Bugfixes and changes for Macro users Pull Request: Github PR Bugfixes and minor changes: This announcement now opens when there is a new version to better inform players of updates Exceptional strength now also accepts parenthesis ie. "18(67)" aswell as square brackets. ie. "18[67]" Corrected Rogue skills miscellaneous modifier calculation Corrected Rogue skills calculation so a positive miscellaneous modifier applied at the time of the roll makes the check easier to complete and a negative modifier makes it harder to complete. If you insert "+15", as a miscellaneous modifier, at the time of the roll then you are more likely to succeed. If you insert "-15", as a miscellaneous modifier at the time of the roll, then you more less likely to succeed. Before After Changes A positive miscellaneous modifier is now subtracted from your roll, as you always want to roll less than your target Corrected Magic resistance calculation so the static modifier and the misc modifier adds together instead of subtract. Before After 5+5 should be 10 but is subtracted to become 0 5+5 equals 10 Changed old Spell effect input-field to textarea. Before After Changes Changed the html type from input-field to text area. This allows for easier reading and newlines in roll templates. Changes for Macro users The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button. An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table. To solve this, static attributes has been removed and the data values have been moved to the repeating rows . Before After This has been done for the following sections, where the following attributes has been removed: Melee weapons (repeating_weapons) strbonus, dexbonus, weaponname, prof-level, attacknum, ThAC0, crit-thresh, range, size, weaptype-slash, weaptype-pierce, weaptype-blunt, weapspeed Melee weapons damage (repeating_weapons-damage) strbonus1, dexbonus1, weaponname1, specialist-damage, mastery-damage, damadj, damsm, daml, knockdown1 Range weapons (repeating_weapons2) strbonus2, dexbonus2, weaponname2, prof-level2, range-mod-attack, attacknum2, attackadj2, ThAC02, crit-thresh2, range2, size2, weaptype-slash2, weaptype-pierce2, weaptype-blunt2, weaåsåeed2 Range weapons damage (repeating_ammo) strbonus3, dexbonus3, ammoname, specialist-damage2, mastery-damage2, damadj2, damsm2, daml2, knockdown2, ammoremain Weapon proficiencies (repeating_weaponprofs) weaponprofname, weapprofnum, expert, specialist, mastery, high-mastery, grand-mastery, chosen-weapon Nonweapon proficiencies (repeating_profs) profname, profslots, profstatnum, profmod Languagues (repeating_langs) langname, lang-rw Gear carried (repeating_gear) geardesc, gearweight, gearqty, gearloc Gear stored (repeating_gear-stored) on-mount, gear-stored-desc, gear-stored-weight, gear-stored-qty, gear-stored-loc Magic resistance (repeating_magicres) magresname, magrestar, magresmod, magresnotes OBS: A known bug with the indexes in the following section is still present, and was also present before this change: repeating_weapons repeating_gear repeating_spells For more information on the bug see the post: <a href="https://app.roll20.net/forum/post/9643364/bug-ghost-rows-in-repeating-sections-when-a-dash-is-used-in-the-section-name" rel="nofollow">https://app.roll20.net/forum/post/9643364/bug-ghost-rows-in-repeating-sections-when-a-dash-is-used-in-the-section-name</a> This all for this update! Hope you can use the changes that are coming your way! If you want to support my work, please go and Vote and Comment on my suggestion for datalists. It would mean a lot to me, and I would be able to give your all a lot of cool features in the future! <a href="https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread" rel="nofollow">https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread</a>