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DnD 5e sheet initial release

1407087910

Edited 1407087980
Actoba
Pro
Sheet Author
Just finished some more work that will be in the next pull....so here's the summary - Fixed a few spelling/labelling errors here and there - Thanks for the reports! Fixed the weapon section so that the wielded field is correctly saved Some PHB pre-release prep - Added the Sorcerer and Warlock in to the class levels section and into the hit die section. Updated the Bard hit die to be a d8 Added the placeholder functionality for a NPC version of the sheet (button at top of sheet above D&D logo to toggle between player and NPC sheet) though not had time to put anything in it yet. I'll try and get this done in the coming weeks when I can find the time. Moved the last updated date for the sheet to the header section next to the D&D logo so it's more visible instead of being hidden in the help section. Other requested features added - Added death save tracking to the core stats section as requested by many. The core stats section got a little bit of a layout change to accommodate this Added some support for custom skills/tools in the skills section. the intent here being that they can be used for tool usage or any other custom skill or ability check that may be required Added an option to count the weights in each inventory row as a unit weight instead of the default "total weight for the row" as requested by @Robert F As always mentors can use the latest version as a custom sheet by grabbing it from my github repo - <a href="https://github.com/Actoba/roll20-character-sheets/tree/master/DnD_5e" rel="nofollow">https://github.com/Actoba/roll20-character-sheets/tree/master/DnD_5e</a>
Quick question: is there a way to reference a Class Action from an Ability Macro? Thank you and keep up the awesome work!
Lorenzo, What you can do is start to create the macro (ability). Name it, expand it, etc. Then go to your class action and click "Use". Once you click use (it will show your description in chat. Click in the chat box with your mouse, hit the Up Arrow on your keyboard. Then you can select all, copy and paste that into the macro.
@Bryan: I am looking for a way to call the macro without having to copy-paste its code. For example, the attack / damage macros for the first melee weapon can be called using %{selected|MeleeAttack1} and %{selected|MeleeDamage1}. I was wandering if there was a way to do the same for the class actions, so that the ability macro would reflect any changes made to the character sheet's code...
You might be able to put a roll in the repeating class and call that roll like you do anywhere else, you'll just need to know what number it is in the list. (I'm speculating and haven't tried it).
1407259786
Actoba
Pro
Sheet Author
@Lorenzo P - Unfortunately, it is not possible to directly use a roll thats within a repeating section die t a limitation of how the repeatin sections currently work. The best workaround you can do is fully re-create the roll using thwe mthod others have already described though of course this isnt ideal. This was one of the main reasons I tested using (large) static sections instead of a repeating section for many areas. Some of those are still static (weapons, inventory) so that the macros can be easily used. Due to performance issues with the sheet some of the larger sections had to go back to being a repeating section i'm afraid (Spellbook being the biggest one). I'm hopeful that over time there will be enhancements added to the character sheet system by the roll20 guys that will help with things like the repeating sections and, as been mentioned before, the token action option..but for now I'm afraid thats the best solution I can come up with that doesnt require duplication of effort or a performance sapping alternative.....i'll keep thinking though! :)
I just noticed the date stamp on the sheet this morning. Glad to see that went live, thank you.
i really like the idea of the "Monster Sheet toggle" because i currently use the normal character sheet to record monster stats such as recording weapon and physical attacks VS AC in the weapon section, and special abilities and effects in the spell section. by recording the monsters skill stats i can access them with token actions or global macro's tied to the @{selected|token_name} or similar commands. i make macros on the monster's "Abilities and Actions" portion of the sheet that will "/w GM &lt;Ability Description&gt;" with imbeded "[[Dice/Math]]". for example: ------------------------ /desc Nothic gazes at you. /w Gm [Rotting Gaze] the nothic chooses one creature within [[30]] feet of it that it can see. the target must succeed on a DC [[12]] Constitution saving throw against this magic or take (3d6) [[3d6]] necrotic damage. ------------------------ so having a dedicated form for monsters without all the misc unneeded charactersheet bloat would be OMFG AWZEM! I would very much like to see sections added for things like: XP per monster, special Abilities and spells, Challenge rating, Resistances, immunities, vulnerabilities, and def a section to add the monster description text. P.S.&gt; any idea when we might see an alpha for the Monster section?
1408086758
Actoba
Pro
Sheet Author
I should have some free time this weekend and the plan for that is to get some updates done to the player sheet to support the PHB release. The NPC/monster sheet is next on the hotlist after that but I'm not sure when that will get done as the next few weeks are pretty jam packed for me...but I'll see how it goes this weekend :)
I take it that the "Class Resources" can't be referenced as attributes because they're in a repeating section. It's pretty useful to be able to reference these (for token bars), so maybe we could have a few static ones and then the repeating section for extras? Also, it seems that Sorc and Warlock got left off the Spellbook page's class list (not to mention Fighter and Rogue)
1408433402
Actoba
Pro
Sheet Author
You can reference attributes in a repeating section in macros, I'm not sure whether they can be used in token bars or not. The sorcerer, warlock,elderitch knight and arcane trickster are fully supported in the next version that I spent all weekend working on....but that isn't quite ready for release yet as there I are also several other PHB release updates needed too ( I picked up mine the previous weekend)....a review of the class section of the sheet so I'll look at possibly making the class resource section static since it's only likely to ever be used for a handful of things on a single character
I still have to figure out why my copy of yours doesn't calculate the prepared spells total. Oddly enough it is working for my Cleric levels on a NPC Cleric/Wizard but not the Wizard Levels. I do want to fix it to also show the number of known spells for those classes as well. That is the biggest bug with my mentor/API version of yours that I haven't figured out with previous attempts.
Any plans to add the Battlemaster DC (both STR and DEX) as well as the Monk DC? I think I'm going to switch mine over to your new dashboard. Hopefully that fixes the calculation issues I've been having.
1408466190

Edited 1408466259
Just noticed Actoba, Ranger base spell DC ( attr_ranger_spell_bonus ) isn't adding @{PB}
1408471716
Actoba
Pro
Sheet Author
None of the class stuff (outside of the starter/basic classes, and the additions to the sheet for Sorc/Warlock/etc..) has had a pass over it yet to update for the PHB release. Thats why things like the ranger DC is wrong (they didnt get proficiency on their DC in the playtest). The monk/battlemaster(fighter subclass) DC's wont be added to the new spell dashboard (they arent spells after all!)....but as I said there's more updates to come and the sheet thats in the repo right now isnt finished with updates...the largest things still to do are the NPC sheet and the class review/updates
Yeah, I wasn't sure what to do with the monk / battlemaster since they aren't casters, but I didn't want to split the class stuff too much. It seems like you are making the spell tab a caster class tab, and the class tab a non caster tab completely. (by adding warlock and sorcerer specific sections). It's a tough line.
1408485642
Actoba
Pro
Sheet Author
The spellbook tab is the one stop shop for spells only...the class tab should be the place for any other class features/abilities/resources...thats the intent anyway.
Thanks Actoba, got all my issues resolved with your latest sheet, the dashboard is 100% working, and much easier it seems without the hidden fields.
Really looking forward to a monster sheet; need a place to do no-muss-no-fuss mobs without a bunch of extraneous info or boxes floating around. :) Would also be cool if it was possible to create a base monster (say "Kobold" for the sake of argument), and in the monster sheet have a button labeled "Create" or something to that effect. Each time you click the button, it makes a new Kobold token on the field labeled "Kobold 01," "Kobold 02" and so on, so you have the tokens all using the same sheet for info, but can track HP on individuals. Then, once they're gone, no problem, everything nice and neat. That would be perfect! :)
Andrew, that last one is an extensive API script. :)
Makes me wish I was a programmer :D Do you think someone would / will do it?
Is it really needed? Once you setup a character sheet, you can drag and drop to exactly where you want it. The easiest way to do it probably wouldn't save much time. You would probably still have to do the initial drag and drop, then open the sheet and click a create button and tell it how many and it would create duplicates right next to the existing one??? Hitting copy and pasting where you want it would still probably be quicker.
1408545457
Actoba
Pro
Sheet Author
@Andrew G - I think you've missed something while setting up your tokens as you can do what you want already within the roll20 system. The basic process is as follows for setting up your "Kobolds" - Create a generic Kobold character and fill in all the stats on the character sheet that a Kobold would have Find a kobold token you want to use and drop it on to the VTT (Virtual TableTop) Now it's time to setup the token Double click the token and set the token to represent the kobold character you created earlier. Set one of the token bars (i use the green one) to be the kobolds HP, and then once the values are filled in set that bar back to "None" and you should see that the values remain Set up any of the other bars the same way if you want to. I personally set the Red one to AC and the blue one to speed, again being sure to set them back to "none" once the values appear. Setup any of the other token features you want every Kobold to have...like dynamic lighting settings, show nameplate, the size of the token itself...everything you can think of for how you want the default "Kobold" to be when you want one With the token settings all done open the character journal entry and click the edit button and with the token you just setup selected click on the "Use selected token" button. This means that every time you drag and drop from the journal on to your VTT you will get a kobold token setup exactly the way the one you just did is.....the HP will be the same, the size will be the same, and the settings will be the same. Anything you change on the sheet (except the stuff you have used in the token bubbles/bars) will change for ALL kobolds. Anything you change in the bubbles/bars on the token are only for that instance of a kobold. If any of the kobolds take damage just edit their HP on the token bubble and not on the character sheet.....the token tracks the current HP of a particular instance of a Kobold and the sheet represents the "default" Kobold. For more info see this wiki entry - <a href="https://wiki.roll20.net/Linking_Tokens_to_Journals" rel="nofollow">https://wiki.roll20.net/Linking_Tokens_to_Journals</a>
@Actoba - Thanks a ton! The sheet v. tokens stuff has always confused me and gotten me turned around; I really appreciate the breakdown! Very nicely done; will be making note of it. :)
1409532220

Edited 1409532257
Having issue with character sheet double rolling. Help please. Rolling anything (skill checks, damage rolls).
@Shawn S. The character sheet rolls twice so you have a second number for advantage/disadvantage rolls. For normal rolls, ignore the second number.
It makes two rolls to show what the roll is for advantage / disadvantage.
1409595760
Actoba
Pro
Sheet Author
As has been mentioned the 2 rolls are intentional. See the FAQ section of the 53 character sheet wiki for full details. From the amount of queries and questions i've had asking the same thing I suspect that most of them are coming from people with 3d dice turned on as that makes this issue more noticeable if you are used to a single die rolling around. Please direct any further queries to the new 5e sheet thread - <a href="https://app.roll20.net/forum/post/1108598/dnd-5e-sheet-phb-release" rel="nofollow">https://app.roll20.net/forum/post/1108598/dnd-5e-sheet-phb-release</a> - or via PM to me please as this thread is now out of date.
I have a question about using meleeattackweilded1 (yes, it's mis-spelled) in a macro. It seems to be pulling the number of the dropdown, not the text. So, for example, instead of displaying "Main Hand", it displays "1". Instead of "2 Handed", it displays "1.1", etc. What am I doing wrong?
1412363100

Edited 1412363180
Actoba
Pro
Sheet Author
@Tony C - The drop down doesnt store the text it stores a value that is used to calculate whether the stat bonus is applied to the damage roll. the sheet doesn't actually store the text for how you are wielding the weapon. And yes, I managed to spell wield wrong all through the sheet but i wont be changing it now as it would mean people would lose data as noted in the sheet's wiki page (which i just updated with a note to clarify it doesnt store the text of the option you have selected. - <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a> Finally, This is an old release thread....the current one can be found at the link below should you (or anyone else) have any further comments/questions...or via the methods listed on the sheets wiki page <a href="https://app.roll20.net/forum/post/1108598/dnd-5e-s" rel="nofollow">https://app.roll20.net/forum/post/1108598/dnd-5e-s</a>...