Got a bit of a change to look at all the work put in before I get back to stable internet and am loving the sheet, things look great and the work you put in can be seen in the quality of the sheet. From what I have has time to look at. Small bug. - When making a new character, the xp is not set to 0 even though it shows it in the xp field (aka @{NAME|xp} is not set). So when you first create a new character and add a class, while the header shows 0/300xp, clicking the xp gives an error as the 0 it not set until you type a number in the field. Thought. - Reading about crits here, I think the option to include weapon die again would be the best. If you can set it so say a longsword does not include a second d8/d10 by default, then players can set it up themselves using the crit field. So if the auto include was turned off, they could put 1d8 in the crit field for the same result or, they could just put 8 in the field if using max damage custom rule as with the option turned off, a crit would do nothing special with nothing in the crit field (think this was how it was on the old sheet). That option I think would cover the most situations for custom crit rules and allows more easy adjustments to crits with custom magic items as well. - I think alexander h. has a good idea about the freetext repeatable section for features and traits. It would help when a character has a lot of feature/traits and clicks the field you don't get two pages in the macro. I would think maybe lower the size of the current field (but still have it) and add a repeating section with just freetext for easy expanding/output to chat. As they said though, a nice to have in the future. - I would look nice if clicking the CR for a creature perhaps used text instead as CRs lower than one come out as decimal numbers in chat. So CR 1/4 shows 0.25. If there is an easy way for that to show 1/4 instead that would be nice.