Been looking over things as much as possible and for the most part, it comes down to mostly prefernce things. I am not finding many issues with the sheet. Issue - Spells : I am able to get an error that existed with weapons before where I added sacred flame, and was messing with the 2 damage fields and the error of them re-enableing themselves is present. When disabling the second damage field, the first click disables it and it enables itself and the second time it stays off. The second time is stays disabled but if I disable the first field, both fields get enabled again. - Small thing, with the default size when I view the spell page, the text of "damage" in the bonuses and penalties section overlaps with the saving DC text. the e of damage goes into the S of saving. Features I will start by saying these are things that we may disagree on but I am writing it to hopefully spark ideas even if there is a good reason for my ideas not to be used as these are more small things I picture with my 100% ideal, no limitations sheet rather than issues since other than a few small things, I think the sheet is pretty much done. - Per roll edits : It would be nice to be able to edit roll options per roll as the current Community contributed 5e sheet does where each roll can be edited to always roll advantage/disadvantage rather than the shaped sheet having one option for the entire sheet. This feature would also make sense with these additional options only appear in the new edit mode. - Roll options : Having at least one more option for rolls would be nice. Currently, the sheet always rolls advantage with the option of one roll or query, however the option to just roll 2 times without it being advantaged would be nice so that the grey numbers are never used. Even just having an option to turn off the grey numbers for advantage/disadvantage on the sheet would be nice. Overall though, the current Community contributed 5e sheet has the better roll options allowing for 5 cases of 2d20, 1d20, query, always adv (using styling similar to grey numbers where the higher number stands out more), and always disadv. - Critical : I feel I did not explain well the last time so I will try to go into detail. The method I was thinking of involves a setting on the settings page. The setting would have 3 options (for best flexibility for customs crit rules) 1) Standard critical - This is how the sheet currently is and would be the default option so that players have the extra crit die added in to avoid the issue of people not understanding the crit field like the old sheet. 2) Add crit field only - This causes the rolls to behave like the old sheet so a longbow crit rolls 1d8+dex+(crit field), it only rolls a extra d8 if a d8 is in the crit field as the old method used, this allows for max damage + roll by putting 8 in the crit field giving 1d8+dex+8. 3) Crit field only - A special case for odd rules where when a crit is rolled, normal damage is not rolled and only what is in the crit field is used for damage. Example, say a magic item that rolls a d10 instead of d8 when it crits or deals a flat damage. These three options on the setting page would allow for most crit rules to be used while making it so people are not forced to use to have a second weapon die added automatically when it is not wanted. Also, keeping it as a setting that works as the sheet currently does as the default means that the reason for auto including the die on crits in this sheet would still avoid people not realizing the crit field needed to be filled in. Ideally these would be per attack options as mentioned above in the "Per roll edits" rather than sheet wide allow for more fine control over these things. - NPC skills/saving throw prof: It seems many people are looking for NPCs to display the skills they are prof in but having all the skills listed makes it unclear and having the prof fields next to the skills seems like something you don't want in display mode. Here is my suggestion though it may not be possible as I know you are working with heavy limitations at times. Split them up. If we look at the normal stat blocks, only prof skills/saves are show however, on the sheet many (myself included) want all saves/skills displayed as NPCs will need to use more than just what they are prof in and people want the button. From this though, it we can combine the two ways together it would work best as in the official stat blocks, since only prof skills appear first than in display mode make them appear at the top of the list. Ideally, you want to see prof skills, a small space, then the rest of the skills. Lets say a creature is prof in History and Acrobatics. Using the combined method we start with the official style having Acrobatics and History displayed first Acrobatics +4, History +3 Next we insert a small space and then display the rest allowing all skills to be displayed while keeping prof ones first in the official style getting something like Acrobatics +4, History +3 Animal Handling +2, Arcana +1, etc... (this section is just the inline list as it currently is, excluding prof skills as they appear first.) I am not sure if this is possible but having that "prof skills first" style adheres to the official style while having the small space followed but the non-prof skills gives a button for each with a clear separation of prof skills and non prof skills. The same could be uses with saves but I don't think saves needs it as much as I wonder about skills prof, but saves I am never worried about prof as you are either rolling it or not. - Buttons : I prefer the add buttons to still be there with weapons as it is with spells. Attacks and spells are things I deal enough with that having the extra click just to add/modify is a bit annoying. Not a big deal but something that stood out. - Repeating fields rearranging : Small thing with the new dev update, grey fields cannot be dragged into a different order. The left button to click and drag does not appear while on an older sheet version it appeared but was underneath the grey fields and was hard to click. Small thing about the upcoming update.