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I'm desperate I post Applacations on multiple games but still haven't gotten in

Why is it so hard?
Supply and demand. There are a lot more players than there are DMs, so it's hard to find a game. It's like queuing as a dps in an MMO, it may take a while, but tanks can get in almost instantly. 
two reasons 1. GM's are getting more and more picky because of what @John said. 2. Paid GM's are all the thing now so almost all GM's now wana make a buck because they can. So my advice unless you want to pay [I recommend not too, you get same quality as free sorry paid GM's its true even if you don't like hearing it.] You just have to keep trying to get into a group. Think of it as looking for a job. You have to try every day put in applications so forth. You will find something.
I never paid for anything since I'm 15 and all that
I'm hosting a free 5e game on saturday evenings if you're game for it.
Sometimes it's easiest to find a group of friends and learn to play together - if it turns out one of them is good at DMing, everyone can have fun. Applying to games like this is like fishing, for when you want to try playing with new people, and don't mind going weeks or months before getting a nibble.
It's better to go on one of the DND or LFG discords and stalk the GM LFG channels there for a game. 
I also may add something again. Don't focus on one or two systems. Now off course some styles of systems you like better than others. But if you like lets say DND fantasy of style of games look for systems that match it. And maybe play those systems. For example. I like DnD 3.5 and PF 1e, now there are many other systems match those systems. I like the ones that have many options in them such as feats, classes and prestige classes. So if I find a system that mimic this I give it a try. But if the system only mimics the core books and has not alot of player options I would pass. So try not to limit yourself in search.
As a GM, boring or stereotyped Player Applications are almost always an ignore. No GM wants to play with the 300th edgy Rogue who's parents were killed at a young age so he now seeks to avenge them and doesn't trust anyone and blah blah blah. You get my gist. When you're getting 30 or 40 applications for 4 spaces, you gotta have something that will 1: stand out and 2: mix well with a party. If you'd like, send me your latest player application and I'll give it a once over and let you know what I think.
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You can also check some online groups that play Adventurer League games. There are plenty of them and it's easier to find DM's there, from my experience: <a href="https://dndadventurersleague.org/adventurers-league-online-resources/" rel="nofollow">https://dndadventurersleague.org/adventurers-league-online-resources/</a> I'd especially recommend The Adventurer Leagues <a href="https://discord.gg/7bwJKA" rel="nofollow">https://discord.gg/7bwJKA</a> They play mostly in Roll 20, but their games are all organized through Discord
AJ C. said: As a GM, boring or stereotyped Player Applications are almost always an ignore. No GM wants to play with the 300th edgy Rogue who's parents were killed at a young age so he now seeks to avenge them and doesn't trust anyone and blah blah blah. You get my gist. When you're getting 30 or 40 applications for 4 spaces, you gotta have something that will 1: stand out and 2: mix well with a party. If you'd like, send me your latest player application and I'll give it a once over and let you know what I think. To add a few more things to that: * Use correct grammar, check your spelling, and pay attention to punctuation. When you are competing with 30+ others, the first step is to avoid being ignored in the second sentence without the Gm ever considering whether to invite you for an interview. * List your timezone, availability, preferences for type of adventures and experience. Sure, that may sound like you are limiting yourself - but it also speaks of being aware of your strength and weaknesses, and you wouldn't be a good fit for the groups that you can't join, anyway. As an aside: being fairly new isn't always a drawback, but being dishonest certainly is. * Offer a few ideas about yourself: things you like outside of gaming, without being super specific. Knowing that someone enjoys Arab rap music, Japanese anime or Thai curry may not come up in RPG adventures, but it shows confidence to mention it. There's a million people who have 6 months of experience with 5th edition D&amp;D, but only one of them is *you*. Good luck!
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Pat vdR said: * Use correct grammar, check your spelling, and pay attention to punctuation. When you are competing with 30+ others, the first step is to avoid being ignored in the second sentence without the Gm ever considering whether to invite you for an interview. I hate when people use this. What if English isn't first&nbsp;language? What if they have some sort of disability in English? This is a elitism move plan and simple and a excuse not to allow someone in. If a GM has to be a grammer/spelling Nazi he isn't worth playing with anyway.
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Beodas said: I never paid for anything since I'm 15 and all that ... that's probably your answer. I know I look for mature players. If you want a stable campaign you try to avoid teenagers. They are great for one-shots, though. Maybe you should try to apply to one or find a pick-up game.
For me, the person is more important than any character, with reliability and communication the main criteria. I have no restrictions on age, gender or experience, but for my games I put information up about my game and then players can decide whether or not to investigate it. If they want combat heavy games, one shots or overpowered characters I advise them that my game is not for them. Despite this, I have still had two or three people who did not make it past the character generation or decided that they would rather play D&amp;D 5th edition - if only they'd listened in the first place. Ky S states that applying to games like this is like fishing, for when you want to try playing with new people, and don't mind going weeks or months before getting a nibble. This is completely correct from a player's and GM's side, getting the right online group is heavily in the lap of the gods.
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ShadowDragon said: Pat vdR said: * Use correct grammar, check your spelling, and pay attention to punctuation. When you are competing with 30+ others, the first step is to avoid being ignored in the second sentence without the Gm ever considering whether to invite you for an interview. I hate when people use this. What if English isn't first&nbsp;language? What if they have some sort of disability in English? This is a elitism move plan and simple and a excuse not to allow someone in. If a GM has to be a grammer/spelling Nazi he isn't worth playing with anyway. English isn't my fist language, either. Assuming that games are held in the language, though, it helps to be as fluent as possible. That aside, there's nothing elitist in realising that roleplay requires clear communication. I've had perfectly good groups with a majority of people not speaking English natively, including some that ran for years. But once you cannot express the thoughts, feelings and plans of your character, there's something decidedly misaligned. Thus, making sure that everyone is on the same wavelength matters.
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Pat vdR said: ShadowDragon said: Pat vdR said: * Use correct grammar, check your spelling, and pay attention to punctuation. When you are competing with 30+ others, the first step is to avoid being ignored in the second sentence without the Gm ever considering whether to invite you for an interview. I hate when people use this. What if English isn't first&nbsp;language? What if they have some sort of disability in English? This is a elitism move plan and simple and a excuse not to allow someone in. If a GM has to be a grammer/spelling Nazi he isn't worth playing with anyway. English isn't my fist language, either. Assuming that games are held in the language, though, it helps to be as fluent as possible. That aside, there's nothing elitist in realising that roleplay requires clear communication. I've had perfectly good groups with a majority of people not speaking English natively, including some that ran for years. But once you cannot express the thoughts, feelings and plans of your character, there's something decidedly misaligned. Thus, making sure that everyone is on the same wavelength matters. If its a text based game you would have a valid point. But for the majority of players and GM's do voice games with discord/roll20 and maps on roll20. And if any questions that is not understood in type a quick jump into voice on discord would clear it up. So yes its lazy, elitism and grammer/spelling Nazi if a voice game. I would never bar a player just because of bad typing. Take that junk thinking elsewhere.
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Though I normally don't take part in these kinds of discussions and have no interest in what is "politically correct" (since most of that is actually incorrect if one really thought about it), I felt I just needed to point out something.&nbsp; What Pat vdR is saying is - from what I understand - a requirement on communication level and attitude, not a discrimination against race, nationality, etc. The language does not even have to be English.&nbsp; I see various games in Spanish, Italian, French, etc.&nbsp; If a person that cannot speak the target language well (or had a sloppy attitude) tried to join the game, it would not be fun for anyone and just slows things down.&nbsp; This is true for both voice and text communication.&nbsp; It is perfectly normal for a DM to require a certain level of proficiency/attitude of his players to offer a smooth and fun game for the rest of the group. IF the applicant is not able to communicate clearly in the target language, he is welcome to join a group that he is able to communicate well in.&nbsp; Also, a person using half-slang, half-constructed sentences, sloppy punctuation everywhere is a reflection of the person's attitude/personality, and often gives the impression he doesn't care enough for the game or doesn't respect others enough to take care in his expressions.&nbsp; As JustAddSalty hinted at, that may work for teenager groups that just want a "chill" game/group or one-shots, etc., but it generally does not work for a group that is looking for mature/stable players. At the end of the day, though, regardless of what type of group it is, it really just all boils down to the player joining a group that is a match for both sides and provides a win-win experience for both ends - just like how acquintances and friends come together in real life.&nbsp; After all, with the exception of paid games&nbsp; - which is a completely different situation since DMs are offering professional services to customers for a fee - everyone is playing and DMing for free out of their own free will and interest/enjoyment/hobby.
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Markus said: Though I normally don't take part in these kinds of discussions and have no interest in what is "politically correct" (since most of that is actually incorrect if one really thought about it), I felt I just needed to point out something.&nbsp; What Pat vdR is saying is - from what I understand - a requirement on communication level and attitude, not a discrimination against race, nationality, etc. The language does not even have to be English.&nbsp; I see various games in Spanish, Italian, French, etc.&nbsp; If a person that cannot speak the target language well (or had a sloppy attitude) tried to join the game, it would not be fun for anyone and just slows things down.&nbsp; This is true for both voice and text communication.&nbsp; It is perfectly normal for a DM to require a certain level of proficiency/attitude of his players to offer a smooth and fun game for the rest of the group. IF the applicant is not able to communicate clearly in the target language, he is welcome to join a group that he is able to communicate well in.&nbsp; Also, a person using half-slang, half-constructed sentences, sloppy punctuation everywhere is a reflection of the person's attitude/personality, and often gives the impression he doesn't care enough for the game or doesn't respect others enough to take care in his expressions.&nbsp; As JustAddSalty hinted at, that may work for teenager groups that just want a "chill" game/group or one-shots, etc., but it generally does not work for a group that is looking for mature/stable players. At the end of the day, though, regardless of what type of group it is, it really just all boils down to the player joining a group that is a match for both sides and provides a win-win experience for both ends - just like how acquintances and friends come together in real life.&nbsp; After all, with the exception of paid games&nbsp; - which is a completely different situation since DMs are offering professional services to customers for a fee - everyone is playing and DMing for free out of their own free will and interest/enjoyment/hobby. I would agree communication level and attitude should be good I wont deny that. But he presented in a manor that If it is not perfect applicant would be turned down. If you do not spell 1 word right, if you do one run on sentence. If you use , instead of . you be denied. This is not fair, you could over look a valuable player that you could play with for years.&nbsp; As a GM I look at the application as a whole, not first sentence or two. What does he wana play? What is his past experience? Does it appear he can pick up a new system with some help? Judging someone by first sentence only is a bad move. Edit: I give you a example. I have been running a BESM game here for 8 months. It is a romance/slice of life/drama/supernatural and&nbsp;isekai genre game. I have one player that has some&nbsp;severe disabilities. He can't type in discord at all without major spelling/grammar mistakes. He has to use text to speech feature from discord to understand what is typed. But I tell you what he is a excellent role-play in voice. If I followed OP he would of been denied because of his typing. This is a example of do not and I mean do not judge a book by its cover.
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It looks like with the current responses, the various intents and points should be clear to readers.&nbsp; I will make this my last post in this tread. The "DM looking at the applicant as a whole" is of course a positive thing, and remember, DMs are not superior to players nor vice versa.&nbsp; "DMs" and "players" are both players in the game, and just as "players" may lose the chance to join a game because of lack of care/respect in their communication, "DMs" may also miss out on good players for not being more accepting.&nbsp; As mentioned in my previous post, in the end, this all about making good matches between players and DMs. Pat vdR's suggestion was for the player (not for a DM) that was having trouble finding a group, and barring any special needs/situtations, his advice is completely sensible. I also participate in a game that is text-only due to member(s) with hearing disability.&nbsp; None of the members nor I have any problems with this situation, and we all enjoy the game together.&nbsp; The DM makes the situation clear from the start, and players join understanding the situation.&nbsp; As Richard hinted at, upfront clear/honest communication by the DM is good to attract players that will last, and on the same note, proper communication style by the player which is acceptable to others in the group is good for better acceptance into the group.&nbsp; It is all about finding a good match.&nbsp; Not who is superior/elite or who is inferior. Take sports for example.&nbsp; Would a good wheelchair sports player be picked for a regular official tournament?&nbsp; Probably not, because that game is not set up to handle that kind of need.&nbsp; Would a good wheelchair sports player be picked for an official wheelchair sports tournament?&nbsp; Chances are good because he's good and the game is set up for that need.&nbsp; Would a good wheelchair sports player be picked to play in a local casual game with friends/neighbors where he would be the only one on wheelchair?&nbsp; Depends on the situation and game environment at that particular time.&nbsp; Not "judging by the cover" nor prejudice in any of these cases; rather just, "Does the situation and members make it suitable or not?" judgment. Players with special needs can still find games either being able to accomodate that particular need or games created for members with that type of need.&nbsp; However, not all games are able to acommodate that.&nbsp; In fact, I would recommend players that have special circumstances to either look for games indicated as accommodating to such (there are definitely such games), or to be up front and honest when consulting with a DM to see if he would somehow be able to fit in or not.&nbsp; A bad match just results in a negative experience for the player as well as the group. Remember, everyone is playing - whether as player character or as DM - out of their own free will and interest.&nbsp; Some games are designed for fast play requiring fluent written and verbal communication, some are not so.&nbsp; There shouldn't be any "forcing/criticizing" of anyone to do anything (e.g. host a specific type of game).
Markus nails it. Be honest in your communication, especially where it involves what you can (or cannot) bring to the table. Find strength in working to be the best you can be, while accepting that you have limits - and embrace others who are fighting, themselves. If you can share in that and make the experience for everyone involved better: great! But please don't pretend to be who you are not, and mess up the time investment of everyone involved. I'm not perfect, and I have my struggles; we all do. Let's start with that acceptance and go from there.
I haven't beenn looking at this thread for 2 days and this is what I get. I am not dissapointed. Thank you all for the tips and I'll consider them for future refference. Again thank you so much. With kind regards&nbsp; Beodas
Beodas said: I never paid for anything since I'm 15 and all that Ya, I DM and did try the paid to play thing, but did not have the hart to charge people since I was having fun and became good friends with my groups. I guess that makes me a terrible businessman lol.
<a href="https://app.roll20.net/forum/post/9109252/lfp-sci-fi-coriolis-the-third-horizon-gmt-6-30pm" rel="nofollow">https://app.roll20.net/forum/post/9109252/lfp-sci-fi-coriolis-the-third-horizon-gmt-6-30pm</a> Looking for 1-2 players, however it's not DnD.
i run a saturday game, but no one ever wants to join it (rarely) because we are all older folks (35-50+) and i run it in an old style while using 5th edition. I actually have 2 slots for saturday open, its a saltmarsh OSR game at 7pm est
Hi. I'm 13, and new to this. I'm happy to DM if you don't mind me bending rules, but based on D&D5e (?) Can you help a tiefling out :)
I have seen people posting that they have a game open. But you have to consider that I am in the&nbsp; CEDT – Central European Daylight Time and that most invites I have been given start at 2 am or something like that for me. Nonetheless I appriciate the invites.
Beodas said: I have seen people posting that they have a game open. But you have to consider that I am in the&nbsp; CEDT – Central European Daylight Time and that most invites I have been given start at 2 am or something like that for me. Nonetheless I appriciate the invites. As the Marines used to say to me, "Adapt, overcome and Improvise" lol
Treetop said: i run a saturday game, but no one ever wants to join it (rarely) because we are all older folks (35-50+) and i run it in an old style while using 5th edition. I actually have 2 slots for saturday open, its a saltmarsh OSR game at 7pm est Sounds like a perfect game for me, at least age wise. But unfortunately for me I can not play on weekends.&nbsp;