Mike East said: keithcurtis said: Saul J. said: Someone else can correct me if I'm wrong, but IIRC, tokens are sort of defined by their center point, not their edge. So, when you move the token into the wall, the wall stops the token when it reaches the center point of the token, not the edge. Mike East said: Hiya. I raised this issue in the first week that Jumpgate was launched - and it still appears to be broken. I can move my token halfway into a dynamically lit wall. The wall should block the token but it doesn't. Just flagging this up again. The dynamic lighting section of the token is actually a 20-25 px square. It is displayed under certain conditions while you are in the DL layer. The issue that MIke is reporting is not so much the fact that it moves so far, but that the token then becomes misaligned with the grid afterward. You have to move it manually to get it to re-snap properly; the arrow keys just move it along the new offset. I reported this too, but have not re-checked in a while. Have I accurately interpreted your report Mike , and is this still happening (the offset issue)? Hi Keith Yes you are absolutely correct about the offset issue. It's still happening as per my initial post on the matter in the first week of the Jump Gate Beta launch. On the subject of a the token stopping at the centre point, that never used to be the case and it should never be the case as it will permanently result in this issue. It's seems fundamentally illogical for that to be the case in any given scenario. Many thanks! Mike The being stuck to the offset is a new issue and definitely a bug, but being able to move the token partially into a wall is not. This is intendedand has been part of updated Dynamic Lighting since its inception. The token cannot see the other side of the wall, nor can other tokens see the token doing the pushing. This feature is built this way to keep tokens from getting "stuck" by doorways that are not a minimum of 70 pixels across. (There are other reasons, too). This screen shot shows the smaller square that controls movement and visibility. You can see it yourself while you are on the DL layer: