Hi again everyone, I've created a pull request with some more changes to the sheet, so those changes should appear sometime in the next few days (assuming I didn't mess something up). I mostly focused on making changes to how the sheets look on firefox, as I hadn't realized how much different/worse they looked on there. I've also added a small area in the misc tab for changing the maximum mote pools for characters, so any positive/negative number put in those fields will apply to the respective essence pool maximum. Intimacies have also been changed from single line text boxes to text areas with adjustable heights, so intimacy descriptions shouldn't be getting cut off anymore. As for having dots for abilities and attributes back, that's something that I think I could make work in the future. I didn't really think about it before, but the way I've made the sheet should allow me to make a toggle that would let people swap between a layout with numbers and one with dots. That said, I'll probably need a decent amount of time before something like that is done, as it involves some css tricks that I haven't used much before. Hopefully the changes I've made to how the numbers look will be good enough for at-a-glance readability for the moment. In regards to the rolls on the sheet not counting 10s as double successes, that's also something that I could theoretically make work at some point, but is also going to take a bit of time. As far as I know, roll20's dice mechanics don't allow for certain numbers to be counted as double successes, so i think I'd have to make the rolls work based on a roll-able table. The main thing that held me back on doing this when I was creating the sheet is the number of ways exalted lets you change up die rolls. Between doubling certain numbers, rerolling 1s, rerolling non-successes starting with 6s and moving down, etc., I wasn't really sure how many of those mechanics I would want to include/ how much time it would take me/ what was actually wanted. Now that the sheet is functional I do agree this is something that would be a pretty big improvement. I think at least getting the double successes on 10s-7s as a roll prompt/global toggle is something that I can definitely get working in the near future. The other functions might also end up being pretty easy to add once I get the double successes working, but I'm not entirely sure. Anyways, that's all I've got for now. Once again, all the feedback is really appreciated, so don't hesitate if you have any issues or suggestions in regards to the sheet. (Also I'm not sure if I should be posting these "status updates" here or not. I suppose until I know the answer to that, and as long as there's discussion about the sheet here, I'll keep putting them here.)