Capt. Maarg and Psionic Abomination Loots:Psionic Abomination Augmentations
(some are damaged/destroyed by combat/collision)
Augment +3 Dex
Augment +3 Str
Augment +3 End
Augment +3 Int
Subdermal Armor +3
Skill Augment: Melee
Neural Comm w/Computer 1
Wafer Jack
Enhanced Vision x6
PsiStrEnhancement+3
Chip Aggression Weaponisation
Psionic Abomination
Gear
Personal Psi Battery
Psi Drug x3
Secure Psi Rifle 2d6+3/Psi
Teleportation Suit, Vargr fit
Combat Drug x3
HEVw/Reflec Armor 10/10
Capt. Maarg
Augmentations (some may be damaged/destroyed by melee/ranged combat)
Subdermal Armor
Intelligence+3 Augment
Endurance+3 Augment
Enhanced Vision
Capt. Maarg Gear
Stunstick
Flex 13 Armor w/Reflec
Gauss Rifle w/DSAP, lasersight, HUD
Laser Pistol
Wrist Comm
Locker Room Loots:
4 unused TDX charges
a crate of 4 Gauss Rifles
a crate of 4 mounted Grenade Launchers
an ammunition chest of 320 DSAP Gauss Rifle ammo, (ignores 8 Armor)
an ammunition chest of 32 standard (not RAM) Launched Grenades (Frag)
4 unused sets of Combat Armor
4 laser sights, still in original packaging
4 unused Secure weapon options, still in original packaging
4 unused emergency Vacc Suits
4 unclaimed Psi Corps uniforms (nuked if not looted)
There is some variation as there was differing opinions as to what the 'official' uniform of the Psi Corps was to eventually present.
The
<insert Gvegh Name that translates to Huntress> is a Huntress-class HT Bounty Hunter found in
Merchants & Cruisers page 90. There are some differences in this vessel sitting in Wypoc Impound. It has no Air/Raft, no Workshop and includes Holographic Controls, a Compact Bridge and ditches the Sandcaster and ammo in exchange for a third Pulse Laser. It is currently under impound by the port Warden and remains locked and under guard. The Captain of the ship has six weeks to report to the Warden before the ship is to be claimed locally and decommissioned.