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Dynamic Lighting - Create a Bullseye Lantern

1792011392

Edited 1792011543
Has anyone been successful with this? A bullseye lantern is the equivalent of a flashlight in AD&D. I've got a little graphic for this and I'd love to have the light that comes out to be a narrow beam - preferably coming out of the lens of the lantern, but of course, players will need to be able to rotate it to train the beam on different areas. Anyway, here's what I've got so far. This is a GM's view of a character and the light beside them and then the DL settings for the light: The light beam is 80 feet long here (beyond the dimensions of the room in which the character is). What I don't understand are the characteristics of directional light. Currently it is very wide. Can anyone help? Thanks.
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Gauss
Forum Champion
You have the width of the beam set to 90 degrees. You might try reducing the width from 90 to 45 etc. 
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Edited 1792013328
Gauss said: You have the width of the beam set to 90 degrees. You might try reducing the width from 90 to 45 etc.  Oh, that "direction" is width, then. Cool. And as it turns out, the "center" - I had absolutely no idea what that meant - is direction. Very confusing directions on the form, but I have it now, thanks so much!
I use the 2014e stats for a bullseye lantern "Casts bright light in a 60-foot cone and dim light for an additional 60 feet" I use 60 ft of Bright light, 60 ft of Low Light and 53 ° of Directional light.  I use the logic that the cone's width always equal its forward distance (so at 60ft straight ahead the width of the light would be 60 ft.) If use that logic, the angle (Directional light) will always be 53,13° no matter how far it can shed light. So if your lantern can shed light at 80 ft. (16 vertical squares), if you want the width at the edge to also be 80ft (16 horizontal squares - 8 squares on either side of its centre line) you can use 53,13  or round down to 53 Tim M said: Has anyone been successful with this? A bullseye lantern is the equivalent of a flashlight in AD&D. I've got a little graphic for this and I'd love to have the light that comes out to be a narrow beam - preferably coming out of the lens of the lantern, but of course, players will need to be able to rotate it to train the beam on different areas. Anyway, here's what I've got so far. This is a GM's view of a character and the light beside them and then the DL settings for the light: The light beam is 80 feet long here (beyond the dimensions of the room in which the character is). What I don't understand are the characteristics of directional light. Currently it is very wide. Can anyone help? Thanks.
Viggo said: I use the 2014e stats for a bullseye lantern "Casts bright light in a 60-foot cone and dim light for an additional 60 feet" I use 60 ft of Bright light, 60 ft of Low Light and 53 ° of Directional light.  I use the logic that the cone's width always equal its forward distance (so at 60ft straight ahead the width of the light would be 60 ft.) If use that logic, the angle (Directional light) will always be 53,13° no matter how far it can shed light. So if your lantern can shed light at 80 ft. (16 vertical squares), if you want the width at the edge to also be 80ft (16 horizontal squares - 8 squares on either side of its centre line) you can use 53,13  or round down to 53 I like that, very nice. I already use an light orange for torches. Must experiment with the yellow. I didn't think to combine with a low light. I had thought the text on "50% before the center" had to do with that. Thanks!
Changing "Total" and "Center" to "Included Angle" and "Direction in degrees" would be more clear.
Rick A. said: Changing "Total" and "Center" to "Included Angle" and "Direction in degrees" would be more clear. Indeed, would have prevented my confusion. Of course, I could have just played around with things, I suppose....
Get this suggestion in front of the Devs!  Send in a help center request and reference this thread.
Done :)  Ticket ##497650 Oginme said: Get this suggestion in front of the Devs!  Send in a help center request and reference this thread.
Oginme said: Get this suggestion in front of the Devs!  Send in a help center request and reference this thread. Rick A. said: Done :)  Ticket ##497650 Great stuff!