Hey everyone, We’re incredibly pleased to announce the start of the Jumpgate Beta for Pro Users! This is a major milestone both for this project and for Roll20 as a whole. Jumpgate is a complete reworking of the lowest level of the VTT experience, featuring a brand new rendering engine as well as significant work in making a more delightful user experience for your gaming. You should see better performance with lower CPU and memory usage whether you’re loading up a blank game or playing in a massive adventure from the Marketplace. To use the Beta , just check the "Opt in to Jumpgate Beta" checkbox while creating a new game or a copy of an existing game. We want to thank everyone for your patience these last few months while the team has been hard at work behind the scenes getting this ready for your feedback. Our hope is that this effort shows our commitment to making sure that Roll20 is the best option for your online tabletop gaming for the next decade to come. To set expectations, the current state of Jumpgate is that it is a complete VTT, with everything you need to play a game, from tokens and character sheets to Dynamic Lighting and Jukebox. However, this is a Beta for a reason, and there will be bugs! That’s why we’re only allowing new games and copies of existing games to opt into the Jumpgate Beta at this time. Note that once a game has joined the beta, it’s a one-way trip. So proceed with caution. We’ve compiled a list of Known Issues on the Help Center which we will endeavor to keep up to date as we receive your feedback and release bugfixes. Please take a look at that just so you know what we’re already aware of and working on before submitting bug reports. If you’re willing to take the time to play with the Jumpgate Beta, what’s most useful to us at this time is your general feedback on the performance on your device, feedback on the UX changes, and qualitative feedback from real-world gaming sessions. How is it working on all the many different kinds of devices that are used by Roll20 players worldwide? What show-stopping bugs are you encountering that are making it difficult to complete a session? What did we do well, and what did we do not so well with the changes we’re proposing in this Beta? We didn’t want to just build this behind closed doors, we wanted to build it alongside the community – and that’s why we’re here now sharing this pre-release version with you to allow you to give your feedback. With all of that said, let’s take a look at all the new stuff that’s packed into this Beta release. It’s an incredible list of new features and quality of life improvements!
Zooming has been greatly improved!
Zooming should be overall more performant and much smoother.
Zooming will now zoom to the location of your cursor
Radial menus will remain in the correct position while zooming
You can hold down the Shift key while zooming to do precision zooming
Panning has been greatly improved!
Panning should be overall more performant and much smoother.
You can now freely pan around the entire area of the map, without being restricted by the bounds of the page.
You can now place objects anywhere you’d like on the screen , including outside the bounds of the page itself.
Any objects that you place outside the page boundary will be visible to only the GM.
The right-click context menu has been reworked with a brand new design
In addition, we’ve surfaced many menu actions that were previously only available to players via keyboard shortcuts
You can now perform actions on groups of objects all at once with the right-click menu including locking their position.
We’ll now automatically choose a default Frame Rate Limit for you based on the quality of your detected graphics card. You can override this setting and change it manually still under the Settings tab, in the Graphics section.
For Mac users, the CPU usage when joining a video call inside the Roll20 VTT using our Integrated Voice and Video platform has been greatly reduced, so you should have a better game experience. (We also rolled this out to non-Jumpgate games as well!)
The Page Folders feature is always enabled for all Jumpgate games.
Token bars, nameplates, and markers now scale down when the token is smaller than 1 cell and remain legible even at small sizes
Token bars now have a max width and their text has better legibility
The Fog of War system has been completely overhauled , and the Dynamic Lighting system has been unified into a single backend system.
There's a new UI for the Fog of War tool that should make it more clear what it is that you're able to do with adding and removing fog.
The basic Fog of War system is now integrated into the overall Dynamic Lighting system. So basic Fog of War and Permanent Darkness for Dynamic Lighting are now the same functionality.
The Legacy Dynamic Lighting system has been removed and is not available in Jumpgate games.
Pasting multiple times in a row will now spread out the objects you have pasted so you can easily see them and move them.
Undo has been greatly improved, and we’ve added Redo!
The Ctrl+Y/Cmd+Y shortcut will now Redo if you Undo something and want to revert your Undo
There’s now support for undoing and redoing a wider variety of actions; we’ll continue to add more throughout the Beta.
Undo and Redo are now page specific – so if you change to a different page and press Undo, you won’t have something weird happen
We’ve begun the process of improving support for tablets and other touch devices.
The performance is majorly improved
Panning and zooming now work well, long-press to bring up the context menu works better, etc.
Multi-gestures are possible (i.e. start a marquee select, zoom or pan, keep selecting)
We’ll continue to work on making this a better experience throughout the Jumpgate Beta, but this work is still in early development.
The Ping system has been completely overhauled
We now have a new system for pings in the backend
The default ping has been improved when you click and hold on the tabletop
More on this coming soon!
Improved keyboard movement for hex and iso/dimetric grid types
You can now Copy and Paste doors and windows
When dragging to select multiple objects with the marquee tool, you will now see immediate feedback on what you’re selecting
Token tooltips are more responsive to hovering and are easier to see
Auras resize dynamically with token and isometric circle auras are more accurately sized
Pressing X to show previous movement toggles into a mode where all previous moves will persist until deselected
Snap to edge for all grid types works
We also improved snapping when resizing, and you’ll now see that tokens will snap at half and quarter size inside of a grid cell.
Measurement distances when using hex grids should now work properly