I've been working on putting together a new campaign, and I'm doing it in a jumpgate game. I haven't noticed any problems with walls in my testing, and I've never seen a token go through walls, except when I was moving the token as the GM which is correct behavior. How are you creating the walls? What does the dynamic lighting layer look like? You don't show that version of the map. It's hard to tell what's going on without seeing what the dynamic lighting layer looks like. Also, are you testing this as the GM or as a player? I created a second account and use that as a dummy player for all my testing; that way the system doesn't get confused as to whether I'm the GM or not - I'm just a regular player as far as that account is concerned. As I said, I haven't noticed any issues in jumpgate with walls and movement being restricted. And I've found it much easier to work with walls, windows and doors in jumpgate - it's a lot smoother and faster. Brian C. said: (Crossposted from the new announcement thread. Hopefully Jumpgate is actually ready soon, but my game time with my players is too short and valuable to be guinea pigs. I don't trust Roll20 to test stuff before it is released.) I have been burned on the last two lighting system rewrites where my issues were ignored during the beta so did not bother getting frustrated with the beta this time. Let's see how this one went. Copied a weekly game to Jumpgate today (8 January 2025). Things are a bit faster. Turn order markers from CombatTracker sometimes appear above the tokens so I can't select the token. Well, I knew about that. Okay, *deep breath*, let's try out Dynamic Lighting. Wait, what? The token went through the wall. Ah, walls are just suggestions now. Sometimes the token goes through the wall. Sometimes it doesn't. Does changing the wall thickness change anything? Nope. Maybe it doesn't work in the non-Jumpgate game? Nope, that one is fine. Hmm, it seems to have fewer problems with diagonal lines. Oh, wait. Now the entire map is registered as explored, including areas past the wall on the opposite side of the room. Jumpgate: Smoother, Faster, Simpler, Cutting Corners The current non-jumpgate lighting system was faster than its predecessor as well, until all the bugs were fixed and corners weren't cut anymore. A Roll20 system declared ready for production which breaks after 2 minutes of simple user testing? Good to know some things don't change. Don't forget the walls. <a href="https://www.youtube.com/watch?v=6cB9S053CaE" rel="nofollow">https://www.youtube.com/watch?v=6cB9S053CaE</a> Wall: Thus have I, Wall, my part discharged so; And, being done, thus Wall away doth go.