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[5e Shaped] 5.0.8+

1470175627

Edited 1470175641
Kryx
Pro
Sheet Author
API Scripter
Un toggle attack and then retoggle it. That was removed a while ago. Somehow your conversion didn't go off.
Looks like 6.0.4 pushed out today. I found a bug. When you're creating you're own creature, or more to the point copying it in from a non-srd source, it doesn't parse the attacks right.  To duplicate: Create a new creature. Set the sheet to NPC Add an attack. Type in the attack name. Copy and paste the attack block into freetext. When you click the damage checkbox, it used to parse out the entire attack. Now it misses range and damage. Probably reach too. The text I post should work, I'd just take out the hard returns before clicking damage previously. Now it doesn't. I've tried taking out the hard returns in a text editor first, but that doesn't help. Example character: Rustlers: Medium humanoid (human); NE; AC 11; hp 45 (7d8+14); Spd 30 ft.; Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0); Senses passive Perception 10; Languages Special; Challenge 1/4 (50) Short Bow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage. That's from a product from my game company, so there's no copyright issues with me posting it.
Not following "untoggle attack." I have stripped the token actions and rerun the macro creation command before posting without any luck. Where would I find the toggle?
1470177107

Edited 1470177344
Kryx
Pro
Sheet Author
API Scripter
The only supported monster format is the monster manual/srd format. Gary, the attack toggle is on each action. Uncheck the box and then recheck it.
1470177867

Edited 1470178102
Robert D. said: Looks like 6.0.4 pushed out today. I found a bug. When you're creating you're own creature, or more to the point copying it in from a non-srd source, it doesn't parse the attacks right.  To duplicate: Create a new creature. Set the sheet to NPC Add an attack. Type in the attack name. Copy and paste the attack block into freetext. When you click the damage checkbox, it used to parse out the entire attack. Now it misses range and damage. Probably reach too. The text I post should work, I'd just take out the hard returns before clicking damage previously. Now it doesn't. I've tried taking out the hard returns in a text editor first, but that doesn't help. Example character: Rustlers: Medium humanoid (human); NE; AC 11; hp 45 (7d8+14); Spd 30 ft.; Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0); Senses passive Perception 10; Languages Special; Challenge 1/4 (50) Short Bow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage. That's from a product from my game company, so there's no copyright issues with me posting it. This is a version of your statblock that should work (worked for me on 6.0.4): RUSTLERS Medium humanoid (human), neutral evil Armor Class 11 Hit Points 45 (7d8+14) Speed 30 ft STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Senses passive Perception 10 Languages Special Challenge 1/4 (50 XP) Actions Short Bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage
Got it- you mean the attack portion of the weapon.That did fix it- for some reason none of them were checked.
Kryx and Liam. I have the same bug with Liam's text, although that time the range came in. To be clear, I'm just talking about manually entering characters. I type in most stuff and copy and paste the actions, because to my knowledge that's the only practical way to do it. This bug, therefore is only when copying in the following text: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage I appologize if I erred on the side of too much info and confused matters.
Robert D. said: Kryx and Liam. I have the same bug with Liam's text, although that time the range came in. To be clear, I'm just talking about manually entering characters. I type in most stuff and copy and paste the actions, because to my knowledge that's the only practical way to do it. This bug, therefore is only when copying in the following text: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage I appologize if I erred on the side of too much info and confused matters. Actually having checked it again myself, I can confirm that the damage doesn't get picked up either (and that is formatted exactly as I've had other statblocks in the past that did work (though I haven't used them myself since the change from the old Shaped sheet and script))
Hello! A weird bug seems to have happened very recently. I have recently converted my entire game to the Shaped Sheet from OGL (retyping every PC and some non-OGL NPCs took quite a while) and everything was pretty smooth until the game night itself! Yesterday when we tried to do anything that required an attack roll, the attack option was unticked by itself. Seeing that every single one of these sheets was fine until yesterday evening, and that this has happened with every single character sheet, PC and NPC, I doubt this was me forgetting the attack roll but the new update you guys mentioned. I doubt there's much that I can do besides re-ticking the attack rolls on every character sheet, but I just wanted to let you guys know, and also check if there was anyone who experienced a similar problem.
1470220396
Kryx
Pro
Sheet Author
API Scripter
Hi Baris, What you've described is likely a failure in the upgrade script. I tested it for a while and my test cases passed. No Pro user reported any issue with the upgrade either. I'm not sure what has gone wrong with your data, but it sounds like something prevented the upgrade from going off. Perhaps my code was too restrictive in it's search case or perhaps something else happened - it's impossible to say. Now, part of the problem of these situations is there is no remedy for a week. I will release a more broad case to check all cases of the attack checkbox and check them all if it's not empty or undefined, but you won't get that for a week. So in the mean time you'll have to toggle the attack for every attack/spell/action/etc for every creature you need. Perhaps this should be redesigned and the toggle gotten rid of. But I don't quite have the bandwidth to handle anything like that right now.
Kryx said: Hi Baris, What you've described is likely a failure in the upgrade script. I tested it for a while and my test cases passed. No Pro user reported any issue with the upgrade either. I'm not sure what has gone wrong with your data, but it sounds like something prevented the upgrade from going off. Perhaps my code was too restrictive in it's search case or perhaps something else happened - it's impossible to say. Now, part of the problem of these situations is there is no remedy for a week. I will release a more broad case to check all cases of the attack checkbox and check them all if it's not empty or undefined, but you won't get that for a week. So in the mean time you'll have to toggle the attack for every attack/spell/action/etc for every creature you need. Perhaps this should be redesigned and the toggle gotten rid of. But I don't quite have the bandwidth to handle anything like that right now. Wow, thank you for that incredibly quick response! It's really wonderful to see the people maintaining such an awesome sheet also keep a close touch with the community. I did what you said and just re-ticked the boxes, and if it helps the debug, all attack options had their previous specifications (which stat to use, bonuses if there were any, proficiency etc.) already ticked, so it was as if they were prepared normally and then unticked. For now I've got the attack dice back in all sheets, so the problem for me is solved, but I'd love to hear if any news comes up of this. Once again, thank you so much for the quick response, and a good day!
1470223825
Kryx
Pro
Sheet Author
API Scripter
If the problem is fixed that quickly for you then I won't investigate further as releasing another conversion could have bad side effects like toggling the attack for everything (including things that don't need it like magic missle). I'd rather this not go down that route.
Problem with spells. When i set the duration to Concentration up to 1 minute then the spell just disappears. Like you see the 2 white boxes? Thats what happens to  a spell page if i select that option.
1470224956

Edited 1470225011
Kryx
Pro
Sheet Author
API Scripter
Please see the message at the bottom of spells: " If you are unable to see recently added spells turn off "filters" ". You've unchecked Concentration. Check it again. Also, are your spells outlined in red? If so you should re-import them from SRD. That is a roll20 issue which will likely cause other issues.
1470225384

Edited 1470225427
Kryx said: Please see the message at the bottom of spells: " If you are unable to see recently added spells turn off "filters" ". You've unchecked Concentration. Check it again. Also, are your spells outlined in red? If so you should re-import them from SRD. That is a roll20 issue which will likely cause other issues. Oh i thought selecting concentration is a filter xD, thought when i have everything on ALL then i have no filtering Red? what do u mean how are they suppose to be then .
1470226191
Kryx
Pro
Sheet Author
API Scripter
If you have red boxes around your spells you should delete them and re-add them via SRD, import, or manual. The same is true for any repeating section. This is how spells should look:
6.04 is live
1470586926
Kryx
Pro
Sheet Author
API Scripter
New thread:&nbsp;<a href="https://app.roll20.net/forum/post/3787808/5e-shaped-6-dot-1-0-plus" rel="nofollow">https://app.roll20.net/forum/post/3787808/5e-shaped-6-dot-1-0-plus</a>