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Custom FX - "onDeath": "explode" doesn't work?

Hi all, I'm attempting to create a custom fx for a token transformation and I'm running into some trouble.  I'm essentially trying to recreate the default "Burst" effect, but with custom colors. I've been attempting to use the FX Playground to create this, but my issue seems to be that the "onDeath" function is completely superfluous and doesn't actually do what the FX wiki says it does.  For example, even if I copy and paste the "Burst" macro from the FX Library wiki into my game without changing it at all, the effect appears the same way whether I keep the "onDeath": "explode" line or delete it.  And it doesn't "burn" while I have the mouse button held down either way; it just bursts.  Again, it does this whether I have "onDeath": "explode" included in the macro or not. I've searched around, but there don't seem to be any resolutions to this.  The only Roll20 forum reply from a dev I've seen was from a year ago and it basically says, "We'll try to work on it, but no promises," and then the thread ends.  The other suggestions come from users suggesting to try similar (but not equivalent) alternatives.  Maybe I didn't look hard enough? If I can't resolve this, I can always just substitute "Burst-Death" for what I'm trying to do; however, I'd like to figure this out if I can. Thanks in advance!
1608444797

Edited 1608444942
Pat
Pro
API Scripter
Yeah, some things are broken with the shift from the original implementation to one where they changed a few attributes...&nbsp; <a href="https://wiki.roll20.net/FX_Library" rel="nofollow">https://wiki.roll20.net/FX_Library</a> The FX library might help - those are ones that work in-game and are more recent... and I'm not sure I'd use the playground.&nbsp;
Gotcha, thanks for the info.&nbsp; Do you have any suggestions for fx creation tools besides just playing around with the macro in the game?