This is a sheet for Shadowrun Sixth World (6e). The sheet was originally started by Cassie Levett based on a Shadowrun 5e sheet and work fell to the way side as other projects came up. I have tried to do Cassie's original work justice and bring the sheet up to the current Sixth World rules. This is very much a work in progress (WIP) currently. I have released it into the wild to get feedback and bug reports to continue to improve it. Please leave bug reports and criticism (preferably constructive) in this thread and I'll do what I can. At this point only the PC sheet is functional and that sheet is lacking a complete once-over of the Matrix section and various bug fixes and tweaks as I learn of them. The PC Sheet is mostly functional, with new functionality being added regularly. The NPC sheets are coming along most of the main attributes and derived stats are now matched to the PC sheet and I will be working on the repeating sections next. The other sheet types (Grunt, Host, Sprite, Vehicle) DO NOT WORK, when I adapt them the data structures will change and if you have used them they will be broken. I strongly urge against using those sheets as your efforts to set them up will be lost as they are updated. I was going to completely disable them but I've learned that in just one week of the sheet being public several users that I speak to regularly are already using them. Please when reporting a bug explain the steps required to reproduce it, including if possible any values related to it if it's a calculation or roll error. Also please be patient with me as I'm relatively new to doing front end work so css, modern html and js are not my strong suits. Happy Gaming, Chuz TO DO PC Sheet Add Armor Social Ratings from Firing Squad pg50 Add Autosofts to Vehicles tab (likely a hard list of the currently available 6 with rating inputs) This will be a temporary thing until the actual Vehicle/Drone sheet is complete sometime far in the future. Grunt, Host, Sprite, Vehicle Sheets Works in Progress Bugs Social / Vehicle repeating delete icon is on the left Ammo only has one input, there should be an input for per reload and max Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms) Dicepool for Core Combat Info -> Primary Ranged doesn't match that of the same weapon in Arms -> Ranged Dicepool for melee and ranged don't include the attribute so don't truly reflect the entire pool. Future Features Wishlist Extended Tests Roller? Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas. Have changes to primary ranged weapon firing mode update AR values and DV Add Autosofts to Vehicles tab Make Magic updated if Essence drops below it Armor Social Ratings (Firing Squad p50) Extended Tests functionality Add Capacity to Armor? GOD character sheet (track OS score for multiple characters, npcs) Add spot for augs/bioware grades (Standard/Beta/Delta/etc) Matrix -> Programs (checkboxes to indicate currently loaded) Major/Minor Actions block for PCs, maybe auto-calculated also? Add move-mod to PC sheet and Sprint roller calculations Add a Common Rolls tab (Maybe have it separated by combat, matrix, magic? Maybe have an edge cheat sheet too) Updates 2021-04-05 v.26 Chuz (James Culp) Fixed NPC defense roll buttons Added attr_speed for npc-vehicle sheet so it can be tracked on tokens Fixed NPC soak roll buttons Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts NPC-Sprite - populate ASDF, Resonance and Initiative when sprite level or type is changed.
NPC-Sprite when changing level or sprite type, if powers or skills
are empty the sheet will auto populate them with the values from the CRB Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons. PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created New section now holds Complex Forms tab and submersion tab Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites 2021-03-29 v.25 Chuz (James Culp) Fixed Matrix ASDF indicator bubbles so 0 doesn't light up all 10 indicators Fixed typo in Ranged Weapon roll button Started changes for NPC sheets. Updated npc sheets image, settings and toggle headers. Styled npc toggles and attribute buttons Updated attribute roll buttons to be consistent with PC sheet buttons. Made Magic now visible if Awakened OR Spirit are selected Made Force only visible if Spirit is selected Updated styles and html to make settings hide/reveal correctly for non-pc sheets Updated matrix grid to work properly with 0 for a stat Changed npc pain tolerance to be in options Updated npc options -> grunt type (mundane, awakened, emergent, spirit) to be a select labeled Archetype Updated "Bonuses" and "Modifier" column variables for non-PC sheets. They now have the proper name='' fields. DR, I/ID, AC, CM and Move (from npc stat blocks) are now represented along with common rolls (DR, Defense and Soak) 2021-03-22 v.24 Chuz (James Culp) Beginning v.24 Rearranged player/character names, toggles and navigation buttons in header - still tweaking layout Fix to patreon and roll20userid fields in sheet.json, maybe I'll be listed as a sheet author now. Finished adding Wild Die option to all dice rollers (I think) on PC sheet. Matrix Tab layout more or less complete and ready for script magic Settled on layout changes Completed Sheetworker to tie ASDF device buttons together (only one selected at a time) Completed Sheetworker to tie device primary checkboxes together (only one selected at a time) Completed Sheetworker to update Matrix Attack Rating and Matrix Defense Rating when A/S/D/F are updated Completed
Sheetworker to update A/S/D/F to W/I/L/C when emergent checkbox is
selected in options (making the character a technomancer) Matrix Device Essence Cost is now included in Essence automatic calculations Matrix Device Initiative Bonus is now included in Initiative automatic calculations Made Technomancer attributes and Complex Forms sections hide for non-technomancers Made device A/S/D/F assignment buttons and matrix condition monitor hide for technomancers Removed empty buttons in skills when no specialization or expertise was set. Linked primary device condition monitor to the condition monitor hexes in the Persona section Fixed a bug related to sheet_type being misread and making some automatic calculations not fire right (initiative bugs anyone?) Started in on Complex Forms Updated Matrix -> Complex Forms section When selecting a skill, have the correct default attribute auto-selected 2021-03-15 v.23 Chuz Made sheet work with current roll20 "enhanced" code that has been partially rolled back Changed
Condition Monitors -> Settings -> Pain Tolerance to a select so
it's obvious whether pc is selecting Low, High or none Added
functionality to the ammo counter, now when primary ranged weapon firing
mode is changed the number of rounds updates the the correct amount (1,
2, 4, 10) Added Mod field for skills to allow skill rolls to
have bonuses added. Does not add to the actual skill dicepool just
affects the skill roller. Fixed Initiatives (Meat, Astral, Matrix x3) to now apply mods, dice mods and Config->Temp mods correctly. Added Magic AR that auto calculates when logic/charisma, tradition or magic change to the Magic -> Meta box 2021-03-08 v.22 Chuz (James Culp) Add Defense roll-button and DR roll-button to Core->Combat Info tab Updated Skills to split Skills and Knowledge/Languages into separate tabs Finished Magic->Spells, Preparations, Rituals, Adept Powers, Conjuring and Metamagic sections Minor formatting changes to css and html Bugfix DR not adding Body in Bugfix calculations for Cold and Hot Sim initiative roll buttons Bugfix Essence Mod not allowing a zero value Bugfix Removed roll query from flat attribute rolls Bugfix Added Athletics skill to ranged weapons 2021-03-02 - v0.21 - Added to One-Click character sheet list Here's a preview image of the "main" page/tabs. Here's a setup that works for the GroupInitiative API Script add-on to roll meat space initiative for your tokens. So far only works for PC sheets however I'm trying to preserve variable names so hopefully it'll continue to work for all sheet types, but ONLY for meat space initiative NOT Astral, AR, Cold VR or Hot VR. Load the GroupInitiative API script into your game Set up a macro in game to perform these two commands to set it up !group-init-config --set-die-size|6 --set-dice-count-attribute|initiative_dice !group-init --add-group --bare initiative_base To roll initiative for tokens, place them on the table, select the tokens you want to roll for then use `!group-init` in chat. I set this up as a universal token macro in my games.