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[5e Shaped] 5.0.8+

1469533594
Kryx
Pro
Sheet Author
API Scripter
There is some confusion here. The settings tab of roll20 has no interaction with the character sheet (unfortunately). I'm referring to the settings tab on the character sheet. See: The only way those fields could be edited is by either you or your GM.
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Kryx said: There is some confusion here. The settings tab of roll20 has no interaction with the character sheet (unfortunately). I'm referring to the settings tab on the character sheet. See: The only way those fields could be edited is by either you or your GM. Ok that explains it, would it be better to add dueling damage on a weapon on the bonus tab, or use the settings for global melee? I never notice that cog wheel over there untill u showed it to me right now
1469534597
Kryx
Pro
Sheet Author
API Scripter
Likely on each weapon as not everything is one handed or melee.
Kryx said: Likely on each weapon as not everything is one handed or melee. Is this like your job that u get payed for? Or how on earth do u always reply so quickly no matter what day or time.
1469536856
Kryx
Pro
Sheet Author
API Scripter
You're welcome to contribute to me as if it were my job (see the OP) :D I work in IT and it's summer here in Europe and most everyone is on vacation so it's slower than normal. :)
1469537498

Edited 1469537556
Kryx said: You're welcome to contribute to me as if it were my job (see the OP) :D I work in IT and it's summer here in Europe and most everyone is on vacation so it's slower than normal. :) oh, same here, i work at IT in europe and also doing this at work xD. IT best type of job to slack off with out anyone ever realizing that you dont have a lot of work to do atm.
6.0.3 Something is odd with changing attributes on NPCs. I don't have a great reproduction path, but it's something along those lines: - Create NPC with Int 12 - Get out of edit mode. Shows as Int 12 and bonus +1 - Change Int to 10 - Get out of edit mode. Shows as Int 10. - Change Int to 3. - Get out of edit mode. Still shows as Int 10. - Back into edit mode - "3" shows up. Out of edit mode - shows as "10". - Close and reopen character sheet. Int shows as "3" with bonus "+1". I hope you'll be able to reproduce this.
1469607873
Kryx
Pro
Sheet Author
API Scripter
I am not able to reproduce. Changing int to 3 make it appear as "-4" with the 3 below when viewing it in normal mode. Closing and reopening is the same thing.
I've had similar issues with HP and modifying the HD for an NPC.  I seem to be able to change it once and it shows correctly.  Change it again, and when out of edit mode it won't display correctly, back in, and it shows the change.  But if I drop the token with the API it rolls the old HD amount.  From the small amount of testing I have done, doesn't seem to be a reliable reproduction path.  The truest sense of a glitch.  With that though, from my point of view, it isn't a deal breaker.  I just delete the CS, create a new one and re-import from the SRD, make the first change the correct one, and all is fine. 
1469628203
Kryx
Pro
Sheet Author
API Scripter
I have a feeling it may be related to the server issues I have at times with things like the advantage/disadvantage getting stuck. These kind of problems are possibly on Roll20's end that I cannot fix, but it's hard to say or even identify the issue(s). Let me know if there is something consistent to reproduce or I can also reach out to the Roll20 guys to potentially take a look, but that's hard without a consistent reproduction path.
Hmm. I can't reproduce on a new character but have one created with 6.0.2 where this happens consistently. Let me try to just redo that one NPC, and then if it still happens on a fresh copy created in 6.0.3 I may want to shoot you an invite to the campaign. It's a really glitchy issue as @Mark B. says.
1469652742

Edited 1469652856
There is a damage listing on the Rage note that is tied to str. but shouldn't it be a flat bonus based on level?
1469655015

Edited 1469656264
Kryx
Pro
Sheet Author
API Scripter
Bryan, in the latest rage does not automatically toggle damage.
6.0.3 - Done quite a bit of testing on an existing campaign (existing characters/npc), but haven't seen anything so far that I would classify as a defect, looks pretty solid.  I am planning to start my setup of a new campaign this week, will test a bit with new character creation, importing, etc...
Hi, Hoping to get some assistance with a macro for this sheet (great sheet btw).  Is it possible to switch output from "Public for all to see" to "whisper to GM" via macro? I'd like for the PCs to be able to send certain skill checks just to me without posting them to all players. If this is possible, or if there is a better/easier way of accomplishing this, I'd like some assistance setting it up. Thanks in advance, -Adam
Adam Caramon said: I'd like for the PCs to be able to send certain skill checks just to me without posting them to all players. Under the character sheet settings (cogwheel) you can change Output to Whispered to GM. I guess you can change that whenever you need to make secret rolls to the GM? How to permanently change it for specific role types I don't know (except for death saves which you can change there too). I guess modifying this setting through a makro rather than manually change it through the setting page is what you are looking for?
1469695996
Kryx
Pro
Sheet Author
API Scripter
Macros can never modify settings. You'd have to be a pro user and use a script. I could potentially add an option to choose how a roll is rolled (secretly or default), but that doesn't solve the case-by-case basis, it would just solve the case that you want all of X skill to be rolled secretly.
Kryx said: Macros can never modify settings. You'd have to be a pro user and use a script. I could potentially add an option to choose how a roll is rolled (secretly or default), but that doesn't solve the case-by-case basis, it would just solve the case that you want all of X skill to be rolled secretly. That would solve my issue.  I'd set Perception, investigation, and perhaps a few others to always be a /GM whisper.  I think keeping individual players unaware of how the other players rolled for certain skills would help a lot for keeping things moving along. Thanks, -Adam
1469702318
Kryx
Pro
Sheet Author
API Scripter
I wish there was another setting to make them only shown to the GM, not even the player. I've created&nbsp;<a href="https://github.com/mlenser/roll20-character-sheets/issues/148" rel="nofollow">https://github.com/mlenser/roll20-character-sheets/issues/148</a> for the case of whispering to the GM.
Not sure if this is more a sheet enhancement request or API enhancement request (or potentially both)... but given that the new WotC content will only be available on the&nbsp; 5e OGL sheet , what is the feasibility of an OGL to Shaped Sheet transfer option?
1469736453

Edited 1469736471
Kryx
Pro
Sheet Author
API Scripter
I posted in that topic. Hopefully Roll20 will be open to some form of collaboration. Though that is probably unlikely. Worst case I will indeed setup some conversion process. I'll wait for a response first though. I'll have to rush it in before my vacation in August. Not sure I'll have time.
Kryx, Hail Mary question: I saw you added a 1/2 proficiency bonus to saves variant. Would you at all be interested in adding a "Saves as Defenses" and "attacker always rolls" option? It's definitely something I'm interested in, 4E style, but it would be very hard to implement on roll20 without adding custom entries.
Do we know how the shaped sheet will interact with this new official paid content?
Hello, a few quick questions: I'm adding some FX to spells on existing characters via the special effects check mark on the spells tab. They work fine if I click the spell from the spells tab on the sheet, but when I click them from the macro on the settings tab the FX don't work. Do I need to update the macro in some way? It may be a bit OCD, but are HD misaligned on purpose? I have seen this one posted, but cant find the solution: On&nbsp;%{NAME|Statblock} i get the error:&nbsp;No attribute was found for @{NAME|hp_formula} Is there something I can enter in attributes to fix this? Assassinate & sneak attack traits: As previously mentioned, I have set a separate assassinate attack with a crit range of 1+ and a freeform link to the sneak attack trait. Is there a way to make the attack automatically use ADV or do we have to just hit it first? Is there a way to make the SA trait pick up the crit, or do we just have to roll SA twice? My players like to switch up 1 hand and 2 hand attacks with Versatile weapons. I have been setting up separate attacks instead of adding a second damage to a weapon&nbsp;as my players cant seem to get past the fact the 2 damages are shown added together in the roll template. Is there a better way to handle this that I'm missing? Thanks!
1469863895

Edited 1469863979
Kryx
Pro
Sheet Author
API Scripter
Joss, you can already pretty much use saves as defenses by adding 10 to the saving throw values. I could add some kind of setting for this in the future if that's what you want. I have created&nbsp;<a href="https://github.com/mlenser/roll20-character-sheets/issues/150" rel="nofollow">https://github.com/mlenser/roll20-character-sheets/issues/150</a>
1469864440
Kryx
Pro
Sheet Author
API Scripter
Robert, see the linked post above. I will have to convert from OGL. Not too hard, not too easy. I'll try to do it soon, but I have a fair amount going on. John, Spells are the same whether you click them from a chat macro or from the sheet, or at least they should be. I haven't used spell effects extensively (unfortunately) so I can't say for certain if they work in both cases. I can test later. It could be that the script isn't listening to the correct place for the chat one to work. Lucian would be the guy to ask as the script controls special effects. HD misalign: are you talking about the size of the box, or the numbers? The size of the box is purposeful to match the saving throws. The numbers do slightly misalign as one is an input and the other is a span. Roll20 has a ton of inherent styling which makes styling difficult. I can take another pass, but I didn't get much success last time on these. HP formula should be set any time hp, max hp, hit_die, hit_dice, hp_extra, or constitution_mod are changed. Try changing one of those. There is no way to make traits or attacks automatically use advantage. Traits don't prompt for crit - just use them twice. Prompting would slow the game down. Your players use versatile? Wow, that's the first I've heard of anyone using that property. :P Separate attacks is the best. It only does secondary damage because that is how roll20 setup the weapon.
1469896234

Edited 1469896502
Kryx, Thanks for taking a look!&nbsp; Spell FX. I passed this one along to Lucian. I tried making other changes to the spell, like adding a big bonus to heals. That would follow over to the macro, but not any changes to the spell effects field. HD misalign. Not a big deal. I thought it may have been just an oversight. hp_formula: &nbsp;Seems to be for NPCs now that I think about it, just as statblock is... Not sure why I set that up for players in the first place. For any one who does, manually adding a&nbsp;hp_formula field in attributes at least gets rid of the error message. Traits. Also not a big deal. Just wanted to make sure I wasnt missing a better way. Thanks!
Kryx, I love the links to call for saves in the effects cards (I can have an enemy use a breath weapon and then click saves for the PCs without asking for them and having them spend a minute finding it on their sheet). If I were to have them add 10 (or 11) to their saves, the system would still add a d20 roll. Changing the spells to attack rolls wouldn't be a problem. A setting would be super cool, but only if other people were interested in it. It's an "official" variant, but I'm not sure how many people use it.
1469914882
Kryx
Pro
Sheet Author
API Scripter
I added it to the list so I'll tackle it if I have some free time and get motivated to do it. It shouldn't be too hard to make a setting. Definitely after OGL conversion. Early September at the earliest due to vacation is most likely.
Cool cool. Much appreciated. It should definitely include an "Add to" field, as there is some debate between people whether it should be 10+Abil+Prof or 11+Abil+Prof (11 produces the same percentage changes of "effect"/"avoid" that the current saves do). Actually, those numbers might be off ... Currently, DCs are 8 + Prof + Ability; a standard starting DC would be 13 (2 proficiency, 3 ability). Saves are Prof + Ability, so a typical "high" save bonus could be +4. This means the target has a 60% chance of success on their save (roll of 9-20), and a 40% chance of failure (8 and below). If all effects use an attack roll, then the attack roll for this would be +5 instead of DC 13. For the target to have a 60% chance of avoiding, or a 60% chance of missing for the attacker, the target would need a Defense score of 17 (40% hit, 60% miss; 8 hits, or 13-20, miss on 12 or lower). As this is a +2 ability modifier, and a +2 proficiency bonus, the defense base would need to be 13. I don't really like that. I mean, it's clearly the result of the save DC having an inborn -2 penalty currently; this is a base Defense of 11, with +2 for that inherent saving throw advantage. It's just ugly. AC defaults to 10 (plus armor ...). Thoughts?
1469952016

Edited 1469952153
Jakob
Sheet Author
API Scripter
It's probably the wrong place to discuss this, but all of 10,11, and 13 are wrong, it should be 14 (in your example, hit would be on 12 or higher if the defense is 17, which is 45% and not 40%) . EDIT: Okay, I saw that you made it miss on 12 or lower, so your math is sound, but that defies normal D&D conventions that reaching the DC is a success. Anyway, it's a matter of convention, should such a feature exist, it would need a field to enter the 'base' defense.
1469954335
Kryx
Pro
Sheet Author
API Scripter
The base should be 10 or 11 as the average is 10.5 on a d20. But if/when I do it it'll use base defense like base DC does. I'll probably start it at 10 by default as that is the most similar to the current.
1469974135
Kryx
Pro
Sheet Author
API Scripter
6.0.4 (2016-07-31) Bug Fixes Spell special effects have had their fields renamed (and automatically converted) as their old names were not specific enough and even overlapped with names of other fields on spells.
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Edited 1469979570
Is there a way to spoof choosing a caster level for warlocks? I tried the old trick of giving her 1 spell slot at her max level (5), but it no longer works. The reason I ask is that this player has some items that duplicate her spells. For example, Shatter. Depending on the level that it's cast with these items, it uses a proportionate amount of charges, so it would be nice if somehow I could revert to her choose casting level. If it's not possible, any recommended workarounds would be welcome.
1469983147
Kryx
Pro
Sheet Author
API Scripter
Can you describe what they currently get when clicking a spell? A higher level prompt? What do you want them to get? As far as I'm aware giving them a higher level spell will prompt for higher level with the level of the slot given.
Kryx said: 6.0.4 (2016-07-31) Bug Fixes Spell special effects have had their fields renamed (and automatically converted) as their old names were not specific enough and even overlapped with names of other fields on spells. After resetting my spell effects because of the renaming, they now work like a charm. Thanks Kryx!
1469983573
Kryx
Pro
Sheet Author
API Scripter
The conversion didn't work for you? Blaaah. I tested it several times... Huh...
Kryx said: Can you describe what they currently get when clicking a spell? A higher level prompt? What do you want them to get? As far as I'm aware giving them a higher level spell will prompt for higher level with the level of the slot given. The warlock is auto-casting at the highest level, which I thought was an feature enhancement planned at some point? I figured it was added recently. What I want is to get back the "choose a level" modal / select.
1469998299
Kryx
Pro
Sheet Author
API Scripter
You're correct. If you're just a single level warlock then I assume highest level stuff. What is the desired behavior? Warlock has ~10 spells at various levels. How am I supposed to determine that certain spells are class spells and certain come from items (and therefore add those to the query)? Let me know if you have thoughts.
1470009506

Edited 1470009586
My only thought is make single level warlock cast highest level a toggle under settings? Or maybe, re-enable the hack where if you put a single spell slot at your highest level it enables the level selection menu when casting?
1470041993
Kryx
Pro
Sheet Author
API Scripter
So the normal behavior is it puts levels in the query for spell levels you have. The single class Warlock behavior bypasses that. I can add a toggle to turn that behavior off. The "hack" you're referring to is using that normal behavior.
Divine Smite having the Type &nbsp;"Melee" adds a modifier to the first Damage roll (in this case, "Str") though it isn't supposed to. Switching to a different attribute as your modifier will stick, but attempting to switch to no attribute ("---") will revert back to an attribute as long as the type is "Melee." This isn't a bug per se, more like an edge-case scenario with the rules.&nbsp;Possibly affects other class/race abilities (Dragonborn's breath attack I believe is also affected). Switching the type to "Other" gives me a workaround for now. Thanks for all your hard work! &nbsp;
1470063760
Kryx
Pro
Sheet Author
API Scripter
Set it to type "Other". Divine smite is not considered a melee attack in the latest version that is only live for Pro users currently.
Kryx said: I can add a toggle to turn that behavior off. That would be lovely. Thanks!
I bought the last mines product. A cursory scan seems like they did good work. I'm not sure about the price. This isn't a nudge, I don't plan to run it right away, but I like where this is headed.
1470108815
Mark S.
Pro
Marketplace Creator
Hey guys. I have seen a feature called "spell import" mentioned a number of times. I have the 5e shaped api script, but cannot find a way to import the druid spell list to my character sheet. Can anyone help with that?
1470119212
Kryx
Pro
Sheet Author
API Scripter
Hi Mark, See&nbsp; <a href="https://app.roll20.net/forum/post/3268053/5e-shape" rel="nofollow">https://app.roll20.net/forum/post/3268053/5e-shape</a>... Which links to github which has instructions. You'll need to import each spell. Importing the whole spell list would make your sheet laggy.
1470148556
Mark S.
Pro
Marketplace Creator
Thanks, Kryx. I found it after I posted but wasn't sure if I was missing something so thanks for making that clear. Loving the Short and Long rest feature. Wow! My players are going to love this!
Getting a strange error message with the new update.