Chris A. said: This may have been mentioned previously, but there's too many bug posts for me to go through. Using UDL (no LDL set up at all) and I use an API script (tokenmod) to add lights to characters via a macro button. If I add (or turn off) a "torch" (20' bright and 20' dim light all around) onto a token it all works fine. If I add a "lantern" (60' bright and 60' dim light in a 100 degree cone) onto a token it IGNORES the directional parameter and has light all around. However, when I edit the token, it is correctly set up (directional light, 100 degrees). If I change the 100 degrees to something else (e.g. 99 degrees) then it does work fine. However, if I then turn on the torch again, it has the correct distance, but it uses the directional amount even though direction has been turned off. If I edit the token and manually turn on and then off the directional light, it works again (until I do the above again). In summary, it seems to be ignoring the "directional" toggle and value for "emits light" if set via an API rather than manually. I'm sure this used to work (a couple of weeks ago) as it was working when I set up the macros in the first place! I experienced the same problem. To fix this, I open the Token properties page directly turn on/off some of the directional options and then save to get it to appear correctly. Also, I can't find the parameter names for the following UDL settings: Tint Color Night Vision Effect (None, Dimming, Sharpen) Low Light Brightness (Slider) Light Multiplier I've built an Excel workbook that will construct the TokenMod macro syntax, based on your personal lighting setup. Each of the columns defines a type of light source (Torch, candle, night vision, bullseye lantern, ...). When the macro runs, it will present the user a drop-down box of light source types and apply the settings to the selected token. If I can get the additional fields, I'll post it for others to use/improve. Result: !token-mod ?{Vision|Reset , --off has_bright_light_vision has_night_vision emits_bright_light emits_low_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light |Normal, --off has_night_vision emits_bright_light emits_low_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision |Dark Vision (60'), --off emits_bright_light emits_low_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision has_night_vision --set night_vision_distance#60 |Dark Vision (90'), --off emits_bright_light emits_low_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision has_night_vision --set night_vision_distance#90 |Dark Vision (120'), --off emits_bright_light emits_low_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision has_night_vision --set night_vision_distance#120 |Candle (Carried), --off has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision emits_bright_light emits_low_light --set bright_light_distance#5 low_light_distance#10 |Candle (Stationary), --off has_bright_light_vision has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#5 low_light_distance#10 |Torch (Carried), --off has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision emits_bright_light emits_low_light --set bright_light_distance#20 low_light_distance#20 |Torch (Stationary), --off has_bright_light_vision has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#20 low_light_distance#20 |Lantern (Carried), --off has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision emits_bright_light emits_low_light --set bright_light_distance#30 low_light_distance#30 |Lantern (Stationary), --off has_bright_light_vision has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#30 low_light_distance#30 |Bullseye Lantern, --off has_night_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on has_bright_light_vision emits_bright_light emits_low_light has_limit_field_of_vision --set bright_light_distance#30 low_light_distance#30 limit_field_of_vision_center#60 limit_field_of_vision_total#60 |Flashlight, --off has_night_vision has_limit_field_of_night_vision has_directional_dim_light --on has_bright_light_vision emits_bright_light emits_low_light has_limit_field_of_vision has_directional_bright_light --set bright_light_distance#50 low_light_distance#50 limit_field_of_vision_center#60 limit_field_of_vision_total#20 |Camp Fire, --off has_bright_light_vision has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#70 low_light_distance#70 |Bon Fire, --off has_bright_light_vision has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#100 low_light_distance#100 |Fez (Soft Light), --off has_bright_light_vision has_night_vision emits_bright_light has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_low_light --set low_light_distance#20 |Street Light, --off has_bright_light_vision has_limit_field_of_vision has_limit_field_of_night_vision has_directional_bright_light has_directional_dim_light --on emits_bright_light emits_low_light --set bright_light_distance#50 low_light_distance#10 |Spot Light, --off has_night_vision has_limit_field_of_vision has_limit_field_of_night_vision --on has_bright_light_vision emits_bright_light emits_low_light has_directional_bright_light has_directional_dim_light --set bright_light_distance#30 low_light_distance#30 directional_bright_light_center#90 directional_bright_light_total#20 directional_dim_light_center#90 directional_dim_light_total#30 |}