Hello guys. It is finally time for the big Datalist update of 2021! Pull Request: Github PR With datalist you can either: Select like a dropdown Search for a desired value Search for a guiding value Write a completely new value Important note: All datalists are meant as a *Guide* and not an exhaustive list. You can still put in any value into any field that you want. So just because a desired value does not show up in a datalist does not mean it is an invalid value. Go ahead and use your value. It is your game :) Additional note: Values for datalists has been gather from The Player's Handbook (PHB) . So if a value is "missing", then it probably is not mentioned in the PHB, but from additional material (Fighters handbook, Player's Option, etc.) This gives the greatest flexibility while helping new players. Added Datalist for Races (Dwarf, Elf, Human, etc.) Different books and settings probably have many more races. These are those listed in the PHB. Added Datalist for Class groups (Warrior, Wizard, Rogue etc.) Added Datalist for Classes (Fighter, Paladin, Bard etc.) Different books and settings probably have many more classes. These are those listed in the PHB. Added Datalist for Player Movement Added Datalist for Mount Movement Here I added base movement for different horses, as I believe these to be the most common mounts. Of course there are more possible creatures that can be mounted in the world of D&D, these might be added at a later time if people wish it. Added Datalist for Thief/Bard Armors and Autofill for Thief/Bard armor adjustments on thieving skills. Including illegal armor used as disguise Here I added the different armors that a Thief / Bard can wear. Upon selecting an armor, the appropriate modifiers to rogue skills below are updated. This list also include illegal armor, that a thief / bard might employ as a disguise. The modifier values for these armor types are taken from the Thief's Handbook and the Bard's Handbook Selecting Armor Allowed armor skill modifier Illegal armor skill modifier Added Datalist for Thief/Bard backstab Added Datalist for Thief/Bard skill progression macros This makes it way easier for less macro savvy Roll20 users to write the correct macro. Any custom macro are of course allowed. If your kit, game, world, DM or anything else says so, feel free to write your own. Remember to change the @{level-class1} to @{level-class2}, @{level-class3}, @{level-class4}, or @{level-class5} if you use one of the other fields to track your level. Added Datalist for Weapon proficiency progression macros Remember to change the @{level-class1} to @{level-class2}, @{level-class3}, @{level-class4}, or @{level-class5} if you use one of the other fields to track your level. Added Datalist for Weapon proficiency (Battle axe, Long bow, etc.) Here all weapons from the PHB has been written. Search by name or type: Added Datalist for Nonweapon proficiencies progression macros Remember to change the @{level-class1} to @{level-class2}, @{level-class3}, @{level-class4}, or @{level-class5} if you use one of the other fields to track your level. Added Datalist for Nonweapon proficiencies (Blacksmithing, Hunting, etc.) and Autofilling in slots, ability score and modifier Nonweapon proficiencies has all been added with guiding values for what classes the proficiency belongs to. If you search for your class, then you can see all of your class specific nonweapon proficiencies. Selecting a nonweapon proficiency automatically adds the appropriate ability score and modifier. Added Datalist for Ability Scores (@{Strength}, @{Dexterity}, @{Constitution}, etc.) This allow easier selection of the correct value for new nonweapon proficiencies, that are not described in the PHB. Added Datalist for Languages (Common, Dwarven, Elvish, etc.) Here I added all the languages that I could find in the PHB. The languages has mainly been taken from the description of each race. I also added the 'Druidic' from the description of the Druid class. 'Thief's Chant' has been left out of this list, as it is described as not being an actual language, but rather a "code" that rogues talk in, to get information. Just like nonweapon proficiencies, languages has been giving guiding values for what race can learn them, taken from the PHB. However the PHB also notes that any race can learn any language that your DM allows. Please let me know if you find this guiding information obstructive or confusing to your players. If it causes more trouble than help, then I will remove it. Personally, in my games, we have never put any real restrictions on the languages a character can learn. Weapons section New styling for Nonproficient / Related / Familiarity hit penalty / Base THAC0. Also added a calculated field for macro transparency Before After Added Datalist for Weapon nonproficient penalties Added datalist for Base THAC0 Added Datalist for Melee weapons and Ranged weapons Some weapons have been given guiding values, such as Polearms, and Swords. Added Autofill for Melee/Ranged weapons hit/damage: Filling in ROF, Range, Size, Type, Speed, Damage-SM, Damage-L, Knockdown (Player's Option), Strength Bonus (Ranged only). Auto fill has also been added. Simply select a value from the list and it's data from the PHB will be auto filled in. Auto fill only takes effect when the weapon's name is changed. After the auto fill has completed, any value can be changed to your liking. Note on stats: Many weapons' stats gets changed from book to book. A good example is the Crossbows; in the Player's Options: Combat & Tactics these have received a buff. For simplicities sake, the PHB values has been chosen for auto fill. Feel free to change the values after the auto fill has taken place. Another example is the Harpoon. In the PHB a Harpoon can only be used two handed while in the Arms and Equipment this weapon can be used one handed or two handed. Only stats from two handed use has been added for auto fill. Note on Knockdown: For completions sake, values for Knockdown, from the Player's Options: Combat & Tactics has also been added for all the weapons that could be found in the PHB. Some exceptions are: Guisarme-voulge: In the PHB there are 3 weapons like this, the Guisarme, the Guisarme-voulge, and the Voulge. In the PO: Combat & Tactics, only the Guisarme and the Voulge is listed, so the knockdown value for the Guisarme-voulge, is unknown and therefore cannot be auto filled. Note on Strength bonus for Ranged weapons: This is based on my own interpretation of the rules: Crossbows never get Strength bonus as they are mechanical. If you still want your crossbow to get that bonus, just set the checkmark after the auto fill has completed. Thrown / slung weapon, such as axes, daggers, slings, gets Strength bonus because. Bows: As per the PHB, bows need to be specifically crafted to get bonuses from strength, so by default the auto fill does not give bows strength bonus. If your bow in your campaign is specifically crafted for strength, then just set the checkmark after the auto fill has completed. Weapon autofill also include simple magical weapons ie. "Long Sword +2" If you have a simple magical weapon, such as a "Long Sword +2" then the auto fill will read the "+2" and update your attack / damage adjustments as well as lowering the speed of the weapon, to a minimum of 1. Complex magical items are not autofill and left to the player to add correctly, ie. a weapon like "Axe of Throwing", "Short sword +1/+2 vs giants" A minimum speed of 1 is a house rule at my games as is not based on anything in the books. Of course if your DM allows, your weapon speed can be 0 or go into the negative, just update the field. Added Datalist for Level select (@{level-class1}, @{level-class2}, etc.) Helping spell casters to select the correct field for tracking levels. Again it is completely allowed to write any number value here instead, or add any bonuses. As en example if you are a priest under the influence of a _Combine_ spell, then you cast spells at a higher level, while all your other stats stay the same. So you can write "@{level-class1}+3" or something like that. Removed dropdown for Wizard and Priest spell select. Now handled by datalist This gives more room for long spell names, and allows for searching by typing instead of reading through the entire list. Before After Added Datalist for Wizard and Priest spells level 1-5 and auto fill for spells level 4-5 Wizard Priest Level 4 Level 4 Level 5 Level 5 Added Datalist for Follower Races Same as for the player race Added Datalist for Follower Weapons including autofill. Including magical weapons Same as for player weapons Added Turn Attempt modifier when turning undead. This only affect the initial attempt and no the amount of undead turned New styling for Thief and Bard armor information Before After Added more miscellaneous spell information below the spells section Before After In my games we constantly ask all sorts of spell related questions. I have gone through the PHB and the DMG and tried to combine all information I could find on spells. I added page references to each source to speed up lookups in the books, if the original text needs to be consulted. Bugfixes Fixed Monster Morale roll to be 2d10 instead of 1d20. Correctly adds miscellaneous modifier. Thank you to Erik H. for catching this! Before After The ", 50" is to have another value that is always false in the value checker. This is a bit hacky but gets the job done. This might be reworked in the future Fixed miscellaneous spelling and whitespace errors. Thank you to Erik H. Fixed Followers -> Rogue repeating skill calculation Before After Fixed Followers -> Rogue repeating Skills and Powers rogue ability layout Before After Fixed Followers -> Priest Initiative roll. Thank you to Paul W. Before After Added Follower name to follower Initiative, Saving Throws and Rogue skill rolls Before After Initiative Saving throws Rogue skills And that is it! This is it for this humongous update! I hope you all will like the features once they all go live! Have fun playing out there! :D