For anyone who doesn't know, Zweihander is a cool d100 game sprung from the well that is Warhammer Fantasy 1st and 2nd editions. Personally, I love d100 systems and their career system is right up my alley. Enough of the shameless plug for the system and now on to business. The sheet on the site here has... some issues. It's a great start but none of the buttons work and some of the stats don't have space to actually see a number in. If I knew how to program, I would fix it but alas I don't. That being said, I am left creating macros for my players. Not too big of a deal, but I could use some help. The Macro I found that someone else created is this: /roll
-1*(1d100)+((@{selected|Agility}+?{Skilled|No,0|+10,10|+20,20|+30,30}+?{Situational
Modifier|0,0|+10,10|+20,20|+30,30|-10,-10|-20,-20|-30,-30})) I modified it a bit to be more like Warhammer Fantasy and 40k sheets to be this: /em rolls Combat with [[ ([[@{Selected|Combat}+ ?{Skilled|No,0|+10,10|+20,20|+30,30}+ ?{Situational Modifier|0,0|+10,10|+20,20|+30,30|-10,-10|-20,-20|-30,-30}+ ?{Modifier|0}]] - 1d100)/10)]] additional degree(s) of success! This rolls Combat for the selected token. The issue I have is that degrees of success are calculated differently. Instead of just having a degree of success per 10 under your target that you roll, it uses the 10's digit plus the statistic modifier. In this case the stat modifier is listed as "box_combat_bonus" which is generally the 10's digit of the Combat stat. For instance, if I roll a 40 and the Combat Stat is a 45, then Degrees of Success is 8. There is also a maximum of 99 after modifiers for target numbers I need to account for. There is also a thing called Flip to Succeed and Flip to Fail. In each case, you flip the roll and either take the better result to succeed or worst result to fail. Not sure how to add that in. Finally, if you roll doubles and are under your target you get a Critical Success and if over the target it's a Critical Failure. So, to sum up my questions: How can I incorporate in the macro taking the ten's die from the roll and adding the "box_combat_bonus" to it for Degrees of Success? How can I set it so that no matter what modifiers are added, the max target number is 99? How can I set it so that I can select Flip to Succeed or Flip to Fail and have it actually do that? Can having it state Critical Success and Critical Failures on doubles be integrated? Thanks for any help you guys can provide.