MadCoder said: zLamp said: MadCoder said: zLamp said: There is one other small thing I wanted to ask about. It's probably either a known issue or something that is happening to me specifically. Whenever I change a basic attribute, the change doesn't seem to reflect on the skills until I change something on them (like changing the amount of points spent, the modifier, etc). Is there a way to force it to refresh all the linked rolls at once without us having to go one by one to manually refresh them? Thank you! Hi zLamp, Can you tell me which basic attribute you changed and was it on the Repeating Skills table? I tested several character sheets and couldn't replicate the issue. Thanks, Ken Sure. Here's a gif with the reproduction: In case the gif doesn't work: 1) Check Skills. Longswords is 16, with 20 points invested in it. 2) Check General: DX is 11, with 20 points invested in it. (This is correct for Attribute +5) 3) Change DX to 12. Go back to Skills tab. Longswords is still 16. 4) Change something from the skill (like add a 0 to the modifier), press enter. The Skill now refreshes and changes to 17. This gets a little annoying to manage when there are effects in place that raise or lower attributes, but since you guys haven't noticed this before it might a thing that is happening just to me. Thanks Thanks, one more question, what browser are you using? I don't why that is happening to your sheet. Also, try this test. Right click on the character sheet and click inspect, it will most likely show the developer tools to the right of the browser page, but you can have it move to a separate window. Click the Console tab. Now, change your DX attribute, the console might show an error. Copy that error. The console should look something like this. Hi, For that reproduction, I used Firefox 98. Tested also in Google Chrome 99 with similar results. Here's the console log fragment from the point I make the query (Firefox): Update: I've been making some tests and I managed to reproduce the bug reliably. I noticed none of the IQ skills/Spells were doing this, so the reason this is happening seems to be that DX is not setting itself as the linked attribute correctly when you first create a skill. If you create a skill, it shows up as a DX skill at 10, no matter how much DX you have. If you move the modifier or the assigned points it will update correctly to the current DX value but it doesn't update when you change DX itself. To return to expected functionality you have to move the linked attribute to something else, and then back to DX. Gif with the reproduction next to a skill that was already fixed: I hope this is helpful Thank you!