I've been following this thread from the start, as well as the predecessor thread, that thread's predecessor thread... UDL turtles all the way down....... And while I am apprehensive about the approaching cut-off date for LDL, I want to offer a somewhat different perspective than the ones typically expressed. Things have been going better. Over the last month, we've seen quite a few adjustments and improvements not only in functionality, but in terms of communication and interest. There can never be enough communication, and there can never be enough interest (particularly in our own individual prioritized concerns), but there has been real improvement. There are three months to go. If the next three months proceed the way the past month has, then I expect UDL will be solid and functional when LDL is turned off. I'll be honest... I don't know what new opportunities this new engine will afford Roll20, but at this point, I would be perfectly satisfied with parity (at least on May 18th). It seems like we're on track for parity IF... big if... the recent positive trend continues. Now, an admission-- regardless, I'm not leaving Roll20 for anything else. I run WotC 5e campaigns. That's what I'm going to continue to run. The integration between 5e and Roll20 has worked very well. I admit this because I don't think it's particularly risky to let this platform know that I'm not leaving. First of all, they probably already know most people aren't going to leave. Secondly, I don't think they are interested in screwing us over. They legitimately seem interested in trying to make something better, and I just don't think they're going to push us into something fundamentally broken. If it's really FUBAR on May 18th, I believe they will extend. Personally, I'm glad they've finally set a hard date. Hard dates make goals real for teams. You can't keep kicking the can down the road. A little fire under the seat, as it were. Sure, they've communicated poorly, they've made some very weird choices, their QA team is either understaffed or undertrained, and they've had more than a few "lalala-i-can't-hear-you" moments when confronted with criticism... but here we are now, and progress has occurred. None of this should be read as a call to stifle or limit further critiques and bug-hunting. But I'm rooting for Roll20, and I suppose I'm saying all of this to put a little wind in their sails as they progress. tl;dr there's cause for optimism, and I'm thankful for what's gone right