None of the things you said are true. First of all, it's very bad to link hp to any bar - there's plenty of documentation about this. The script assumes that bar1 is the hp bar and that's true for all the bars, both the compendium creatures and the new creatures/tokens. Second, all of the tokens are associated with character sheets. One of the examples, which happened today was, that I put a monster from the compendium onto a map (iron golem) and it became tinted green. I replaced the token for the stone golem with another image/token by changing the "represents character" field on the new image/token to point to iron golem. This broke the script. Even attempting to have the script go through and reset by turning it on and off from the configuration menu did not fix the problem. In other cases, I have created new characters by creating new NPCs with a blank sheet. I have made a token the default token for that new creature. The script does not function for the new creature/token. As I said, it only works for compendium creatures with the default tokens. Change the tokens, the script breaks. Create a new NPC, the script breaks. There needs to be a way to specifically tell the script to work for a given specific character/token. Jarren said: Aura/Tint Healthcolors works for me on new creatures and tokens. My guess is your new creatures/tokens are not set up with hp linked to the correct bars, or are not linked to a character sheet or something.