Ran a several hour game tonight (Saturday, 6 April) in jumpgate. Here are a few bugs we noticed. The same as the previous poster, we could not use numbers on status icons. Status icons themselves worked, but trying to type in a number did nothing. Also, @{target} only partially functions. It works if the targeted token is also controllable by that player, but does not work if the targeted token is not controllable. As in, they cannot even click on the target. In the previous version they could @{target} tokens that the player did not have control over. We worked around this by granting control of all tokens we used to all players, but that isn't ideal. In case it matters, I specifically use it as @{target|Target 1|stat_here}. Loading performance seems hit or miss. Sometimes pages would load rapidly with few problems. Other times they would hang for long periods of time, or load in incompletely, or freeze the tab as a whole, or just take a very long time to load. I couldn't quite find a pattern for most of it, so just a general issue. Refreshing/reloading was basically rolling the dice; we just reloaded until it worked. We did notice that loading a map while the turn order was opened would almost always cause the map to load with only dynamic lighting. That is, the map art and tokens were not present, but dynamic lighting lines and sight would be present. I was able to recreate this several times when we noticed, and could prevent it by simply closing the turn order while anyone was loading in, then reopening it. This also affected the GM. Text that was manually written onto the map before copying was often sized oddly. Either the last letter was cut off and sent to a new line, or the top portion of letters were just cut off, or similar. I don't know if this is a jumpgate issue or a copy issue (I didn't create new text; it was all from the copied campaign), but it happened to most of the manually written text. When selecting a token, if you accidentally moved the image even slightly while selecting it (even if the token automatically realigned to the same grid space), token actions would disappear until you deselected and reselected the token. These problems were consistent for all players and the GM, across at least firefox and chrome, with a wide range of computers (from potatoes to laptops with mobile versions of 4090s). On the plus side, dynamic lighting performance was definitely improved. I had to stop using it in the previous version due to it being too resource intensive and crashing some potato computers that my players have, but was able to use it regularly in jumpgate. Still somewhat choppy, and some players were struggling enough that we had to disable explorer mode, but just having it work on large maps without constant player crashes was itself an improvement.