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[PF] Pathfinder Sheet Thread 7

Wayne W. said: Sounds like you are in "Compact" mode.  At the top of the sheet you can toggle Edit/Compact.  Edit shows everything.  Compact hides many fields to reduce the clutter.
Hey, so, question. On the thread #6, it says: 54:  Option: Wounds and Vigor variant Does this mean it was added or cancelled? Where would it be on the sheet? I can only find the wound threshold system which isn't the same mechanic.
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Hi Storm, Wounds and Vigor isn't an option on the sheet, and it's still listed as an enhancement/suggestion.  I assume the line-through you quoted was done in error.
Hello! I've tried looking for this question but I had no luck. So sorry if I'm repeating... Is there a way to automatically apply an alphabetical ordering to the items in the equipment (or feats, too)? That would be so usefull! Thank you.
So I imported characters (from HeroLab, but not relevant) into the Pathfinder Community sheet.  My players, however, prefer the classic Pathfinder Roll20 sheet.  The issue is, even though I have the characters (and NPC's) in the game, the majority of the stats do not show up or transfer when changing sheets !!!  How can I get these "converted" into the base sheet if they are already entered?  Since there is no standard "import", this is A LOT of work to do manually over a campaign.
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Hi Ben, the HL import ability on the sheet was written specifically for the Community sheet.  Each sheet uses different attribute names and handles various attribute calculations differently.   You never want to switch sheets on existing characters(for any game on roll20), unless a sheet was written to handle such a migration.  The majority of attribute data is not going work between different sheets.  It's possible an API mod(pro perk) could be written to handle something like this, but it would require in-depth knowledge of both sheets.
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Valerio I. said: Hello! I've tried looking for this question but I had no luck. So sorry if I'm repeating... Is there a way to automatically apply an alphabetical ordering to the items in the equipment (or feats, too)? That would be so usefull! Thank you. No.  ;-( You can manually re-arrange any repeating row using the edit option ( ☰ ) at the bottom right of the repeating section, then drag ( ☰ ) on each row to re-arrange, click the checkbox at the bottom to exit edit mode.
Hey! Dumb question. I saw they've added a function to let us print character sheets recently. Was curious if you're planning to implement it into the sheet? I have no clue the complexities or compatibilities with it, but the announcement had me hopeful. :) Keep up the amazing work, Ty! <3 
vÍnce said: Valerio I. said: Hello! I've tried looking for this question but I had no luck. So sorry if I'm repeating... Is there a way to automatically apply an alphabetical ordering to the items in the equipment (or feats, too)? That would be so usefull! Thank you. No.  ;-( You can manually re-arrange any repeating row using the edit option ( ☰ ) at the bottom right of the repeating section, then drag ( ☰ ) on each row to re-arrange, click the checkbox at the bottom to exit edit mode. Thank you for your reply, VInce! Yep, I'm aware of that feature, thanks. Some characters do have a lot of items and the inventory gets a bit messy. I'll try to figure out something to work around that. Btw it would be a nice feature to add in the future...
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@Skitts Considering I'm the one that made the suggestions 7+ years ago... I would also like to implement a print option for the community sheet.  That said, real-life commitments have prevented me from being as active on roll20 as of late, so I cannot make any promises. ;-P
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@Valerio I agree this would be a great feature.  Seems like there's been suggestions to enhance roll20's repeating sections with a sorting feature.  I'm not sure if this can actually be done on the sheet though.  Curious if anyone knows of a sheet that can sort a repeating section alphabetically on the sheet?  The sheet-generated chat menu for Items could possibly be "re-written" to auto-sort the equipment list output but this would only be shown in chat.
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Is it possible to enter an attack as the following for an NPC: orc double axe +2/+2 (1d8+4/1d8+1/x3) If I enable "multi attack" for the NPC I am given the option for entering a 2nd attack bonus. Great! But there is still only one damage field. Well in fact there is a 2nd damage field, but that is not coupled with the 2nd attack bonus. If the 2nd damage field is filled out as well, then both damage 1 and damage 2 will be rolled for both attacks.
Jacob R. said: Is it possible to enter an attack as the following for an NPC: orc double axe +2/+2 (1d8+4/1d8+1/x3) If I enable "multi attack" for the NPC I am given the option for entering a 2nd attack bonus. Great! But there is still only one damage field. Well in fact there is a 2nd damage field, but that is not coupled with the 2nd attack bonus. If the 2nd damage field is filled out as well, then both damage 1 and damage 2 will be rolled for both attacks. In settings/attacks you can enable dual wield (beta). You can create an attack for the double axe, then use the same row ID for both fields, and it allows you to create the attack with different strength multiplayers for main and off hand. Not sure however how you end up with +4 for the main hand and +1 with the offhand. Worst case scenario, you can always go in the iterative attacks drop down and edit the macro text for each specific row. 
Bug Report: Resistance bonuses from spells and manually inputted resistance bonuses stack. They should not.
vÍnce said: @Valerio I agree this would be a great feature.  Seems like there's been suggestions to enhance roll20's repeating sections with a sorting feature.  I'm not sure if this can actually be done on the sheet though.  Curious if anyone knows of a sheet that can sort a repeating section alphabetically on the sheet?  The sheet-generated chat menu for Items could possibly be "re-written" to auto-sort the equipment list output but this would only be shown in chat. That would also be a good start...hopefully something will come up about that. I've created plenty of macros reading the "repeating" sections and  it would be great accessing them in some sort of order. Anyway I've got another question for you. Is it possible to migrate from a "Pathfinder by Roll20 Sheet" to a "Community sheet" game without losing characters infos, stats etc? I mean...I've got this old game with quite a few characters in it and I'd like to convert everything in a "Community Sheet" game. If I do so simply changing the sheet in the options, it doesn't work as all the stats have different names and so on so they appear to be blank. Is there a way to make it work as expected? Thank you again Vince!
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@WanderingBreath Thanks for the bug report.  I will make a note that a buff to "All Saves" is not handling stacking rules correctly. Temp Workaround that "may" work since I think this may just be a bug with "All Saves": try making a buff for each type of Save vs one to All Saves. I have been busy outside of roll20 lately, but I will try and get an update to fix this.  @Valerio "Is it possible to migrate from a "Pathfinder by Roll20 Sheet" to a "Community sheet" game without losing characters infos, stats etc?" There is nothing that's been done to migrate attribute data between these sheets.  Each sheet on roll20 uses unique attribute data (specifically, attribute names, how they are calculated, and how they interact with other sheet attributes).  It's "possible" that sheet workers and/or an API mod could be written to convert a sheet-to-sheet migration but it would require expert knowledge of each sheet's attribute handling and calculations.
@ vÍnce   can you do a video on how to eddit your sheet in game as alot of things dont translated from pen and paper slection 
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williamcaw said: @ vÍnce   can you do a video on how to eddit your sheet in game as alot of things dont translated from pen and paper slection    Not sure if I'm game to make a video...  I agree that the PF community sheet can be rather confusing compared to a paper sheet.  I'm sure we can help answer any questions you might have about the sheet.   Contrary to popular belief, the Community sheet is not "my sheet" btw. There have been a handful of very skilled volunteers over the years that helped make a great character sheet.  I've been along for the the ride since it's inception but I'm more like the caretaker of the sheet (lol) and try to help when/where I can.
@ vÍnce  Bug Report: I believe the Mythic Abilities tab is a good feature and I see an issue. The Rule drop down box is missing the Mythic Abilities value to centrally store the Mythic stuff. If the Mythic abilities is moved to other tabs then what is the point of using this feature. I was setting stuff up before this and selecting rules and my Mythic stuff was all over the place. I thought this should allow the Mythic stuff to be centrally located to ease in management and quick access. Without the Mythic Abilities being listed under the Rule drop down box I only have one option which is leave it as * Select One, which then keeps the Mythic stuff on the Mythic Tab as well as placing it under every other tab. Please let me know if I am doing something wrong here or if this was an oversight. Also another possible bug or oversight is that under the Mythic Path Features and Abilities section the Description of the item doesn't post in chat unlike all the other sections. This shows the description of the item. This doesn't show the the full description of the item. Update: a buddy found the way to fix this second bug Add the following to the Macro Text to correct the Description not showing up in chat when you click the roll button {{shortdesc=@{short-description}}} {{description=@{description}}} Regards, TangoWrangler
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How to add Magus Critical Perfection? Relevant: This thread --&nbsp; <a href="https://app.roll20.net/forum/post/11350824/community-character-sheet-how-to-add-magus-critical-perfection/?pageforid=11351058#post-11351058" rel="nofollow">https://app.roll20.net/forum/post/11350824/community-character-sheet-how-to-add-magus-critical-perfection/?pageforid=11351058#post-11351058</a> I'm thinking it would go something like this +@{intelligence_mod} to @{ crit_confirm_bonus } Is this possible? If so what is the correct formula for me to put in the buff? I'm new to all this so any help would be much appreciated. I did figure out I can do this to the attack macro: {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] + [[ @{INT-mod} ]] ]]}} That unfortunately only fixes the first attack. It won't work on extra attacks from being at +6 BAB, Haste, etc. Update: I found this -&nbsp; &nbsp; - It must be applied to every weapon and spell-with-an-attack-roll. . . but it's better than nothing. I'm still hoping for a formula or some script voodoo magic that can apply it globally (and adjust the bonus up and/or down as the relevant stat changes) Update again: For whatever reason, the image went to the top of the post.
I guess I have another question too: Is there a way to add KEENing via a buff (because Magus Arcane Pool ability)
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PhotoJoeCA said: I guess I have another question too: Is there a way to add KEENing via a buff (because Magus Arcane Pool ability) You cannot buff the crit range specifically.&nbsp; You could add a query by editing the attack's macro-text (as well as any iterative attacks) replacing "[[ @{crit-target} ]]" with "[[ @{crit-target} - ?{Keen adjustment|0} ]]"
Returning to the site after years, probably gets asked ad-nauseum.&nbsp; I remember that this character sheet and the "Pathfinder Companion API" worked together to setup a lot of neat buttons and automation in the past. However, I seem to get an error message in the Roll 20 chat saying the sheet may no longer be compatible with that API script?&nbsp; Whats the skinny? Is the sheet and API different people working separately? Are the authors still working on them, or have since moved on to PF2? Is it just a bad week to return?&nbsp; The API page mentions ' Sheet compatibility: v1.6X &nbsp; Neceros Pathfinder Sheet ' is there a way to use an older version of the sheet?&nbsp;
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Hi Justin.&nbsp; The PFC script was written by Scott C .&nbsp; Scott has helped with the PF Community Sheet as well as written many other sheets and scripts. You can just click the "Override Compatibility Warning" and continue.&nbsp; AFAIK, "most" of the PFC script will work the same as it did with the older version of the sheet.&nbsp; The PF Community sheet hasn't been actively developed in years(minor adjustments and bug fixes aside) The sheet is basically in stasis at this point.
Copy that ghost rider.&nbsp; I'll have to fiddle with it more then, the character sheet seems to run really slow. I saw a forum post about changing settings but need to dedicate time to it.&nbsp; Any recommendations on other character sheets for PF1E?&nbsp; I've joined a group recently that are pretty deep into a campaign and players seem to be struggling keeping track of everything that 1E has to offer.&nbsp; I also had this problem in a campaign from years ago, and the experience of clicking on a token and getting all those ability buttons to pop up helped me greatly, as well as just having most passive abilities be auto-calculated.&nbsp; Is there any updated alternatives to the combination of this sheet and that api?
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The PF community sheet has built-in chat menu buttons(no api required) for just about everything you need on the sheet.&nbsp; You can drag and drop any sheet roll and or the chat menu buttons from the sheet to your macro quickbar(bottom of the vtt).&nbsp; And even rename and colorize if desired.&nbsp; The community sheet is very complex and can handle lot's of options especially if you are willing to manually edit macrotext for fringe cases.&nbsp; It is far from perfect since it's development began WAY before all the numerous features that have been added to roll20 (features primarily pushed to help support the 5e $heet IMO)&nbsp; The PF Official sheet is also well written and is worth a look see.
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Something I would like to see if at all possible, and I apologize if this has already been suggested, is the ability to set up tabs with custom labels onthe attacks and abilities sheet sections. I have players who struggle to parse all of their various abilities (such as performances and deeds) who might benefit from being able to sort abilities of one type into a tab just for that type (e.g., deeds into a tab labeled "deeds"). I have an idea of how this might look. If the custom ability tabs were enabled in the sheet settings, one could then find a "custom features," (or potentially "custom features 1," "...2," "...3," or some such) at the end of the list of ability types you can select with the dropdown menu which would correspond to one or more new tab with custom labels. Is this something which might be a feasible addition to the sheet? By the way, love the sheet, thank you for all your hard work. (Edited to correct a typo)
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Hello, I am experimenting with making the switch from the roll20 pathfinder sheet to the community sheet, and so far am loving that there's so much more control over customizing ability output and attacks, but have noticed a few core features that the roll20 sheet has are not included in the PFC sheet. Firstly, there is no option for disabling currency weight, which is a rule a lot of people don't play with, including my groups. Surely this can't be difficult to add. Secondly, there is no area for adding in racial ability score bonuses/penalties, and no section for ASI. This isn't hugely detrimental as you can just bake this into the base ability scores, but it requires players to notate their racial ability scores in the notes section, which is just a little extra step that seems pointless to not just have a section for.&nbsp; On a different note, one of my players is a coding engineer, and he is the type to just fix little problems like the currency weight. What would be the best way for them to connect with you @ vÍnce &nbsp;if they do work up a solution?
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FYI:&nbsp; My time for roll20 has been rather limited lately due to other obligations and priorities... but I've been working on a few updates that have been added to the beta game .&nbsp; Nothing ground-breaking, just some low-lying QoL. v.1.82x beta Added an encumbrance option for Carried Currency.&nbsp; This can be toggled via Sheet Settings&gt;Sheet Configuration&gt;Encumbrance and/or using a checkbox on the Equipment tab&gt;Carried Weight sub-section. Added a Critical Confirm bonus to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all attacks. The Critical Confirm bonus field (+Conf) on attacks has been changed into a macro field. The 'Val' field now shows the Total crit confirm bonus ie local bonus + attack-grid bonus and/or any buffs. Added Mythic Abilities and Mythic Feats to the Rule selector/dropdown selector to help with sorting abilities. Note: this does not convert non-mythic abilities or feats into a mythic version. It simply moves the ability or feat to the appropriate tab. Added Spell DC Misc. field to Spells&gt;Level and Caster Ability&gt;Roll Adjustments. Any 'DC Misc.' modifier and/or 'DC Buff' will be included on the 'Save DC' column under Spells/Day as well as each spells' computed DC. Added Spell DC Classes 0, 1, and 2 to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all spells under a given spell class. Added HL Import attacks. Consider this beta... You may need to make adjustments to natural and weapon attacks after import, but this should be faster than creating the attacks from scratch.
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@Corvus - Customizable Tabs: I like your idea and I'll add it to the list of suggestions. On the surface adding an extra(s), optional, customizable, sub-tabs under Abilities might seem like it wouldn't be that complicated, however the sheet uses a VERY complex system of sheetworkers and html/css to show and hide everything. ;-) I'll have to look into that and see how complicated that would be to implement. @TheUnfunOwl - Coin toggle: option added. ;-) - Racial adj./Ability Increase fields: I agree that these columns could/should have been added to the Core stats page for racial adjustments and ASI when the sheet was first created. Those adjustments have always been "assumed" on the sheet when entering any Base ability score (right/wrong). Adding a column(s) now that is included in each Ability's Total could be confusing for existing players that already have those adjustments considered. So, include racial and asi adjustments in Base vs adding a new Racial adjustments and ASI column showing "0" as defaults for all existing characters... I'm opt to leave it as-is. But I'm open to discussion. - Sheet Help : this is a community sheet, so "we" should always be open to sheet help.&nbsp; That said, the PF Community sheet is very complex and unlike most sheets on roll20, requires some specific local environment setup (node, npm, vscode, etc.) just to edit, which can be a big hindrance for many volunteers.&nbsp; The level of programming and/or HTML/CSS required really depends on what someone would like to work on.&nbsp; Anyone that wants to work on the sheet is welcome to contact me via DM and I will try and assist to the best of my abilities.&nbsp; I am not the sheet's author, just the caretaker. ;-) Cheers
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First off thank you for such a quick response, and I am loving the levels of customization that I can get out of the custom rolls macros. Takes some elbow grease, but i can tell this is gonna save me tons of time in the long run. I can see how adding them now could cause some slight levels of confusion for existing players, but that seems like something that the average player could very easily fix right? If you're playing a game like pathfinder and aren't already tracking things like racial bonus and ASI when calculating your ability scores to some degree, then that is likely a casual enough game that they probably aren't even using the vast majority of functionality of a character sheet as advanced as the community sheet. I see the jarring lack of such a basic function that is included in the basic roll20 sheet that far more people use to be a much bigger concern, though I know I'm biased in that regard. I also often have players looking at their sheets trying to remember where they put their ASI, thinking they forgot to add their ASI, and adding an additional point with very common regularity, which is why I enforce a rule where you have to notate your ASI somewhere on the sheet. Having it baked in would alleviate this problem, and I would be I'm not the only DM who's experienced this. On the same note, is there a reason that the feats section doesn't have fields for feat type, prerequisites, Benefit, Normal, Special, like pathfinder feats are normally formatted, and is even supported on the roll20 sheet? I know that level of formatting is easily done through writing feats as a macro, but just seems like an odd extra step. My player is currently busy building a reference wiki for me, but I have a feeling you will be hearing from them sometime in the next few months.
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TheUnfunOwl said: ... Racial adj./Ability Increase fields:&nbsp; I'll concede that my concern for adding new racial adj &amp; ASI columns potentially confusing people with existing characters is probably a weak one.&nbsp; People could ignore the column or manually make adjustments to their characters IF they feel so inclined. Feats: while there isn't specific fields for feat Type, Prerequisites, Benefit, Normal, Special, etc. you should see that info (except for the feat type...) added to the description when you drag and drop a feat from the compendium.( example )&nbsp; I suppose Type could be added to the description as well or maybe even a field that could add another layer of tab sorting. wiki: have you looked at the sheet's wiki on roll20? (also linked in the footer of the sheet)&nbsp; It's not the best, but it covers lots of the sheet's ins/outs.
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I know the dragondrop side of the feats works fine, but my group at least uses chunks of non paizo stuff, and we have to enter those manually. Having feat type as a field for sorting purposes is the main reason it's a nice feature on the other sheet. Your wiki is actually quite comprehensive, I applaud you/the sheet team for making it as expansive and thorough as it is.
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Copy and pasting into the description textbox as-needed from any non-roll20 sources has been pretty standard for our group.&nbsp; IME the various Abilities tracked on the sheet are rarely seen "off-the-sheet", and are merely used as placeholders/reminders who's affects are only seen by applying buffs, queries, and such. I'm not sure if it's still an issue, but when the community sheet was being actively developed, the number of sheet attributes definitely had a negative impact on the vtt's in-game performance.&nbsp; Efforts were made in development to streamline and limit the number of attributes wherever possible. That is why there is a combined spell list, abilities section, and most of the pc/npc attributes are shared.&nbsp; There were choices made to limit the number of attributes to help mitigate performance issues.&nbsp; I believe Roll20 had an update a few years ago that changed the way the vtt handles attributes, so it may no longer be an issue. I think adding a Type field to Feats is beneficial and has been added as a suggestion.
It looks like the 'Spell list' under the 'Spells' tab only uses 'Spell Class 0''s 'Casting Type' to determine whether to show '# Prepared'+'#Cast' or '# Used'. For the first time, I have a character with multiple spellcasting classes that use both types, which means that if I choose 'Prepared' for my primary class, it shows '# Prepared' and '#Cast' for all spells, which requires me to use the '# Prepared' field to mark spontaneous uses on my secondary class. Vice versa only shows '# Used' so can no longer mark which of my prepared spells I have cast. Is it possible for the spell list to determine what fields to show per spell based on the chosen 'Class' instead of globally? Also, just noticed that it looks like '# Prepared' and '# Used' has a space, but '#Cast' does not.
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@NopeDK thanks NopeDK. Showing the proper fields for each spell based on the spell class and casting type will be fixed in the next update. I've updated the beta game already.&nbsp; @Everyone Planning to release a small sheet update Monday pending any issues.
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Pathfinder Community Sheet v1.822 #11644 1.&nbsp; Fixed local casting type. Spell Class, 'Casting Type' now displays the #Prep, #Used, and #Cast fields per spell based on the Caster class selected. One-time sheet version check included to update existing spells. 2.&nbsp; Added popup text-input windows to many of the macro-text fields. 3.&nbsp; Fixed Ability Notes alignment issue when the sheet is in Compact mode. 4.&nbsp; Added 'Type' field for Feats and Traits. 5.&nbsp; Added an encumbrance option for Carried Currency. This can be toggled via Sheet Settings&gt;Sheet Configuration&gt;Encumbrance and/or using a checkbox on the Equipment tab&gt;Carried Weight sub-section. 6.&nbsp; Added a Critical Confirm bonus to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all attacks. 7.&nbsp; The Critical Confirm bonus field (+Conf) on attacks has been changed into a macro field. The 'Val' field now shows the Total crit confirm bonus ie local bonus + attack-grid bonus and/or any buffs. 8.&nbsp; Added Mythic Abilities and Mythic Feats to the Rule dropdown selector to help with sorting abilities. Note: this does not convert non-mythic abilities or feats into a mythic version. It simply moves the ability or feat to the appropriate tab. 9.&nbsp; Added Spell DC Misc. field to Spells&gt;Level and Caster Ability&gt;Roll Adjustments. Any 'DC Misc.' modifier and/or 'DC Buff' will be included on the 'Save DC' column under Spells/Day as well as each spells' computed DC. 10.&nbsp; Added Spell DC Classes 0, 1, and 2 to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all spells under a given spell class. 11.&nbsp; Added HL Import attacks. **Consider this beta...** You may need to make adjustments to natural and weapon attacks after import, but this should be faster than creating the attacks from scratch.
vÍnce said: Pathfinder Community Sheet v1.822 #11644 [...] 4.&nbsp; Added 'Type' field for Feats and Traits. [...] Immediately noticing a couple small issues with this, though nothing significantly big:&nbsp;if the text in the field contains a space (like a couple of the default ones do) the auto-resize for that field only takes the first word into account, and&nbsp;for some reason it seems to be replacing the Ex/Sp/Su field on those abilities? not sure if the latter is intended since most of the time feats and traits don't have those tags, but sometimes they do, as do racial abilities which are still folded under the same tab, so it might be worth keeping them separate fields if possible?&nbsp; (btw I appreciate it being a custom text field with some defaults rather than a forced list, cuz 3pp content usually adds new feat types that would be impossible to account for in a strict whitelist x3) Also while I'm here, would it be possible to add a custom formula field under either defenses or HP to note what the character's death threshold is? cuz there are ways to expand it (off the top of my head there's a human alternate racial that adds 5 and mythic doubles the default, plus a couple feats here and there) and having an easy to find field for it would help with keeping track of it (On the same note, maybe also an optional field for a custom intimidate/feint/psychology DC formula for compatibility with Everyman Gaming's Ultimate Charisma and associated houserules?)
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@FlutterDice I thought I was being clever by hiding the type selector with feats and traits... I didn't notice any feats and traits that were tagged as ex/sp/su. (just a quick overview considering there are literally hundreds+) I've changed the ability type selector to be included with feats and traits and fixed the fields and the auto-expand when entering multi-word types. Death threshold: added to suggestions Custom field: would you be able to use the Custom tab for this?
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vÍnce said: @FlutterDice [...] Custom field: would you be able to use the Custom tab for this? In a pinch yeah, though I'm at a bit of a premium for space there since I need a bunch of them to adapt sphere stuff for the sheets in my campaign xD but mainly I thought an optional custom formula field like that (or a couple) could be handy to have in the same tab as all other defenses for those campaigns for which other kind of homebrew/3pp defense values might be relevant, like how the skills tab gives the ability to add rows for new skills and stuff? But if it's too hard or not worth it to code in then it's no big deal, I can always just use the text notes field to have it show up when I roll defenses for a token or something xP
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Pathfinder Community Sheet v1.824 #11685 Fixed a bug with Temp hp that erroneously reset to max on triggered events. Added a 'blocked' image indicator over ACP and Max-Dex on the Defenses page to help show they are not applicable when encumbrance has been disabled from the settings page. Added a 'Death Threshold' macro-calculated field to the Hit Point calculations sub-section. Some misc adjustments to layout, including metric/empirical postscript and ACP tag on Skills.
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Pathfinder Community Sheet v1.826 #11705 Added Racial modifiers and Ability Score Increases to the Ability Score grid. Given these modifiers are already accounted for in the Base column either directly or through the Misc modifier, you will need to manually adjust these fields for existing characters if you would like to track these modifiers separately. Feat and Trait abilities will display their type2 value with the roll template subtitle in chat if provided on the repeating row. Feat and Trait datalist translation added. Hide All Skills and Combat Skills menu buttons when Unchained Skills are being used.
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Lately I've had an issue where rolling on an npc sheet (saving throws, but not attack rolls, skill rolls or attribute rolls) this odd snippet gets added in the text chat: Any idea what could be causing this?
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Thanks for beta testing Johann. ;-P My bad, there was an errant new line that was added in the NPC saves fields that is causing the extraneous macro code to be displayed.&nbsp; I'll update ASAP. EDIT: submitted #11781
Hello, I am getting a XML To JSON error "Cannot read properties of undefined (reading 'spell')" after adding the JSON file into the Hero Lab Importer section.
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If you don't mind, can you PM me a copy or link to the .json so that I can test?&nbsp; Thanks
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I made an old sorcerer with -3 con mod. That would make me have 3 hp at lvl 1 with the setting "Use max hp for first level/HD". The problem is when you use avg hp 50%. I would gain 0 hp at lvl up when Im supposed to get 1 minimum. "Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he advances in level)." (PRPG Core Rulebook pg. 16). I made this formula to get around that problem since it bugged me:&nbsp; {6+@{CON-mod}, 1}kh1 +{(3+@{CON-mod})*floor(@{level}/2), floor(@{level}/2)}kh1 +{(4+@{CON-mod})*ceil(@{level}/2-1), ceil(@{level}/2-1)}kh1 6 is the hd. 3 is the avg hp 50% at even levels. 4 is the avg hp 50% at odd levels except first level.&nbsp; Now Im not sure about con dmg but I guess it would be applied afterwards. &nbsp;
I was poking around at some abilities a character has and noticed a couple things: Is there a particular reason why the Close/Medium/Long/Touch/Personal range options on abilities only appear when they're Sp as opposed to Ex/Su/neither? I know it's linked to the "caster level" field but with that field being customizable anyway I don't see a particular reason to keep it locked to only Sp abilities? When setting the source of an ability to "other" it correctly defaults the base caster level to 0 (plus whatever is in the custom field) to allow effects with caster levels unrelated to the character's level, but when hitting the recalc button it changes that field to the character's level for some reason, which I'm assuming is a bug
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Thanks FlutterDice.&nbsp; I'll have a look into those issues.
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Edited 1686926378
Jason H.
KS Backer
nvm, I just saw that I'm on the wrong tab. When I use the "Add a common buff" select under buffs, I can add all the buffs except the "Inspire(d) ____" buffs.&nbsp; Heroism adds fine.&nbsp; Mage Armor adds fine, but Inspire(d) Courage/Rage/Greatness do not appear when I try to add them.&nbsp; Below, I've included an image of my current buffs in case it's related.