Hello I have a homebrew rule critical damage like this one : Critical Damage: Critical damage is count as lethal damage. Whenever you make a critical damage in game with natural d20 there will be extra effects. If you describe where to hit while attacking you will give that area an effect if you didnt describe it we will roll 1d6 and choose the effect type randomly. I use this homebrew rule to make combat more fun and hard. And if the creature size is bigger than large critical effects dont work at one hit you need to stack two hits or more and of course this is for you and monsters too. The effects of critical damage and 1d6 dices 1 : Head : Blood on the face you will have a disadv at attacks and attacking monsters have adv on attacks to you. 2 : Left arm : You cant use your left arm until healed 3 : Right Arm : You cant use your right arm until healed 4 : Chest : You have bleeding effect you are loosing blood every turn until healed. Damage is 1d6 5 : Left leg : Your speed halved and you cant dash 6 : Right leg : Your speed halved and you cant dash If you got critical damage on both legs you will fall prone and only crawl 10 feet as a movement. You will have all the prone disadvantages on you. I am not good at scripting etc. (No idea how it works) but was wondering is it possible for someone to create me an script when someone rollnatural 20 on attack to roll 1d6 with that damage and write the effect? I would be really happy if somebody can help me with it.