VERY frustrating for me , my 7 games and 36+ weekly players as well needless to say.... Lets look at the specifics here "If you’re using LDL but haven’t switched to UDL, there are some differences, for example: The user interface is more clear, more organized, and more intuitive. Permanent Darkness and the polygon reveal/hide tools are integrated directly into the system. This was only possible in the previous system by turning one feature off, then adding shapes, then turning light back on. Updated Dynamic Lighting and Explorer Mode work together. The effects of Advanced Fog of War were very taxing on computing resources, so much so that we didn’t ship content with Advanced Fog of War included. Advanced Fog of War’s “replacement,” Explorer Mode, uses far less resources and allows us to easily ship content with that feature built-in. We’ve reduced the total number of settings to make it more clear which areas reveal Advanced Fog of War. Dim Light and Bright Light are set independently from each other, eliminating LDL’s tedious “Dim Light Starts At” calculations. Dim Light is now adjustable for each Token Explorer Mode! In Advanced Fog of War, you could have Light set up and see another token’s light, but the area revealed by the other token would not be revealed in Advanced Fog of War. “All Lights” reveals areas for Explorer mode. No more “ Light Crumbs ,” which Advanced Fog of War required. Significantly-improved performance. Explorer Mode reveals in a radius - not the grid squares like Advanced Fog of War required, which players reported were a source of confusion and frustration. Light and Vision are different things. This makes setting up games much easier, and improves performance for GMs. Night Vision. No more confusion around if a Token can see this light. Built-in Night Vision for UDL, which was previously only available as a workaround in the legacy system, requiring more than one token for one character. Differentiate between “seen with light” vs “seen with Night Vision” using Effects. Tint Colors allow users to better customize their games.. Directional Vision and Light. Token can have directional vision and directional light or both – great for creepy games like Call of Cthulhu . UDL lets you set the range to be centered at any point around a token. This used to be a static starting point, and caused a big problem that required editing the token images if you wanted it to line up." Never really saw the need for this compared to regular old Dynamic lighting have has been my stand by!! IE I set the game up pop in and just play, no "I wonder what will work, what will be broken this time, EVERY SESSION........ Then we have this "What do those fixes, updates and tweaks look like? Here’s what we’re committed to fix before we retire LDL: PAGE REVEAL : This is an old problem that we believed to be fixed, but we have seen reports of it resurfacing. If you’re experiencing this issue, please let us know ! SETTINGS : There are reports of UDL settings not saving. We’ve released a patch that we believe solves this but will continue to monitor to see if it crops back up. JAGGED LINES : Some usage of UDL can cause jagged lines on the fringes of token vision. We are currently working on an anti-aliasing solution. LAG : We’ve heard you: Lag is the number 1 reason users aren’t converting to UDL. Since UDL started, we’ve put out a number of patches to improve performance; we are actively improving response times with each update. We’re currently testing a solution that will significantly improve network performance that we will be rolling out in the next couple of weeks. NIGHT VISION : There are parts of Night Vision that still need to be fixed, like Night Vision tokens overlapping and animated tokens having a ghost like effect on the GM layer" THIS has me VERY concerned a s well as a year+ now and this is still not figured out........!! And all the game crashing problems still are NOT LISTED here Then the final kicker, IE the escape clause so when/if the list next is still not fixed by the end date we will still work on it AFTER we sunset it but now with no alternative!! "We also have a few issues that we’re still collecting info on. While these bugs are high priority, we’re still investigating the best way to fix them. If you are experiencing any of these, please report it in our bug forum. The following is a list of fixes that will be addressed either before sunsetting LDL or sometime soon after RING/BULLSEYE EFFECT : There is a documented issue where some light sources have a ring/bullseye effect to them. PAGE FREEZING : There have been a handful of reports of UDL freezing games. We’re currently determining the root cause of these freezes. This is the bug we currently need the most information on. If you’ve experienced it, please let us know through our Help Center . GRID : We’ve received reports of Players and GMs losing sight of the grid when using characters with Night Vision. VISIBILITY : We’ve received reports of Players and GMs losing their sight, or experiencing tokens disappearing after moving specific tokens." Been on Roll20 for almost 9 years now and have seen a LOT of things happen but this will finally most likely make me leave it. Roll20, PLEASE please just start over as what you are doing is clearly not working. Have you noted that only a HANDFULL of people posting here (and in the old thread) have had no problems but MOST have daily game breaking ones that ruin a session time after time after time. I'm sure the 8.5 Million people now using your system makes you think you have a cushion to take the hit of lost users, but I would'nt be to sure of that as GM's leaving means their players will as well right?....... Again, leave the Legacy up and don't force us to leave your platform and just take a fresh start and come up with something that works as reliably as Legacy Tom