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Jumpgate Beta is Open to All Subscribers!

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Edited 1735941596
I do mean the Token markers. AT first, those markers appeared in front for my Players, but after the combat was over, they saw the exact same as on the screenshot provided... EDIT: Although I uploaded the Screenshot it does not appear here... Seems another Bug is in place... I saved the image on my PC and uploaded it directly via the "Picture" "button"... keithcurtis said: TheMarkus1204 said: Also the Token Icons appear Behind the tokens again. I'm not seeing this. Can you supply a screen shot? Or do you mean the token interface (bubbles and such)?
We have had the red X appear behind tokens at intermittent (random) times for different players. But not the other token markers (at least we haven't noticed). My players are now conditioned to just refresh their browsers when weird things happen as that usually fixes them. We won't go back from Jumpgate, though, bc we really like the features.
1736328255
Brian C.
Pro
Marketplace Creator
Compendium Curator
(Crossposted from the new announcement thread. Hopefully Jumpgate is actually ready soon, but my game time with my players is too short and valuable to be guinea pigs. I don't trust Roll20 to test stuff before it is released.) I have been burned on the last two lighting system rewrites where my issues were ignored during the beta so did not bother getting frustrated with the beta this time. Let's see how this one went. Copied a weekly game to Jumpgate today (8 January 2025). Things are a bit faster. Turn order markers from CombatTracker sometimes appear above the tokens so I can't select the token. Well, I knew about that. Okay, *deep breath*, let's try out Dynamic Lighting. Wait, what? The token went through the wall. Ah, walls are just suggestions now. Sometimes the token goes through the wall. Sometimes it doesn't. Does changing the wall thickness change anything? Nope. Maybe it doesn't work in the non-Jumpgate game? Nope, that one is fine. Hmm, it seems to have fewer problems with diagonal lines. Oh, wait. Now the entire map is registered as explored, including areas past the wall on the opposite side of the room. Jumpgate: Smoother, Faster, Simpler, Cutting Corners The current non-jumpgate lighting system was faster than its predecessor as well, until all the bugs were fixed and corners weren't cut anymore. A Roll20 system declared ready for production which breaks after 2 minutes of simple user testing? Good to know some things don't change. Don't forget the walls. <a href="https://www.youtube.com/watch?v=6cB9S053CaE" rel="nofollow">https://www.youtube.com/watch?v=6cB9S053CaE</a> Wall: Thus have I, Wall, my part discharged so; And, being done, thus Wall away doth go.
I've been working on putting together a new campaign, and I'm doing it in a jumpgate game. I haven't noticed any problems with walls in my testing, and I've never seen a token go through walls, except when I was moving the token as the GM which is correct behavior. How are you creating the walls? What does the dynamic lighting layer look like? You don't show that version of the map. It's hard to tell what's going on without seeing what the dynamic lighting layer looks like. Also, are you testing this as the GM or as a player? I created a second account and use that as a dummy player for all my testing; that way the system doesn't get confused as to whether I'm the GM or not - I'm just a regular player as far as that account is concerned. As I said, I haven't noticed any issues in jumpgate with walls and movement being restricted. And I've found it much easier to work with walls, windows and doors in jumpgate - it's a lot smoother and faster. Brian C. said: (Crossposted from the new announcement thread. Hopefully Jumpgate is actually ready soon, but my game time with my players is too short and valuable to be guinea pigs. I don't trust Roll20 to test stuff before it is released.) I have been burned on the last two lighting system rewrites where my issues were ignored during the beta so did not bother getting frustrated with the beta this time. Let's see how this one went. Copied a weekly game to Jumpgate today (8 January 2025). Things are a bit faster. Turn order markers from CombatTracker sometimes appear above the tokens so I can't select the token. Well, I knew about that. Okay, *deep breath*, let's try out Dynamic Lighting. Wait, what? The token went through the wall. Ah, walls are just suggestions now. Sometimes the token goes through the wall. Sometimes it doesn't. Does changing the wall thickness change anything? Nope. Maybe it doesn't work in the non-Jumpgate game? Nope, that one is fine. Hmm, it seems to have fewer problems with diagonal lines. Oh, wait. Now the entire map is registered as explored, including areas past the wall on the opposite side of the room. Jumpgate: Smoother, Faster, Simpler, Cutting Corners The current non-jumpgate lighting system was faster than its predecessor as well, until all the bugs were fixed and corners weren't cut anymore. A Roll20 system declared ready for production which breaks after 2 minutes of simple user testing? Good to know some things don't change. Don't forget the walls. <a href="https://www.youtube.com/watch?v=6cB9S053CaE" rel="nofollow">https://www.youtube.com/watch?v=6cB9S053CaE</a> Wall: Thus have I, Wall, my part discharged so; And, being done, thus Wall away doth go.
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Edited 1736356500
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Saul J. said: What does the dynamic lighting layer look like? You don't show that version of the map. It's hard to tell what's going on without seeing what the dynamic lighting layer looks like.&nbsp; Their first image was of the DL layer. It all looks pretty standard, but I haven't encountered this issue either.
It doesn't show up well on my screen. Sorry. keithcurtis said: Saul J. said: What does the dynamic lighting layer look like? You don't show that version of the map. It's hard to tell what's going on without seeing what the dynamic lighting layer looks like.&nbsp; Their first image was of the DL layer. It all looks pretty standard, but I haven't encountered this issue either.
1736361174
Brian C.
Pro
Marketplace Creator
Compendium Curator
Saul J. said: It doesn't show up well on my screen. Sorry. Try clicking on the image in the original post to blow it up (but not in a quoted post, it seems to give you a new tab filled with a binary dump instead. Here is the same thing on Firefox with a separate player account. Revealing the entire map doesn't require going up against a wall. It seems to happen just by dragging the token around. Impressive jaggies on firefox. The same issue occurs on Chrome without the jaggies. I drew the lines on this map after &nbsp;converting to Jumpgate. Repro steps for this one are pull the token across a wall until it pops through. This happens on Chrome and Firefox with Ctrl + L, Rejoin as Player, and a separate account. This lines on this one were drawn before the game was converted.