Riley D. said:
I've added an additional button, at the very bottom of the Jukebox (next to the SoundCloud logo), that says "Sort Tracks A-Z". Clicking on this will sort all tracks and playlists at the root-level (those not inside of a playlist) in alphabetical order. Those of you (e.g. Gold, Von Castor, etc.) who had everything all set up already alphabetically can use this to restore that order.
Hopefully people won’t have to kick
players and malcontents out too often but it is good that is thought of… and
awesome that problems are being resolved.
Doug E. said:
So I really love the Jukebox changes and set up the page to automatically launch a soundtrack but when it is already playing a soundtrack, it doesn't stop that track and ends up playing both. Is there something I'm missing?
Dinean said:
Tutorial
Hmmm okay.. I was just looking and don’t see this – how do we access?
Riley D. said:
To start it, just select the "Tutorial" icon from the Games menu along the top of the page.
Dinean said:
Player Tokens
I don’t for see it becoming a *huge* problem in my campaign but I can see players using it for pranks.
Scaby79 said:
Doug E. said:
So I really love the Jukebox changes and set up the page to automatically launch a soundtrack but when it is already playing a soundtrack, it doesn't stop that track and ends up playing both. Is there something I'm missing?
Yes, that's what I meant!
Hope there is a fix or workaround!
It's under the Games menu at the top: https://app.roll20.net/editor/tutorial/Dinean said:
Tutorial
Hmmm okay.. I was just looking and don’t see this – how do we access?
Riley D. said:
We've just pushed out an update which adds a new Setting to the My Settings tab called "Alphabetically sort Token Actions."
Riley D. said:
In addition, I've fixed the bug that Greysion mentioned regarding default tokens always going to their original layer rather than the layer onto which they are dragged.
Riley D. said:
Scaby79 said:
Doug E. said:
So I really love the Jukebox changes and set up the page to automatically launch a soundtrack but when it is already playing a soundtrack, it doesn't stop that track and ends up playing both. Is there something I'm missing?
Yes, that's what I meant!
Hope there is a fix or workaround!
We have a fix for this deployed to Dev currently. It needs some testing so it may be a bit before it's on Main but it will come eventually.
Sure - In the past I have seen players take powers that are given to them in such games similar to this, when given the ability to drop things into a module... and absolutely run with it... And I can foresee that causing problems if a GM has no ability to prevent them from doing so... Here are Example...Silvyre said:
Dinean said:
Player Tokens
I don’t for see it becoming a *huge* problem in my campaign but I can see players using it for pranks.
Would you mind elaborating on your concerns?
Ed S. said:
In a playlist could we have a way to keep one track playing continuously while it cycles through the other tracks in the playlist?I don't know if this is the way you want it to work but I'll let you know what I've already done... I've made a play list for combat 'music' which I can run in loop ect.. but I also made a separate list I called "Ambient Sounds" in which I put the fighting sounds, cries of panicked townsfolk, and sounds of horse hoofs ect.. which I expand that list and select the ones I want to play individually rather than playing the entire list, then I go and play the music by the music's play list rather than individually.
I have a playlist of combat music, but I want to play the battle sounds in conjunction with that and it's not currently possible.
Dinean said:
Example...
Player, trying to be helpful, creates a token(s) and is asked to remove the token.. Player uses mouse to drag over tokens and accidentally deletes necessary tokens in the process.
Gm: now has to find the loss tokens?
Dinean said:
Example 2:
Player: Generates a thousand tokens "cause I can" bogging down the system.. and making the map cluttered to the point the other players and the gm can not find the tokens that are actually part of the game.
GM: Tries to delete the mess.. in doing so - the preparations for the event which were on the token layer get destroyed too.. now has to rebuild everything.
The Aaron said:
Very awesome! I'm super impressed by how rapidly this feature is being enhanced!
Dinean said:
Ed S. said:
In a playlist could we have a way to keep one track playing continuously while it cycles through the other tracks in the playlist?I don't know if this is the way you want it to work but I'll let you know what I've already done... I've made a play list for combat 'music' which I can run in loop ect.. but I also made a separate list I called "Ambient Sounds" in which I put the fighting sounds, cries of panicked townsfolk, and sounds of horse hoofs ect.. which I expand that list and select the ones I want to play individually rather than playing the entire list, then I go and play the music by the music's play list rather than individually.
I have a playlist of combat music, but I want to play the battle sounds in conjunction with that and it's not currently possible.
I also set up seperate play lists for different types of music - before combat, after combat, traveling, general rp, and "Special events".. and of course the comic releif one "Break music". That one I have Mario and Zelda music playing in and use this for when we go on 'intermission'
Dinean said:
Ed S. said:
I have a playlist of combat music, but I want to play the battle sounds in conjunction with that and it's not currently possible.I don't know if this is the way you want it to work but I'll let you know what I've already done... I've made a play list for combat 'music' which I can run in loop ect.. but I also made a separate list I called "Ambient Sounds" in which I put the fighting sounds, cries of panicked townsfolk, and sounds of horse hoofs ect.. which I expand that list and select the ones I want to play individually rather than playing the entire list, then I go and play the music by the music's play list rather than individually.
I also set up seperate play lists for different types of music - before combat, after combat, traveling, general rp, and "Special events".. and of course the comic releif one "Break music". That one I have Mario and Zelda music playing in and use this for when we go on 'intermission'
Does this help?Arlondale Sotari said:
For some reason I can not figure out how to add a track to a playlist, I even looked at the tutorial which did not help me with the issue at all. Note I did try to drag the track and drop it, it just fell either above or below the playlist.
Vince said:
Does this help?Arlondale Sotari said:
For some reason I can not figure out how to add a track to a playlist, I even looked at the tutorial which did not help me with the issue at all. Note I did try to drag the track and drop it, it just fell either above or below the playlist.
Make sure you +Add a Playlist(folder). Use the "grab bar/handle" to move tracks and playlists around. Grabbing an item and moving it directly under and to the right of a Playlist seems to be the key technique.
Cheers
Daniel Weiers said:
I really like the new functions! Especially the new jukebox features. But there is one thing I'd really love to be added (if possible).Currently I'm building ambient backgrounds by creating playlists for different situations (dungeon, cave, etc) and putting fitting sounds into those lists. I set the sounds to loop and the list to play all sounds together. This works like a charm.Therefore I'd like to make the following suggestion:
Additionally to that I would like to play some effect-sounds (monster-roaring, sword-drawing, battlecry, etc.). Since I don't want to play those effects the whole time, but only when I manually trigger them, I have to put them somewhere outside of the ambient playlists.
But now, whenever I play one of those effect-sounds, the already playing playlist stops and my ambient is gone and has to be restarted (not so nice).
- Please build in an option to flag a sound as "effect" or something like that. Sounds marked that way should only be played once (so the effect marker could replace the loop option if activated) and would never stop other sounds already playing.
With that it would be possible to just collect effects in separate playlists, have an ambient playlist (or just some music or whatever) play as background and play sounds marked as "effects" without interfering with the ambient sound.