Corey J. said: RING/BULLSEYE EFFECT: COMPLETED LIGHT MULTIPLIER: IN QA Hi, Corey. On the March 31, we had a brief exchange here in which I asked about the bugs I documented here: <a href="https://app.roll20.net/forum/permalink/9910666/" rel="nofollow">https://app.roll20.net/forum/permalink/9910666/</a>, and you replied that yes, these had been queued under the "Ring/Bullseye Effect" bug, but that if they didn't turn out to be linked to it, they would be prioritized to be addressed. On April 23 you wrote to the effect that the Ring/Bullseye Effect is completed--see the quote above. In the same message, you also indicated that the Light Multiplier bugs are in QA. The bug in question does not appear to be fixed, though. I'm attaching screenshots to document bugged behavior, light settings, and expected behavior after a workaround. I'm hoping to achieve better clarity about exactly where this bug stands. Steps Prepare a journal entry with a default token that has vision turned on and Light Multiplier 200%. Assign it to a dummy player account. Create a blank page, and move the players to that page. Create a second page with UDL turned on. In a separate browser from the one you are using as a GM, log into the dummy account and join the game. On the page with UDL turned on, create a light source and set it with bright light 10 ft. and low light 10 ft. Move the players to the page with the light source. Use Shift-Click to center the page on your light source. Drag from the journal entry to create a token using the defaults you set in Step #1. The bug manifests. The expected behavior is for the token to see the light source with bright light 20 ft., low light 20 ft. Instead, only bright light 20 ft. is visible. Select the light source. Ctrl-C to copy the light source as-is. Delete the light source. Ctrl-V to replace the light source. The bugged lighting goes away, and instead the light appears as expected. I used a dummy account for the above, in order to show what players see. From the GM's perspective, the bugged behavior isn't necessarily obvious. I also should add that instead of steps 10-13, the bugged lighting can be rectified by moving the light source slightly. It's also possible to manifest this bug by doing Step #8 immediately before Step #6. This bug does not manifest when a player token is on the map and then a light source is added; it only shows itself when the light source is present on a page before the token is added, or when the light source and token are both added to a page, then the players are moved to that page. Screenshots follow. Above, we have a light source, and a token with vision turned on and Light Multiplier 200%. As shown, it appears that the light source is emitting a 20-ft radius of bright light, and no low light. But here are the setting for the light source. It's set up for 10 ft. of bright light and 10 ft. of low light. So it's evident that the bright light is behaving as expected (it should show up as a 20 ft. radius for this token, and it does). But also it's very evident that the low light is not showing as expected . The bugged light source has been deleted and replaced. We can now see both the bright light and the low light. As expected, both of them are showing as 20 ft. in radius because the Light Multiplier is set to 200%. So what is the status of this bug? Is it "completed" as part of the Ring/Bullseye Effect bug? Or is it in QA? Or something else?