Has anyone worked out a macro to calculate the BODY damage for Normal damage?
All damage is rolled on d6s in the HERO System. A Normal damage attack does STUN damage equal to the amount rolled on the pool of d6s for the attack rolled. Each d6 rolled is checked to determine the amount of BODY damage it may produce.
STUN damage d6 rolled:
1 = 0 BODY damage
2-5 = 1 BODY damage
6 = 2 BODY damage
For example, my character punches and hits an opponent and rolls 4d6 STUN damage. The dice roll comes up 4+1+6+2. This means that the attack did 13 STUN damage and 4 BODY damage.
Now, to throw a wrench into the machinery...
In the HERO System a character can also roll 1/2d6 along with normal d6s for damage. Calculating the BODY damage done when a 1/2d6 is rolled looks like this:
1-3 = 0 BODY damage
4-6 = 1 BODY damage
OK, so let's now assume that my character does 3d6+1/2d6 STUN damage with a punch attack. He rolls his damage dice and the roll comes up 4+3+2 and 6. This means that he did 12 STUN damage and 4 BODY damage.