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D&D 5E (2024) Character Sheet & Builder by Roll20

Daemarus said: Is there a way to add Hit points for a custom class in the new builder? I have everything else set up, but it will not let me adjust the hit point total at all. All my players use some variation of custom classes, and in the old sheets I could just type in their new health values, or they could, but in this new builder I do not see any way to add HP.  In the Hit Points section, click on the gear to open a new window.  You'll see a section called 'Override HP'.  Enter your new max HP there (I entered 18).
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so Ive stopped using Roll20 until this is fixed - whats the current status of the new Char Sheet?  Im hoping its fixed soon as paying DnD Beyond and Roll20 is irksome
Spent hours to create a working 2024 sheet by manually putting the character together because the Beta Builder does not work. Customized spell descriptions and names, manually created all Feats because they still cant be dragged into the sheet from the compendium... ...and then made the fatal mistake of giving my character one level of exhaust through the conditions popup. Now all Skills and Attributes look like in the following screenshot and taking away the exhaust level does not fix it. Since Skills and Attributes cant be edited by users there is no way for me to fix this and so this is yet another sheet that is broken and useless and I have to start over again. I did send a support request for Roll20 to please fix this character but so far they have done nothing. This is how it looks in the detailed view. Apparently activating a level of exhaust (again, through the official conditions popup), gave my character a modifier called "Exhaustion D20 Test Reduction" with a value of " +@{exhaustion_level} * -2", which then in turn breaks the calculation of Skills and Attributes.
Maybe I misunderstand this, but in the Change Log yesterday there was this entry,  When dragging and dropping an NPC that has senses, the token's night vision toggle will be set to "On" and the distance will be set automatically If this is saying that I drag a goblin onto the map, it will have it's vision set on, in the past, this has not gone well for performance. We have always been told to turn OFF vision for NPC's to reduce the resources that are needed on a map. Has this been fixed with Jumpgate? Can we have some sort of option to have it on when possible and off if we don't want it on when we drop NPC's?
How do you add monsters?  Before it was as simple as dragging from the Compendium and dropping onto the map.  This function no longer seems to work, so what is the new process? 
It says in the Change log from yesterday: Added completion status indicators to collapsible sections within the Builder slides to show when additional follow-up choices need to be made (e.g. Fighter Weapon Mastery Choices on the Class slide) Well, this is good... if only it actually worked. I just created a new character, a Warlock using the 2024 rules. It now did indicate that I needed to select the Eldritch Invocation that I get at first level (however, it presented ALL possible choices, not just the ones that I could legally get at level 1). The builder then went on to my Species selection, and I chose the 2024 version of the Elf. The Elf requires a follow-up choice of Elf Lineage during character creation, but there was no indication in the builder that I had not made that follow-up choice. I also have to choose my spellcasting ability for the Elf Species. There was no indication in the builder that this follow-up choice needed to be made. I then went on to selecting my Background. I chose the 2024 version of Acolyte for my Pact of the Tome Warlock I was building. The Acolyte Background comes with the feat Magic Initiate(Cleric). For some reason, the building asked me which class I was choosing for the Magic Initiate Feat.  You don't get a choice under the 2024 rules. Although I chose Pact of the Tome 2024 during the creation process, the builder never asked me to select the cantrips or spells that appear in the book. I'm not sure if this is good or bad since my reading of the 2024 PHB indicates that I can choose new spells every time I create the Book of Shadows after a Short or Long rest. On the other hand, it should ask me what spells I'm starting with and I can change them later on. Regardless, it's clear the builder still needs work . It still doesn't indicate that I hadn't made all my choices, despite the item in the Change Log.
Brice Masters said: Is something wrong with the Character sheets? Nothing is saving when inputting new data. Add gold, hit save...close the character sheet and when loading at a later time, all the information added is gone. Not to mention the massive lag/delay on anything saving/updating. This can't possibly be your best work, is it Roll20? This is abysmal from a company we pay money to.  Do not know if this is a solution but once I assign a custom token to the character, it saves corectly. I've noticed that if something is missin on the Character sheet and you save it, sooner or later it will be arised
Mr. DM said: How do you add monsters?  Before it was as simple as dragging from the Compendium and dropping onto the map.  This function no longer seems to work, so what is the new process?  It works as asual, drag and drop is still working
This by far the WORST charcter creation interface I have come across!  You cannot make a multi-class or higher level character straight off the rip.  It is counteratuitve and support is non existant.  You get what you pay for I guess.  The Disney Star Wars of character builders.  F-
More problems with the 2024 sheet: There doesn't seem to be a way to have different ability scores tied to different spells. So, I can't use my Wisdom as the spellcasting ability for some spells, and Charisma for others. As a Warlock, I can create a new copy of my Book of Shadows after each Short or Long rest, choosing new spells each time I create it. However, there doesn't seem to be a way on the sheet to indicate which spells are in the Book of Shadows and which I got from other sources. To add to this, if I were creating a Wizard, who could have more spells in their book than can be prepared in a day, there isn't a way to indicate which spells are prepared and which are not. The Compendium doesn't include Arcane Focus as an item, only as a list of Arcane Items. Each Arcane Focus from the table should be listed as separate items.
Calling it the "Disney Star Wars of character builders" gives it too much credit. It's more like  The Eye of Argon  of character builders. :-) Ribhus said: This by far the WORST charcter creation interface I have come across!  You cannot make a multi-class or higher level character straight off the rip.  It is counteratuitve and support is non existant.  You get what you pay for I guess.  The Disney Star Wars of character builders.  F-
Like a lot of others I have issues with creating 2014 characters with the new builder (not interested in 2024 version) but then the sheets are blank when I re-open them, no stats or equipment there at all. Thankfully I am not running an online game yet so Im happy (ish) to wait until all this is sorted
Hannes said: Spent hours to create a working 2024 sheet by manually putting the character together because the Beta Builder does not work. Customized spell descriptions and names, manually created all Feats because they still cant be dragged into the sheet from the compendium... ...and then made the fatal mistake of giving my character one level of exhaust through the conditions popup. Now all Skills and Attributes look like in the following screenshot and taking away the exhaust level does not fix it. Since Skills and Attributes cant be edited by users there is no way for me to fix this and so this is yet another sheet that is broken and useless and I have to start over again. I did send a support request for Roll20 to please fix this character but so far they have done nothing. Sorry for the delay in replies, I've been out sick. This is a known bug and I believe we're releasing the fix today. 
Apologies for the delay on this update, been sick for a bit. :( I think a couple more fixes are releasing today so I'll edit if they do! We've updated the list on our blog:&nbsp; <a href="https://blog.roll20.net/posts/update-roadmap-for-dd-2024/" rel="nofollow">https://blog.roll20.net/posts/update-roadmap-for-dd-2024/</a> &nbsp; October 1, 2024 Fixed a bug where selected macros that target a token weren't working properly with the new D&amp;D 2024 character sheet. Fixed a bug on the old D&amp;D 2014 sheet where feats details weren't working properly. Now they should be showing the right prerequisite information and operate properly on the character sheet and in the builder.&nbsp;&nbsp; September 30, 2024 Added a modal to point users who aim to use the new D&amp;D 5E 2024 sheet with Modules built with the legacy D&amp;D 5E 2014, to use the Jumpgate Engine which supports the use of both sheets in the same D&amp;D 5E game. Added completion status indicators to collapsible sections within the Builder slides to show when additional follow-up choices need to be made (e.g. Fighter Weapon Mastery Choices on the Class slide) Adding notifications for compendium drag &amp; drop to indicate if the drop was successful When dragging and dropping an NPC that has senses, the token's night vision toggle will be set to "On" and the distance will be set automatically September 27, 2024 Introduced the ability to set HP to a new value via the token bar attributes Fixed a bug where the Builder review screen would show the warning message for unfinished steps when all steps were completed Fixes a bug where spell choices were not being correctly populated for some subclasses Fixed a bug where some healing spells were not populating their heal value correctly September 24, 2024 Tokens dragged onto the map in a game that primarily uses the D&amp;D 2014 character sheet as the primary sheet are now populating the correct token information. Sorry. this one has been eluding us for months. Thank you for your patience. The drag-and-drop functionality is still in progress regarding games using the new D&amp;D 2024 as the primary sheet. The compendium pop-out window for D&amp;D 2024 content now has the extra headers, toolbars, footers, and calls to action removed from the window. Hopefully, this will make it easier to read the information in those windows now.&nbsp; Ability Score minimums (e.g. Belt of Giant Strength, Headband of Intellect) now apply when you drag &amp; drop applicable items on your sheet Updated drag &amp; drop of non-D&amp;D 5E (2024) content so AC bonuses are recognized and applied You can now drag and drop weapon masteries for specific weapons (e.g. "Dagger Weapon Mastery")
Still not working for me in the 2024 Jump Gate environment.&nbsp; I will report this as a bug. Crico said: Mr. DM said: How do you add monsters?&nbsp; Before it was as simple as dragging from the Compendium and dropping onto the map.&nbsp; This function no longer seems to work, so what is the new process?&nbsp; It works as asual, drag and drop is still working
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Bianca said: September 27, 2024 Introduced the ability to set HP to a new value via the token bar attributes Is this what broke existing NPC (where set to link) and PC Tokens in a 2014 game which lost connection between token and character HP On the items have stats updated, is there a toggle on the sheet for this (using/not using/attuned?)
Are you reading the thread? I posted earlier today that this fix isn't working correctly. Bianca said: Apologies for the delay on this update, been sick for a bit. :( I think a couple more fixes are releasing today so I'll edit if they do! We've updated the list on our blog:&nbsp; <a href="https://blog.roll20.net/posts/update-roadmap-for-dd-2024/" rel="nofollow">https://blog.roll20.net/posts/update-roadmap-for-dd-2024/</a> &nbsp; September 30, 2024 Added completion status indicators to collapsible sections within the Builder slides to show when additional follow-up choices need to be made (e.g. Fighter Weapon Mastery Choices on the Class slide)
Still not working correctly for me.
Saul J. said: Are you reading the thread? I posted earlier today that this fix isn't working correctly. Bianca said: Apologies for the delay on this update, been sick for a bit. :( I think a couple more fixes are releasing today so I'll edit if they do! We've updated the list on our blog:&nbsp; <a href="https://blog.roll20.net/posts/update-roadmap-for-dd-2024/" rel="nofollow">https://blog.roll20.net/posts/update-roadmap-for-dd-2024/</a> &nbsp; September 30, 2024 Added completion status indicators to collapsible sections within the Builder slides to show when additional follow-up choices need to be made (e.g. Fighter Weapon Mastery Choices on the Class slide) Nope, I messaged her three times on this and never got an answer
I tested making a fighter earlier; it did have an incomplete marker until I picked weapons for mastery, etc.&nbsp;
I feel like Roll20 team is probably severely undersized, given how overwhelmed they seem to get with bugs, development and security. Well, that's the generous take, anyway.
...Works for class choices, but mandatory race choices aren't highlighted yet.&nbsp; But they've got the one working; I imagine that a little code re-use will soon sort the other one.&nbsp; I'm not worried about that. Seriously, while this is indeed buggy and slow, it's improving steadily.&nbsp; And some of the things that people have been calling out as problems were also problems in the 2014 character sheets.&nbsp; I think they'll get these sorted out, and I wasn't planning on running a game in the new edition for a few months so that I have access to the rest of the books anyway.&nbsp; (To say nothing of players adjusting to the new system-- my gaming group isn't all neophiles.)
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Brian C.
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Marketplace Creator
Compendium Curator
Steverhud said: Maybe I misunderstand this, but in the Change Log yesterday there was this entry,&nbsp; When dragging and dropping an NPC that has senses, the token's night vision toggle will be set to "On" and the distance will be set automatically If this is saying that I drag a goblin onto the map, it will have it's vision set on, in the past, this has not gone well for performance. We have always been told to turn OFF vision for NPC's to reduce the resources that are needed on a map. Has this been fixed with Jumpgate? Can we have some sort of option to have it on when possible and off if we don't want it on when we drop NPC's? I would also like a comment on this. This has caused a real performance hit in the past for GMs, and it makes it difficult for the GM to know what the PCs can see because of overlapping fields of PC and NPC darkvision.
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the forest gnome is still broken, in the top image you can see the rock gnome where you are able to select which stat its innate spells will use for casting. the bootom image shows where that choice should be made, but it's simply not there,&nbsp;
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CryptoCartographer
Pro
Marketplace Creator
I created an NPC, but none of the fields are editable—after clicking on the gear, I'm unable to enter stats. How does one go about creating a monster with this new sheet?&nbsp;
CryptoCartographer said: I created an NPC, but none of the fields are editable—after clicking on the gear, I'm unable to enter stats. How does one go about creating a monster with this new sheet?&nbsp; That's a known bug that we have in (and a weird one). If you click on the text above the field, then the field becomes editable.
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CryptoCartographer
Pro
Marketplace Creator
Yep. Thanks!
Jim W. said: Kari M. said: I really don't see why they can't just make the 2024 phb content drag and droppable with the old character sheet which was much easier to use. And they refuse to tell us anything too, so some speculate They have noted multiple times in responses and elsewhere that this is in work.
Still not working. Tried to make a cleric but class once chose not showing and hence no option to choose Divine Order? No equipment. Still unusable.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Devon said: Jim W. said: Kari M. said: I really don't see why they can't just make the 2024 phb content drag and droppable with the old character sheet which was much easier to use. And they refuse to tell us anything too, so some speculate They have noted multiple times in responses and elsewhere that this is in work. Hi Devon! Can you give a link to any of those statements? I've been on the lookout for any news on that front but haven't seen it.
Bianca said: CryptoCartographer said: I created an NPC, but none of the fields are editable—after clicking on the gear, I'm unable to enter stats. How does one go about creating a monster with this new sheet?&nbsp; That's a known bug that we have in (and a weird one). If you click on the text above the field, then the field becomes editable. Look at this, it keeps getting higher, by the next session it will be at 4k dmg
You still can't adjust hp or temp hp from the token, the sheets need to be able to work with the tokens
I usually put the HP in bar1. When I tried it, it looked like it was editable, but when I tried to change the HP, it just disappeared from the token. hp_max stayed though. I also usually put the character's speed into Bar3. Both speed and npc_speed are missing from the attributes list available. Master Azroth said: You still can't adjust hp or temp hp from the token, the sheets need to be able to work with the tokens
Really makes you wonder what's the point of moving away from the attribute-based system that the rest of the systems are built around. Beacon was a mistake.
<a href="https://app.roll20.net/forum/permalink/12065374/" rel="nofollow">https://app.roll20.net/forum/permalink/12065374/</a> keithcurtis said: Devon said: Jim W. said: Kari M. said: I really don't see why they can't just make the 2024 phb content drag and droppable with the old character sheet which was much easier to use. And they refuse to tell us anything too, so some speculate They have noted multiple times in responses and elsewhere that this is in work. Hi Devon! Can you give a link to any of those statements? I've been on the lookout for any news on that front but haven't seen it.
keithcurtis said: Devon said: Jim W. said: Kari M. said: I really don't see why they can't just make the 2024 phb content drag and droppable with the old character sheet which was much easier to use. And they refuse to tell us anything too, so some speculate They have noted multiple times in responses and elsewhere that this is in work. Hi Devon! Can you give a link to any of those statements? I've been on the lookout for any news on that front but haven't seen it. <a href="https://blog.roll20.net/posts/update-roadmap-for-dd-2024/" rel="nofollow">https://blog.roll20.net/posts/update-roadmap-for-dd-2024/</a>
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Devon, neither of those links relate to using the 2024 content with the 2014 sheets.
To Roll20 staff: Any idea when the Strixhaven backgrounds will be added so they can be used with the 2024 sheet?&nbsp;
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keithcurtis
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Tuo said: Devon, neither of those links relate to using the 2024 content with the 2014 sheets. Agreed. Thanks for the links, Devon, but I still haven't seen anything that indicates that compendium drags from 2024 compendium items will be backward compatible to the 2014 sheet. And at this point, with no word otherwise, I doubt that any such will be forthcoming. It's regrettable, but understandable. It would require an extra cycle of development to ensure compatibility, and probably require significant changes to the 2014 sheet code. Yes, spells could be dragged with few changes, probably, but it won't handle things like Weapon Mastery, Exhaustion, Backgrounds, and more without significant re-working Rather than develop two sheets, my guess is that development energy will go into making the 2024 sheet usable. Which is why threads like this are important: to let Roll20 know which things work, which things don't and how the whole thing could be made usable (because right now, it isn't). I'm going to concentrate my energies on helping them fix 2024, because that's obviously where the development is. And in the meantime, continue playing with the 2014 rules. :(
The new sheet is still so broken that it is unusable. We are literally paying Roll20 for the right to be their alpha testers. User forums should report occasional bugs and problems (that are usually a lack of understanding of the user), not this. keithcurtis said: Tuo said: Devon, neither of those links relate to using the 2024 content with the 2014 sheets. Agreed. Thanks for the links, Devon, but I still haven't seen anything that indicates that compendium drags from 2024 compendium items will be backward compatible to the 2014 sheet. And at this point, with no word otherwise, I doubt that any such will be forthcoming. It's regrettable, but understandable. It would require an extra cycle of development to ensure compatibility, and probably require significant changes to the 2014 sheet code. Yes, spells could be dragged with few changes, probably, but it won't handle things like Weapon Mastery, Exhaustion, Backgrounds, and more without significant re-working Rather than develop two sheets, my guess is that development energy will go into making the 2024 sheet usable. Which is why threads like this are important: to let Roll20 know which things work, which things don't and how the whole thing could be made usable (because right now, it isn't). I'm going to concentrate my energies on helping them fix 2024, because that's obviously where the development is. And in the meantime, continue playing with the 2014 rules. :(
More bugs with the Builder: Tried to create a human Ranger, Guard background. During the Feat selection stage, the builder knew that the Guard background gets the Alert feat. I chose Tavern Brawler as my extra feat as a human. However, the Builder seemed to think that the step was "unfinished". I'm not sure what it was expecting: Later on, on the page where skills are selected, the Builder seemed to want to give my 1st level human Ranger an extra feat for multiclassing: &nbsp;
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Anybody knows how i can switch the recharge of a resource to a long rest? the default is short rest and i cannot change it.
That is a known issue that’s in the pipeline… TittoPaolo said: Anybody knows how i can switch the recharge of a resource to a long rest? the default is short rest and i cannot change it.
Let's hope they include the option to recharge at these intervals via a dice roll, e.g. magic item that recharges 1d3 per long rest. I keep asking but it never gets acknowledged.
it really sucks having paid money for the 2024 rules, and char sheet but they are unusable .. will any of this be working in time for the DMG release in november? or can we expect more bugs and problems?
Apologies if this post is in the wrong place but I cannot for the life of me work out where to post about the issues I'm having with the new 2024 Character Sheet &amp; PHB which are currently unfit for use? So please help direct the following to the people that need to know. Thanks, Mark. PS Sorry for the long post. I’m trying and really struggling to get the new 2024 Character Sheet to build (Charactermancer) on 2024 PHB reliably.&nbsp; As an example, I started with the most basic Fighter but problems are as follows: Selections made: Class Fighter 2024, Species Orc 2024, Background Soldier, Fighting Style Defence, Issues: 1. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Skills/Feats section shows as orange/!. Defence selected and Savage Attacker shown as Origin Feat from Soldier choice but no other options or choices available, cannot clear error flags. If ignored and bypassed to complete later entries/selections and finish the character build, the error persists all the way to and passed the review with no way to rectify or clear it. Had to save and exit with the issue unresolved. 2. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; No options at any point offered to equip the Character with weapons or basic equipment so no weapons or armour available to use in the final character sheet??&nbsp; I was able to successfully drag and drop items from the 2024 PHB onto the new Character Sheet after a few failures. 3. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Why are the toggle arrows on the right screen scroll windows upside down – these are the opposite/reverse of normal practice and toggles used elsewhere on the VTT e.g. in game settings menu?? I much prefer down arrows to indicate and toggle information below. 4. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Not keen on the black background throughout and white &amp; red text. It may be trendy but hard to read for some (red especially for many people). Please can we have an option for White background and black/blue text? 5. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It took me sometime to discover that the windows in the right of the screen were scrollable as the scroll bar only shows when your mouse hovers over the window. &nbsp; Using the new 2024 Character Sheet: 1. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; As per the 2014 Character Sheet, when you click a weapon to attack a box appears in the Chat window showing the results. Once rolled a further box appears showing the damage results. The new boxes are now unrelenting black with white text, again harder to read. More importantly, they are a lot larger and the attack and damage boxes not visually linked.&nbsp; The 2014 sheet produces much more compact and together boxes, taking up less space in the chat window. This is important as both DMs and player regularly have to check up and down the chat list for information e.g. saving throw/attack results during combat when multiple rolls are made by different characters/players in very quick time or even simultaneously.&nbsp; The new larger less compact and spaced out result boxes will make finding anything in the chat box much more difficult and unworkable in game. 2. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Without a working 2024 Charactermancer for levelling up on the PHB2024, this new sheet is unusable for most players and DMs.
Mark said: Apologies if this post is in the wrong place but I cannot for the life of me work out where to post about the issues I'm having with the new 2024 Character Sheet &amp; PHB which are currently unfit for use? So please help direct the following to the people that need to know. Thanks, Mark. This is the right place.&nbsp; You might also be best served raising support ticket(s), though I think most of these are known issues, and some have come about via attempts to fix other faults.&nbsp; Some are on the list to be looked at, though it does seem many are just things that were forgotten (or never known about) by the developers. The 2014 sheet benefits from thousands of hours of volunteer assistance from the community, which is being ditched by going this new route.&nbsp; Maybe someone will develop better formatted output and maybe roll20 will adopt that solution.
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keithcurtis
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Jim W. said: Mark said: Apologies if this post is in the wrong place but I cannot for the life of me work out where to post about the issues I'm having with the new 2024 Character Sheet &amp; PHB which are currently unfit for use? So please help direct the following to the people that need to know. Thanks, Mark. This is the right place.&nbsp; You might also be best served raising support ticket(s), though I think most of these are known issues, and some have come about via attempts to fix other faults.&nbsp; Some are on the list to be looked at, though it does seem many are just things that were forgotten (or never known about) by the developers. The 2014 sheet benefits from thousands of hours of volunteer assistance from the community, which is being ditched by going this new route.&nbsp; Maybe someone will develop better formatted output and maybe roll20 will adopt that solution. Here's a link to filing a&nbsp; Help Center Request . This makes an actual ticket, and is a far better way of making sure the dev team sees a report.