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[5e Shaped] 5.0.8+

1469054165
Kryx
Pro
Sheet Author
API Scripter
Ok, I'll force 6.0.1 to just recalculate all attacks, actions, spells, etc That should catch all cases.
1469116896
Kryx
Pro
Sheet Author
API Scripter
FYI don't pull 6.0.1
1469127665

Edited 1469127766
Another bug. If you make a weapon and then make its Type into melee it gives you a +2 damage boost for no reason. (usually it is on other and then it i gives no random damage boost)
Which version is the sheet you are using Gert?  The older version had a bug that was forcing it to be STR based.  Does that happen to be the modifier for the character?
1469135387
Kryx
Pro
Sheet Author
API Scripter
Please provide steps to reproduce. I do not think that happens. Changing type to melee does set the damage to strength so if you have 2 strength that'll apply.
1469136204

Edited 1469136297
Mark B. said: Which version is the sheet you are using Gert?  The older version had a bug that was forcing it to be STR based.  Does that happen to be the modifier for the character? The weapon is set str based anyway with 16 str  i have the weapon set to do 1d8  When weapon type is set to melee 1d8+3+2 If the type is set to other it is 1d8+3 The version is 6.0.0
1469136322

Edited 1469136484
Kryx
Pro
Sheet Author
API Scripter
6.0.2 (2016-07-21) Bug Fixes Scripts are now classes attacks, spells, actions, traits, are forced to refresh. Not 100% confident on this version. It seems ok, but another large refactoring.
1469136455

Edited 1469188777
Kryx
Pro
Sheet Author
API Scripter
Gert, I have tested and am unable to reproduce. Here are the steps I took: Create a new character Set Strength to 18 Drag Longsword from SRD (Type is set to melee automatically) Damage reads "1d8 + 4 slashing + 1d10 + 4 slashing" No extra 2 damage. If you're seeing so please provide steps to reproduce and the tooltip wording or screenshot.
Is there a chance here that we are talking about a proficiency bonus here?  that would explain a +2 if you are 4th level or lower character.  Does the check box get unchecked between a weapon of 'other' vs 'melee'?
@Kryx on 2. did you mean set STR to 18 since it says +4 dmg? I tested on new char (5.2.2), drag/dropped longsword and am not getting any errors. STR 10 / "1d8 slashing + 1d10 slashing" STR 16 / "1d8 + 3 slashing + 1d10 + 3 slashing" Manually created weapon and got same results.  @Mark I don't think it would be proficiency based since we are talking about damage only. @Gert Maybe check to make sure there is nothing typed in between the ability field and damage type field in the "Damage." row.
@Dvergr76, yep, you are right, missed that....
@gert Do you have a damage bonus of 2 in the settings tab on the sheet?
6.0.2 NPC spellcasting attack bonus (the global one in the spells tab, not the one in the attack line of the spell itself) does not appear to have any effect.
1469397543
Kryx
Pro
Sheet Author
API Scripter
Can you please try on a new character with a specific spell so can follow the same reproduction path?
1469398019

Edited 1469398088
Thorsten
KS Backer
Just did, yes. I created a new character, set it to NPC, Challenge 1, CHA 16, did not set default ability (oversight on my part), imported "Ray of Enfeeblement", changed Default Ability to CHA, set Spellcasting Level to 2, changed save and attack in the spell to CHA, set a global DC bonus of 1 and a global attack bonus of 1 on spells tab. The NPC is a "Kaorti" from the "Fires of Hell" free PDF adventure. The author has chosen to follow Monster generation math only very loosely, hence all the adjustment with global bonuses needed.
1469401952

Edited 1469402203
Thorsten
KS Backer
6.0.2 NPC negative HP bonus calculates correctly but does not display correctly. Create new NPC, set to 10d8 HD, Con 14, -25 HP bonus. Get out of edit mode, shows as "40 (10d8 + 20 + 25)", should be "40 (10d8 + 20 - 25)". This is cosmetic only as the calculation itself is correct. Edit: This affects HP rolled with the shaped script, you'll get results like "85 (average 40)" and "72" and "92". It looks like rolled HP via API script uses the negative bonus as a positive instead.
Kryx is there a way to assign the class features and traits an action type? action, bonus action, reaction?  It would be very useful to have a macro that gave your options for each.
1469434473

Edited 1469434711
Kryx
Pro
Sheet Author
API Scripter
Thorsten, global spell attack and damage bonuses did have an error that prevented them from recalculating. Negative hp values also displayed incorrectly. A fix will be released later today for both. For any script issue you'll have to make a post on Lucian's thread. Gary, There is no current way of selecting the action type for a trait. I can add it. Though you seem to want more than that. For example rage says in the description "On your turn, you can enter a rage as a bonus action"
What I was hoping to do was to make a macro or a filter that presents the player with a list of all his choices broken down by action type.  You have something similar to this in the way we can filter spells to only show actions, reactions, and bonus actions. Ideally the player could take a look at a list of all his spells and traits at the same time but that would probably be more complicated for you than it is worth. 
1469435599
Kryx
Pro
Sheet Author
API Scripter
Ah. That can't be done via macro. It would have to be something the sheet setup. It'd have to be setup in a way similar to spells. It definitely could be done. Though spells are on their own page so you won't ever be able to see them both at the same time.
The thought came from the reactions macro you have for mobs. Was wondering if any else saw the value of being able to pull up that information for players. 
1469436729
Kryx
Pro
Sheet Author
API Scripter
NPCs are inherently sorted by action type. PCs are not. You can use the traits macro for PCs to get the list of traits, but it isn't sorted by action type.
1469441992
Jakob
Sheet Author
API Scripter
I could not find any errors with 6.0.2 after a quick testing session, apart from seeing the spell attack and damage bug as well. One thing I noticed (but it's older than 6.0.2): Lair actions import with damage ticked by default (and a +2 proficiency bonus, for some reason).
1469444408
Kryx
Pro
Sheet Author
API Scripter
Hey Jakob, thanks for testing. I can't reproduce that on a lich. I used "!shaped-monster --lich" which gave me 3 lair actions. Of those only the last one has damage and it's 15d6 as expected. Can you provide steps to reproduce? 6.0.2 looks fairly stable. I'm planning on using it for my game tomorrow and if that goes well I will release it (and any bug fixed since) to all users next week.
1469447008
Jakob
Sheet Author
API Scripter
Kryx said: Hey Jakob, thanks for testing. I can't reproduce that on a lich. I used "!shaped-monster --lich" which gave me 3 lair actions. Of those only the last one has damage and it's 15d6 as expected. Can you provide steps to reproduce? 6.0.2 looks fairly stable. I'm planning on using it for my game tomorrow and if that goes well I will release it (and any bug fixed since) to all users next week. Sorry, I totally messed up that one. I meant regional effects, not lair actions, and an attack roll, and not damage. Tested via !shaped-monster --kraken.
1469448052
Lucian
Pro
API Scripter
Not sure if I'm getting this wrong somehow, but I think there's a problem with initiative and sending to tracker in recent sheet versions. If I make a new character, and set the "initiative to tracker" option on, the initiative macro doesn't output anything in the chat window. It also insists that I have a token selected for some reason - not sure why this should be necessary - but the lack of output persists even when I run the macro with a linked token selected. Am I missing something here?
1469448480
Jakob
Sheet Author
API Scripter
Well, it needs a token selected for "initative to tracker" since it has to know which token should be sent to the tracker - you can't put characters there, only tokens. I personally can't reproduce the issue with missing initative output.
1469448488
Kryx
Pro
Sheet Author
API Scripter
Jakob: Regional effects won't have attack selected by default in the next version Lucian: Roll20's tracker requires a selected token to add it to the tracker. It has been that way since the beginning. If you want to do it without a selected token it cannot be added to the tracker so you'll have to select the other option.
1469448489
Lucian
Pro
API Scripter
Ok, ignore that last message for the moment. I'm being an idiot about something.
1469449592
Lucian
Pro
API Scripter
So there is something strange going on here, my stupidity about the turn tracker notwithstanding. So the issue can be reproduced reliably doing: Create a new campaign, select the shaped sheet from the list Open the new campaign, drop a token on the canvas Create a new character Edit the token, make it represent the new character Make sure the token is selected Click the initiative link on the character sheet (or run the macro, or use a token action - they all give the same result) Expected result: Initiative is rolled, and sent to tracker (since this is the default) Actual result: Nothing Now, it appears that there's some sequence of things you can do (and I'm not sure what yet) that will kick things into action, and after that, I am unable to recreate this without making a new campaign. It may be to do with using the Roll20 version rather than the github version. I will research more now.
1469450118
Lucian
Pro
API Scripter
Ok, so this looks like a Roll20 bug. It seems that when you first start a campaign, sending things to &{tracker} breaks until you manually add a turn to the turn tracker for the first time (and perhaps there are other things you can do to initialise things to a state where it will work as well, but I haven't found them yet) Has anyone else seen this before? I will report a bug for it if I can get a bit more precision about when it starts working.
1469450729
Kryx
Pro
Sheet Author
API Scripter
Never heard of that happening. Definitely sounds like a roll20 issue.
1469451079
Lucian
Pro
API Scripter
<a href="https://app.roll20.net/forum/post/3729608/and-%7Btracker%7D-doesnt-work-for-new-campaigns" rel="nofollow">https://app.roll20.net/forum/post/3729608/and-%7Btracker%7D-doesnt-work-for-new-campaigns</a>
1469459274
Kryx
Pro
Sheet Author
API Scripter
6.0.3 (2016-07-25) Bug Fixes Global spell bonuses now correctly add to attack and damage as well as output correctly in the tooltip. Negative hp bonuses now display correctly on the sheet for NPCs Lair actions and regional effects no longer are toggled open by default nor have attack toggled by default Rage is not a melee option
Gary W. said: The thought came from the reactions macro you have for mobs. Was wondering if any else saw the value of being able to pull up that information for players.&nbsp; I was actually wondering about that the other day Gary :) &nbsp;Sometimes it's nice to be able to filter things quickly, especially when you pick up new features/traits and aren't quite familiar with them. Of course if this is more trouble than it's worth Kryx, no biggie ;)
Robert said: Feature request: Chris Perkins Style Crits I have been watching Chris Perkins DM on Dice, Camera, Action and he has a nice house rule for crits. The way he does it is if you roll a crit, you max the original die and roll another. So, a battle axe would be 8+1d8+str mod when critting. This not appear to work with additive damage (like sneak attack, etc), just for base attack damage. You can put a fixed number in the crit field. Just put the max damage in the crit field, so the system will still roll the damage of the weapon once, and then will add the weapon's max damage on a crit.
Kryx, you've mentioned making a macro to output the passive perception scores for all the PCs. How would such a macro work? I can't figure out how to have a macro target multiple sheets to output; I'm assuming it has to use the name of each sheet?
1469476826

Edited 1469476851
Joss G. said: Kryx, you've mentioned making a macro to output the passive perception scores for all the PCs. How would such a macro work? I can't figure out how to have a macro target multiple sheets to output; I'm assuming it has to use the name of each sheet? You can refer to each score by using&nbsp;@{NAME|repeating_skill_ID_passive} (replacing name with the Character Sheet's name and the ID with the repeating skill ID). You can find the skill's ID by looking at the instructions here:&nbsp; Shaped Documentation
Is anyone else experiencing the following issue: I'm using the last version of the shaped sheet before 6.0 in one of my campaigns and the advantage/disadvantage/normal radio buttons work fine for awhile for me and my players. &nbsp;However, they will suddenly stop having any effect. &nbsp;The normal button on the sheet will be selected but all the rolls will be with advantage or disadvantage. &nbsp;Or the advantage or disadvantage button will be selected and the sheet only rolls a single die (sometimes the green or red mark will be in the upper right corner of the chat log despite there being only a single die). Just curious if this was a known issue, if there was a work around, or if I need to take some other action. &nbsp;Thanks
Brian said: Is anyone else experiencing the following issue: I have had a similar issue once a while back - see&nbsp;<a href="https://app.roll20.net/forum/post/3508561/5e-shaped-4-dot-3-0/?pageforid=3522993#post-3522993" rel="nofollow">https://app.roll20.net/forum/post/3508561/5e-shaped-4-dot-3-0/?pageforid=3522993#post-3522993</a>
Brian said: Is anyone else experiencing the following issue: I'm using the last version of the shaped sheet before 6.0 in one of my campaigns and the advantage/disadvantage/normal radio buttons work fine for awhile for me and my players. &nbsp;However, they will suddenly stop having any effect. &nbsp;The normal button on the sheet will be selected but all the rolls will be with advantage or disadvantage. &nbsp;Or the advantage or disadvantage button will be selected and the sheet only rolls a single die (sometimes the green or red mark will be in the upper right corner of the chat log despite there being only a single die). Just curious if this was a known issue, if there was a work around, or if I need to take some other action. &nbsp;Thanks This has happened multiple times in the campaign I'm currently in, with various versions of the sheet. Couldn't really figure out what triggered it. The only solution we found was to reload roll20.
1469518391
Kryx
Pro
Sheet Author
API Scripter
I have it happen in game sometimes, but if we aren't in the middle of playing it works fine. I have no idea what happens besides having several players in game potentially causing the sheet workers to not function properly. I see no errors in the console, just a lack of normal sheet workers activity.
So i am use to a way older version of the shaped sheet, just going over to the latest one.&nbsp; I was wondering am i missing something or is it impossible to filter spells by level? If it is impossible, then why was that feature removed?
1469527332

Edited 1469527854
Kryx said: Gert, I have tested and am unable to reproduce. Here are the steps I took: Create a new character Set Strength to 18 Drag Longsword from SRD (Type is set to melee automatically) Damage reads "1d8 + 4 slashing + 1d10 + 4 slashing" No extra 2 damage. If you're seeing so please provide steps to reproduce and the tooltip wording or screenshot. You see where there is "Type" it is by default on Other, but if you set the type to Melee then you get +2 damage.&nbsp; I do not drag the weapon form srd i make my own to be 100% sure there are no mistakes. I go to equipment type in warhammer in the attack tab.&nbsp; Then go to core to modify it. I tick attack, prof, str, crit range 20 Then i tick damage write 1d8+str+2(i add this because dueling), type blunt, crit 1d8 I click attack and i will get 1d8+4+2 all correct with 18 str Now at the top where you see Name (which will be warhammer), next to it is type, which is by default other, i change it to melee. Now i click attack again 1d8+4+2+2
1469528453

Edited 1469528516
Kryx
Pro
Sheet Author
API Scripter
Gert, you can indeed still filter spells by level. It only shows levels of spells that you have so maybe that's the issue. Or perhaps it wasn't converted so well (I haven't heard of any reports of this though). If that is the case change the level on some spells and change them back and the levels will show up. If you look at your tooltip you'll see that you added 2 to the bonus for that weapon as well as 2 to the global melee damage bonus field (See the settings tab). Use one or the other, not both. The type is adding or removing the bonus because the global melee damage bonus is based on that type. Tooltips were purposefully made to be very detailed so you can see this information. :)
1469528715

Edited 1469528797
Kryx said: Gert, you can indeed still filter spells by level. It only shows levels of spells that you have so maybe that's the issue. Or perhaps it wasn't converted so well (I haven't heard of any reports of this though). If that is the case change the level on some spells and change them back and the levels will show up. If you look at your tooltip you'll see that you added 2 to the bonus for that weapon as well as 2 to the global melee damage bonus field (See the settings tab). Use one or the other, not both. The type is adding or removing the bonus because the global melee damage bonus is based on that type. Tooltips were purposefully made to be very detailed so you can see this information. :) Settings tab? I dont recall making any any global melee damage +2 so i thought it was the sheet, i found the correct thing in attributes and abilitys where to fix it, but i have never touched that. Can it be done somewhere else? that i may axidently touched?
1469528873

Edited 1469528933
Kryx
Pro
Sheet Author
API Scripter
Cog wheel = settings tab. Anyone can edit that part of the sheet. It is only ever edited by the user, so either you or your GM must've done it at some point.
Kryx said: Cog wheel = settings tab. Anyone can edit that part of the sheet. It is only ever edited by the user, so either you or your GM must've done it at some point. Oh well i looked at the attributes and abilities tab of my sheet and found that global melee damage and made it 0, but are you saying it is like that somehow done on the settings that for all sheets? i cant see anything in the settings that would atleast let me do that
1469531215
Kryx
Pro
Sheet Author
API Scripter
As per your screenshot you definitely have a global bonus set or had it set at one point and something is erroring out. Please take a screenshot of your setting page. You can also try removing the attack and adding a new one with the same information.
Kryx said: As per your screenshot you definitely have a global bonus set or had it set at one point and something is erroring out. Please take a screenshot of your setting page. You can also try removing the attack and adding a new one with the same information. It got fixed after i removed the 2 value of global melee modifier from attributes and abilities tab, just wondering why it got like that in the first place since never touch attributes and abilities tab.