I would like to organize Witch Hunter 2e organized play events for the Revelations Campaign . Even a one-shot would be great. Please indicate any interest to this post whether you are a player or if you are willing to GM as well as availability. I'm also cross-posting this announcement to Paradigm. <a href="http://forums.paradigmconcepts.com/viewforum.php?f=15" rel="nofollow">http://forums.paradigmconcepts.com/viewforum.php?f=15</a> The typical slot for a Organized play session is 3-4 hours, but online play allows for more flexibility. Pre-generated characters are available. Character sheet function is enabled for ROLL20. [EDIT: UPDATED 1/16/2015 ] Here is the information GMs will need: 1. Indicate your experience with the Witch Hunter 2e or 1e game 2. Are you willing to GM a Revelations session? 3. Give Revelations Campaign Characte r details (pregen or make your own) Adventure Code Adventure Title Story Arc Release Date Adventure Blurb WHR-HP-1-01 Bedlam Genesis 2013-12-26 The Witch Hunters investigate what caused one of their own to lose his mind on his last mission. In the process they discover that Bedlam itself has a darker secret and that the two may be connected. WHR-HP-1-02 The Lost Child Genesis 2013-12-26 Following clues as to a mother/child that went missing from Bedlam over 10 years ago, the Witch Hunters cross paths with a cult of diabolists who have been kidnapping children. WHR-HP-1-03 The Genesis Stone Genesis 2014-06-06 Sent after the very item that broke the mind of their fellow, can the Witch Hunters retrieve the Genesis Stone from the hands of one of their oldest rivals. WHR-HP-1-04 My Cross to Bear Genesis 2014-06-06 One of the Twelve Penitents needs help to save his young protégé from within the Invisible World itself. What sort of creature has taken the boy and to what ends? WHR-SP-1-01 The Crossing Genesis 2013-12-26 A fallen Hunter’s unfinished job leads you over the water to London. You’ll soon be back to your old life, once you finish the crossing…