
Roll20 forum is doing that weird pagination thing where it loads the next page, find Solid's latest Treasure/XP/Loot account (from last week) on the page before, and Larry's comment I'm answering here. Behemoth body Behemoth corpse -- good point, valuable Humongous walking-whale body. Sigma can begin processing it, and perhaps persuade the 2 Hill Giants to carry it back to Portlandio. Smart ideas. Very rangery, as well as resourceful for any class. Sigma 2-handed Yes, Sigma can fight 2-handed, as long as each weapon is possible to be wielded in one-hand by 18/00 STR Minotaur. I will still work out a way for you to roll it in 1 attack roll, rather than slowing down for 2 attack rolls. It would enhance your damage & allow target-splitting. Anytime you can wield a +2 or better (anything), that's useful in itself as some creatures can only be hit by +2 or better. Understanding the orcish mindset Yes, Sigma can retain a deeper insight into the Orcish mindset, and some knowledge of Gruumsh's goals: world domination, conquest, cruelty, Orcs rule, others drool: wiping out all elves, subjugating humans, stomping halflings, enslaving dwarves, abusing gnomes, Orcs have a historic enmity against elves and dwarves; many tribes will kill these demihumans on sight. creating cobble goblins creating rock orcs building armies and bending the Earth itself to the one eyed god's service in a martial-arts form called Earthbending. Orcs are a species of aggressive mammalian carnivores that band together in tribes and survive by hunting and raiding. Orcs believe that in order to survive they must expand their territory, and so they are constantly involved in wars against many enemies. Orcs vary widely in appearance, as they frequently crossbreed with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs prefer to wear colors that most humans think unpleasant: blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. Their armor is unattractive besides – dirty and often a bit rusty. Orcs hate direct sunlight. Orcs employ sniping and ambush tactics in the wild. They do not obey the “rules of war” unless such is in their best interests; for example, they will shoot at those who attempt to parlay with them under a white flag unless the orc leader feels it is advantageous to hear what the enemy has to say. They abuse human rules of engagement and chivalry to their best advantage. Many orc tribes have waged wars for decades and have developed a frightening efficiency with battle tactics. Orcs are aggressive. Orcs believe other species are inferior to them and that bullying and slavery is part of the natural order. Orcs will cooperate with other species but are not dependable: as slaves, they will rebel against all but the most powerful masters; as allies they are quick to take offense and break agreements. Orcs believe that battle is the ideal challenge, but some leaders are pragmatic enough to recognize the value of peace, which they exact at a high price. If great patience and care are used, orc tribes can be effective trading partners and military allies. Orcs value: territory above all else; battle experience, wealth, and number of offspring are other major sources of pride. Orcs are patriarchal; women are fit only to bear children and nurse them. Orcs have marriage customs, but orc males are not noted for their faithfulness. Orcs worship many deities (some who have different names among different tribes); the chief deity is a giant, one-eyed orc. Orcish religion is extremely hateful toward other species and urges violence and warfare. Orc shamans have been noted for their ambition, and many tribes have suffered because of political infighting between warriors and priests. As a special Ranger bonus for Sigma I will allow you to add Orc as a new Favored Enemy. The knowledge of orcishness will be extremely useful in an upcoming planned adventure for 5th level PC's. Upcoming orc-based adventure once you meet Ota Sura: Everyone should practice both PLAYER and Character knowledge of orcs in preparation for that future adventure, as portraying the orc mindset will literally earn you bonus XP when we get to that scenario I'm hinting at. It is the adventure which starts at Ota Sura's place, among the Honsharim, some roughly 100 miles northeast from Portlandio. You will hear increasing rumors that the orc army is moving and entrenching ever-closer to that area, bringing the front-lines of the orc wars southward invading frontier regions. This next orc-based adventure will take place (Player's choice) possibly next after Winter Sessions and after going back to Portlandio. IRL this could happen within 3-4 weeks from now, possibly in March-April. Remember that my orcs are upgraded slightly from the basis of your typical D&D orcs, and Tolkien's. Where Tolkien had his upgraded smarter orcs (Uruk-Hai), in our homebrew world game the orcish upgrade involves Earthbending as a kind of magical martial-art, able to produce Rock Orcs and that family tree of stronger rocky monsters. It's everything you already know about orcs from instinct --- they are organized, solider-like, but vicious and hateful; plus some have developed a disciplined practice of Earthbending, often in service to Gruumsh and other dark purposes. I will say that Sigma would still need to spend 1 NWP slot on Speaking Orcish, and 1 slot on Reading-Writing Orcish, if you want that, and I think that's reasonable since I already gave out increased NWP slots above the default 2E. You get +1 new NWP slot at every level-up. More hints on the set-up about Earthbending and the Orcs in Homebrew: Remember that not all Earthbenders are bad. You have Wei-Ting a Flind Earthbender as a PC in the party. You've met some neutral Earth creature types, and even some good ones, Xaren and Galeb Duhr for examples. Note that not all Orcs are Earthbenders. But, by-and-large, the BENDING arts in homebrew world have been discovered and practiced for evil purposes, as a twist against the Avatar Airbender universe where the concept of bending was originally illustrated and the Earth Nation acted largely good, neutral and lawful. Importantly, homebrew orcs are the ones who specialized in the Earthbending path, using Earth as a tool towards evil. They've developed the special earthbending techniques of creating new rock orcs to manufacture armies.