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AD&D 2E MACROS TO SHARE MKIII

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Edited 1487849937
Aqua Den Barbar said: Gargamond said: The new ability check macro A shame that can't also do Chance to Learn Spell Check and Cleric chance to fail spell check, but otherwise another handy macro! Thanks I guess I've never run into a priest who had low Wisdom. I will probably incorporate that into my priest spell macros. Thanks for the suggestions :D I made a completely unique macro for chance to learn spell that incorporates whether or not your Thaumaturgy and Scribe proficiency checks were successful and it also rolls pages for the spell. Aqua Den Barbar said: Elena S. said: The range formula in my macro is set up so that the range stops increasing at 10th level. That's the only real difference I see there. Since the number of missiles is variable based on level and the description calculates how many missiles are fired I just think it's easier to have all 5 display and use the damage rolls in order as appropritate. Less clicks and dialog boxes that way. Just my take. Yes I get that :), but for me I hate seeing unnecessary information :) so seeing 5 misile damage when i only cast 1 misile is wasted space. I just want to actually find a way to auto calculate how many dice damage to show as I also hate drop down boxes :) Is there a reason why range stops at 10th level, I did not see it in spell description?  So I am not saying your script is bad. Just showing an alternative way of doing it. And not usign the level but rather the number of missiles to calculate number of missiles. :) The DM's Option book had some errata for spells and it seemed that there is a principal behind most of the errata that goes unwritten. The principal is that spells of levels 1-3 stop at 10th level casting, spells of 4-6th levels stop at 20th, and 7-9th level spells stop at level 30 (maximum possible character level ever.)  The principal seems to be true in both Priest and Wizard spells.  It's nice from DM perspective to cap the ranges of a lot of the spells, otherwise a lot of random encounters would end with the wizard casting just one spell and then boom!  xp piñata .
1487466282
AquaAlex
Sheet Author
Translator
API Scripter
Elena S. said: &{template:default}{{name=@{selected|token_name} uses a Non-Weapon Proficiency}}{{?{Proficiency Being Used?| @{repeating_profs_$0_profname},@{repeating_profs_$0_profname} [[1d20cs1cf20<[[@{repeating_profs_$0_profstatnum}@{repeating_profs_$0_profmod}| ... Only thing would be nice if it showed the target number (including the modifier) so DM can see if correct modifier was applied.
1487467277
AquaAlex
Sheet Author
Translator
API Scripter
I guess I've never run into a priest who had low Wisdom. Thanks for the suggestions :D Well it is such a nice macro, just thought can be perfect :P I made a completely unique macro for chance to learn spell that incorporates whether or not your Thaumaturgy and Scribe proficiency checks were successful and it also rolls pages for the spell. Now that sounds like a nice macro :) The DM's Option book had some errata for spells and it seemed that there is a principal behind most of the errata that goes unwritten. The principal is that spells of levels 1-3 stop at 10th level casting, spells of 4-6th levels stop at 20th, and 7-9th level spells stop at level 30 (maximum possible character level ever.) The principal seems to be true in both Priest and Wizard spells. It's nice from DM perspective to cap the ranges of a lot of the spells, otherwise a lot of random encounters would end with the wizard casting just one spell and then boom! xp piñata . Ok that makes sense then. But one could also argue that a 30th level mage should be able to magic missile a goblin at 20 miles :D hehehe I was just never much into any of the option books, so that is why I was not aware of this :) Thanks for the clarification. We live and learn.
1487467602

Edited 1487467853
AquaAlex
Sheet Author
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API Scripter
Gargamond said: Hopefully the macros herein will decrease the frequency of the necessity to open character sheets. This is a continuation of my macro thread from the General forum, since the General forum was shut down for some strange reason. <a href="https://app.roll20.net/forum/post/2994028/ad-and-d-2e-macros-to-share-mkii" rel="nofollow">https://app.roll20.net/forum/post/2994028/ad-and-d-2e-macros-to-share-mkii</a> I wonder if it does not make more sense to edit the WIKI? add all the macros for 2nd ed to the correct Wiki Page? Add the new updated Character Sheet link here and create a new page for the AD&D 2e sheet: <a href="https://wiki.roll20.net/Character_Sheets" rel="nofollow">https://wiki.roll20.net/Character_Sheets</a> We need a&nbsp; <a href="https://wiki.roll20.net/Advanced_Dungeons_and_Dragons" rel="nofollow">https://wiki.roll20.net/Advanced_Dungeons_and_Dragons</a> page to place macros, etc. similar to this:&nbsp;<a href="https://wiki.roll20.net/Dungeons_and_Dragons_3.5" rel="nofollow">https://wiki.roll20.net/Dungeons_and_Dragons_3.5</a>
Aqua Alex Den Barbar said: I wonder if it does not make more sense to edit the WIKI? add all the macros for 2nd ed to the correct Wiki Page? Add the new updated Character Sheet link here and create a new page for the AD&D 2e sheet: <a href="https://wiki.roll20.net/Character_Sheets" rel="nofollow">https://wiki.roll20.net/Character_Sheets</a> Yeah, I'm working on getting a wiki page set up for the character sheet, still in the works though.&nbsp; We need a&nbsp; <a href="https://wiki.roll20.net/Advanced_Dungeons_and_Dragons" rel="nofollow">https://wiki.roll20.net/Advanced_Dungeons_and_Dragons</a> page to place macros, etc. similar to this:&nbsp; <a href="https://wiki.roll20.net/Dungeons_and_Dragons_3.5" rel="nofollow">https://wiki.roll20.net/Dungeons_and_Dragons_3.5</a> Y'know what they say: When you see a need for something, it usually means the world is asking you to fill that need.
Aqua Alex Den Barbar said: A shame that can't also do Chance to Learn Spell Check and Cleric chance to fail spell check, but otherwise another handy macro! Thanks It would actually be fairly easy to add another property to the template for priest spell fail checks. Though that is something better discussed in my Sheet Development Thread as the templates are actually something that is built into the character sheet itself.
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Edited 1487523060
AquaAlex
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API Scripter
Ok with some help from other i changed it a bit more, we do not play with the Options books so I do not have your Level 10 limit. basically I still show damage for all 5 misiles but depending on level it is 0 if Mage is not high enough level. &{template:2Espell}{{title=@{selected|token_name} casts Magic Missile}}{{splevel=Level 1 Wizard}}{{school=Evocation/Invocation}}{{components=V, S}}{{time=[[1]] segment}}{{range=[[60+(@{selected|MageLevel}*10)]] yds/ft}}{{duration=Instant}}{{aoe=Targeted Creature(s) in a 10' cube}}{{save=None}}{{damage= Missile 1: [[ [[1d4+1]]*({0,@{selected|MageLevel} }&gt;1) ]] Missile 2: [[ [[1d4+1]]*({0,@{selected|MageLevel} }&gt;3) ]] Missile 3: [[ [[1d4+1]]*({0,@{selected|MageLevel} }&gt;5) ]] Missile 4: [[ [[1d4+1]]*({0,@{selected|MageLevel} }&gt;7) ]] Missile 5: [[ [[1d4+1]]*({0,@{selected|MageLevel} }&gt;9) ]] }}{{damagetype=Force}}{{effects=Fires [[{5,(ceil((@{Selected|MageLevel})/2))}kl1)]] missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing damage as indicated above.}}
1487527096

Edited 1487527702
AquaAlex
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API Scripter
Elena S. said: Y'know what they say: When you see a need for something, it usually means the world is asking you to fill that need. Touché.&nbsp;I know I know, but I am a lazy old bastard :) Ok I have started with the page. :)
I have made a query to chart my martial arts...that part works fine...but when I try to access my dam adj box...it errors out...it is the 2nd weapon slot... I cant seem to find the help needed to access the 2nd, 3rd, weapon slots.. /em Martial Arts strike does : ?{d20+1 roll|19-20 head kick, Head Kick for [[@{strengthdmg}+(@{repeating_weapons-damage_$X1_attacksm)+(4)]]|17-18 head punch, Head Puch for [[@{strengthdmg}+(1+3)]] } pts dam (@{repeating_weapons-damage_$X1_attacksm) my problem lies in here....If I have a +1 due to specialized...i get an error I cant seem to get it to know when to check the damage adj box for this...clicking on the specialization box...gives a +2...not what I want..
Take the x out of the repeating weapon index call: ie. -&nbsp; repeating_weapons-damage_$X1_attacksm should be&nbsp; repeating_weapons-damage_$1_attacksm
No attribute was found for @{Joe|repeating_weapons-damage_-KdNAG8XvPYOMcu4CwHY_attacksm}
got better...lol
Ok here is a Macro for a Kung-Fu Fists Attack and Karate Kick. For whatever reason the text wants to align down the right side, while i wish it to be aligned down the left. Also, it appears the = sign is causing a problem in the text. KUNG-FU FISTS ATTACK: (For a 4th level Monk): &{template:default}{{name=@{selected|token_name}, attacks @{target|token_name} enemy, with his KUNG-FU FISTS !}}{{ Right Fist hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) Left Fist hits AC [[ @{THAC0} - ( 1d20 - 2 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) Type of Kung-Fu Fists Attack: [[ 1d9 ]] Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: Head Punch (KO = 30% or less) 2: Vitals Punch (KO = 10% or less) 3-6: Body Punch (KO = 2% or less) 7: Elbow Shot (KO = 1% or less) 8: Vitals Punch (KO = 5% or less) 9: Head Punch (KO = 15% or less)}} KARATE KICK ATTACK: (For a 4th Level Monk): &{template:default}{{name=@{selected|token_name}, attacks @{target|token_name} enemy, with his Chuck Norris Round House Kick !}}{{ Karate Kick hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d6 ]] dmg (KO%:[[1d100]]) Type of Karate Kick Attack: [[ 1d11 ]] Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: High Kick (KO = 20% or less) 2: Vitals Kick (KO = 15% or less) 3: Head Bash (KO = 10% or less) 4: Side Kick (KO = 5% or less) 5: Knee Shot (KO = 3% or less) 6-7: Low Kick (KO = 1% or less) 8: Side Kick (KO = 3% or less) 9: Head Bash (KO = 5% or less) 10: Vitals Kicks (KO = 8% or less) 11: Head Kick (KO = 10 % or less) }} How the Kung-Fu Fists Displays Currently: How the Karate Kick Currently Displays:
Ricky R. said: Ok here is a Macro for a Kung-Fu Fists Attack and Karate Kick. For whatever reason the text wants to align down the right side, while i wish it to be aligned down the left. Also, it appears the = sign is causing a problem in the text. KUNG-FU FISTS ATTACK: (For a 4th level Monk): &{template:default}{{name=@{selected|token_name}, attacks @{target|token_name} enemy, with his KUNG-FU FISTS !}}{{ Right Fist hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) Left Fist hits AC [[ @{THAC0} - ( 1d20 - 2 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) Type of Kung-Fu Fists Attack: [[ 1d9 ]] Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: Head Punch (KO = 30% or less) 2: Vitals Punch (KO = 10% or less) 3-6: Body Punch (KO = 2% or less) 7: Elbow Shot (KO = 1% or less) 8: Vitals Punch (KO = 5% or less) 9: Head Punch (KO = 15% or less)}} KARATE KICK ATTACK: (For a 4th Level Monk): &{template:default}{{name=@{selected|token_name}, attacks @{target|token_name} enemy, with his Chuck Norris Round House Kick !}}{{ Karate Kick hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d6 ]] dmg (KO%:[[1d100]]) Type of Karate Kick Attack: [[ 1d11 ]] Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: High Kick (KO = 20% or less) 2: Vitals Kick (KO = 15% or less) 3: Head Bash (KO = 10% or less) 4: Side Kick (KO = 5% or less) 5: Knee Shot (KO = 3% or less) 6-7: Low Kick (KO = 1% or less) 8: Side Kick (KO = 3% or less) 9: Head Bash (KO = 5% or less) 10: Vitals Kicks (KO = 8% or less) 11: Head Kick (KO = 10 % or less) }} How the Kung-Fu Fists Displays Currently: How the Karate Kick Currently Displays: Which book has these attacks?
2E Priest Options book, I believe. but i have the damage leveling up on the 1E open hand attack. I split the damage between the 2 fists and keep the full damage for the kick. Your old Monk got drained 2 levels by a baboon wight !
Ok, the Kung-Fu Fists and Karate Kick Attacks above, takes the chart on p. 76 of the "Complete Fighter's Handbook" (2E) and splits it up as seen above.
BilBo 2 said: No attribute was found for @{Joe|repeating_weapons-damage_-KdNAG8XvPYOMcu4CwHY_attacksm} I think you might be using a different character sheet. Exactly which sheet are you using in your game? There are 2 different AD&D 2nd Edition sheets.
Ok, here is how the Kung-Fu Fists macro looks after i take out the '=' sign, replacing it with a ' : '. But, see, it all aligns down the right side, when I would like it to align down the left side of the template.
We kind of got rid of the KO%....didn't really like using it... We prefer the chart in the Ninja hand book instead...less game issues... But I really do like your templates....might hog up the chat box though... my drop down query has all the attack styles in it...so when I choose the maneuver it just shows up like this.... I just cant access the "Dam Adj." box so I dont have to go in and change all my damage modifiers...
/em Kung Fu strike does : ?{d20+1 roll|19-20 head kick, Head Kick for [[@{strengthdmg}+(1+4)]]|17-18 head punch, Head Puch for [[@{strengthdmg}+(1+3)]]|15-16 vitals kick, Vitals Kick for [[@{strengthdmg}+(1+3)]]|13-14 vitals punch, Vitals Punch for [[@{strengthdmg}+(1+3)]]|11-12 high kick, High Strike for [[@{strengthdmg}+(1+2)]]|9-10 side strike, Side Strike for [[@{strengthdmg}+(1+2)]]|6-8 body punch, Body Strike for [[@{strengthdmg}+(1+1)]]|3-5 low kick, Low Strike for [[@{strengthdmg}+(1+1)]]} pts dam
[[@{strengthdmg}+(1+4)]] The (1 is what I want to go in and check the "Dam Adj" box for...the damage will always stay the same...but I could put a modifier box just in case...
Ricky R. said: Ok, here is how the Kung-Fu Fists macro looks after i take out the '=' sign, replacing it with a ' : '. But, see, it all aligns down the right side, when I would like it to align down the left side of the template. That is because of how the default template works and there's not a whole lot you can do about it unless you use a different template. Which needs to be built into the character sheet you are using. I actually just added some new templates to the basic AD&D-2E sheet which you could use. If you're using the revised 2nd ed sheet (like what BilBo 2 posted a pic of), the new templates will not be available though.
BilBo 2 said: (@{repeating_weapons-damage_$X1_attacksm) my problem lies in here....If I have a +1 due to specialized...i get an error I cant seem to get it to know when to check the damage adj box for this...clicking on the specialization box...gives a +2...not what I want.. That is a sheet issue, and you'll need to contact the author of the character sheet being used in your campaign to get that resolved.
how do I figure out who the author is..??? And thanks for your advise on that...much appreciated...
There should be a thread in the character sheets forum for it. Try searching that forum, and if you don't see an active thread post a help request thread of your own
(@{repeating_weapons-damage_$0_damadj}) 2nd weapon slot is $0....then so forth... Thanks again for the assist....:)
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Edited 1487848716
AMMO RECOVERY I've been looking for arrow recovery rules for months. &nbsp; Lo' and behold, it's in the Complete Book of Elves I will rewrite my macro for this and post it here.
nice
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Edited 1487817060
Gargamond, I think I had those arrow breakage rolls when you were in the Twelve Kingdoms game playing Madara Pon the Monk ! Along with all the Trick Bow Shots in the house rules section ! I was simply using a 1-2 on a D6 for breakage. Then recently saw your Arrow Recovery macro and plugged it into the character sheets with bows.
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Edited 1487846907
Ricky R. said: Gargamond, I think I had those arrow breakage rolls when you were in the Twelve Kingdoms game playing Madara Pon the Monk ! Along with all the Trick Bow Shots in the house rules section ! I was simply using a 1-2 on a D6 for breakage. Then recently saw your Arrow Recovery macro and plugged it into the character sheets with bows. That's the macro I'm going to rewrite. But you don't have to put macros on character sheets. Check out this video. &nbsp;<a href="https://youtu.be/jUEk1Ln3PHM" rel="nofollow">https://youtu.be/jUEk1Ln3PHM</a>
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Edited 1487892233
G'day, not to hijack a thread atall but i noticed you were going to make spell macros and i'm in the process of creating spell list macro's by level for wizard and priest. if they'll help you atall heres a link to levels 1 through 5 of wizard spells.&nbsp; <a href="http://pastebin.com/rp8sv8gL" rel="nofollow">http://pastebin.com/rp8sv8gL</a> Level 1 <a href="http://pastebin.com/G0vbJ7dm" rel="nofollow">http://pastebin.com/G0vbJ7dm</a> Level 2 <a href="http://pastebin.com/rXQXvbNR" rel="nofollow">http://pastebin.com/rXQXvbNR</a> Level 3 <a href="http://pastebin.com/AsT6ZiN4" rel="nofollow">http://pastebin.com/AsT6ZiN4</a> Level 4 <a href="http://pastebin.com/vMskK9J0" rel="nofollow">http://pastebin.com/vMskK9J0</a> Level 5 To make use of these add the attribute 'Magelevel' to a character sheet and your good to go.
Are those supposed to be a single macro for all spells of each spell level?
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Edited 1487981617
Robert w. said: G'day, not to hijack a thread atall but i noticed you were going to make spell macros and i'm in the process of creating spell list macro's by level for wizard and priest. if they'll help you atall heres a link to levels 1 through 5 of wizard spells.&nbsp; <a href="http://pastebin.com/rp8sv8gL" rel="nofollow">http://pastebin.com/rp8sv8gL</a> Level 1 <a href="http://pastebin.com/G0vbJ7dm" rel="nofollow">http://pastebin.com/G0vbJ7dm</a> Level 2 <a href="http://pastebin.com/rXQXvbNR" rel="nofollow">http://pastebin.com/rXQXvbNR</a> Level 3 <a href="http://pastebin.com/AsT6ZiN4" rel="nofollow">http://pastebin.com/AsT6ZiN4</a> Level 4 <a href="http://pastebin.com/vMskK9J0" rel="nofollow">http://pastebin.com/vMskK9J0</a> Level 5 To make use of these add the attribute 'Magelevel' to a character sheet and your good to go. Would you be interested in a 2E spell wiki on roll20? &nbsp;A place where we can post our spells in some kind of organized fashion? &nbsp;Maybe do some technical writing to decrease the wall of text in each spell and share them with each other? &nbsp;That way, we don't have to use this space to post spells and can use it simply for 2E Roll20 integration.
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Edited 1487982910
i had attempted it but it was outside of my technical scope, is there a way to have multiple queries nested within each other layered down?&nbsp; the end goal was to have a final macro where you choose either priest or wizard,then the spell level, then the spell.&nbsp; the intention with the compiled method was more to have the utility spells which are less often used more readily available to encourage the use of them, more specific spells such as fire ball and magic missile could be kept separate due to higher use and you could do more with the mathing in them like you did in your magic missile spell. my internet sarcasm radar's a little warped so i'm unsure how to read your response,i'd definately be interested in a more clean method of having such functionality. Either way though my method involved having no line breaks which helped to speed up the creation process for each option(spell) and i had to strip commas out as they intefered with how queries worked.
Robert w. said: i had attempted it but it was outside of my technical scope, is there a way to have multiple queries nested within each other layered down?&nbsp; the end goal was to have a final macro where you choose either priest or wizard,then the spell level, then the spell.&nbsp; the intention with the compiled method was more to have the utility spells which are less often used more readily available to encourage the use of them, more specific spells such as fire ball and magic missile could be kept separate due to higher use and you could do more with the mathing in them like you did in your magic missile spell. my internet sarcasm radar's a little warped so i'm unsure how to read your response,i'd definately be interested in a more clean method of having such functionality. Either way though my method involved having no line breaks which helped to speed up the creation process for each option(spell) and i had to strip commas out as they intefered with how queries worked. Elena and I are considering dedicating a portion of the Roll20 wiki to spells, I.E. a place where we can post individual spells in an organized manner that everyone can see. &nbsp;A place where we can overwrite each other's work in order to improve spell macros on the individual spell level.
No, there was no sarcasm intended and it's a great resource. I just wasn't quite sure if that was the intent. I've gone ahead and created a wiki page for spell macros intended to be used for AD&D2e so we can build a single repository where all players can add spell macros to make life easier for all of us. Aqua Alex Den Barbar has started working on a wiki page for 2e in general and has a nice collection of general usage macros there already. I think Gargamond's idea of a separate wiki page for spell macros is a wonderful idea and if they were all located on the Alex's 2e general info page would quickly overwhelm that page. So without further ado here's the links to the various 2e wiki pages! The spell macro wiki page:&nbsp; <a href="https://wiki.roll20.net/AD%26D_2Espell_Macros" rel="nofollow">https://wiki.roll20.net/AD%26D_2Espell_Macros</a> The AD&D Help Page: <a href="https://wiki.roll20.net/Advanced_Dungeons_and_Dra" rel="nofollow">https://wiki.roll20.net/Advanced_Dungeons_and_Dra</a>... The AD&D 2nd Edition Sheet documentation Page:&nbsp; <a href="https://wiki.roll20.net/ADnD_2nd_Edition_Character" rel="nofollow">https://wiki.roll20.net/ADnD_2nd_Edition_Character</a>... There ya go!
I think it might be a great idea to go through the history of this thread, as well as it's predecessors and add the many macros that have already been submitted here to the wiki page. And going forward if folks want to submit spells and other macros here they could be transferred to the appropriate wiki. This would also allow us as a community to maintain a more comprehensive library of macros and share them more easily. Heck I could even add links to those wiki pages to the Information header of the character sheet itself.
Elena S. said: No, there was no sarcasm intended and it's a great resource. I just wasn't quite sure if that was the intent. I've gone ahead and created a wiki page for spell macros intended to be used for AD&D2e so we can build a single repository where all players can add spell macros to make life easier for all of us. Aqua Alex Den Barbar has started working on a wiki page for 2e in general and has a nice collection of general usage macros there already. I think Gargamond's idea of a separate wiki page for spell macros is a wonderful idea and if they were all located on the Alex's 2e general info page would quickly overwhelm that page. So without further ado here's the links to the various 2e wiki pages! The spell macro wiki page:&nbsp; <a href="https://wiki.roll20.net/AD%26D_2Espell_Macros" rel="nofollow">https://wiki.roll20.net/AD%26D_2Espell_Macros</a> The AD&D Help Page: <a href="https://wiki.roll20.net/Advanced_Dungeons_and_Dra" rel="nofollow">https://wiki.roll20.net/Advanced_Dungeons_and_Dra</a>... The AD&D 2nd Edition Sheet documentation Page:&nbsp; <a href="https://wiki.roll20.net/ADnD_2nd_Edition_Character" rel="nofollow">https://wiki.roll20.net/ADnD_2nd_Edition_Character</a>... There ya go! This is outstanding. &nbsp;I will edit the OP of this thread to indicate that this is no longer an appropriate place to post spell macros. Our Roll20 2E community seems to be getting stronger every day. &nbsp;If we continue this trend, perhaps one day we will create enough 2E content to have drag-and-drop capability like the 5E community has with their SRD5 character sheet system.
1487987260
Gold
Forum Champion
Elena S. said: So without further ado here's the links to the various 2e wiki pages! The spell macro wiki page:&nbsp; <a href="https://wiki.roll20.net/AD%26D_2Espell_Macros" rel="nofollow">https://wiki.roll20.net/AD%26D_2Espell_Macros</a> The pastebin of spell macros from Robert was a cool start, and the Spell Macro Wiki Page for 2E is also an awesome way of sharing this. But the "Macros To Share" Forum Thread started by Gargamond is also awesome, and has been my go-to source for macros. What I would ask is --- those who update the WIKI version --- please post an announcement here in the Forum thread when you make significant additions or upgrades in the Wiki. The reason for this request: It is possible to Follow this forum thread, and receive Notifications of new macros posted. &nbsp;The wiki lacks the Follow Thread feature, and does not send Notifications. Post here in the thread if you update the Wiki a lot, so that followers can receive Notification of updates! Thank you all very much.
Gold said: But the "Macros To Share" Forum Thread started by Gargamond is also awesome, and has been my go-to source for macros. What I would ask is --- those who update the WIKI version --- please post an announcement here in the Forum thread when you make significant additions or upgrades in the Wiki. The reason for this request: It is possible to Follow this forum thread, and receive Notifications of new macros posted. &nbsp;The wiki lacks the Follow Thread feature, and does not send Notifications. Post here in the thread if you update the Wiki a lot, so that followers can receive Notification of updates! Thank you all very much. Very good point Gold! Especially since most people seem to look in the forums before they look at the wiki. We definitely don't want to discourage people from sharing the macros they've devised here or anywhere else. I will add a note to the wiki encouraging those who add macros there to post here and let folks know that they have updated the wiki.
I jazzed up Elena's Color Spray Spell a bit with an fx: &{template:2Espell}{{title=@{selected|token_name} casts Color Spray}}{{splevel=Level 1 Wizard}}{{school=Alteration}}{{range=[[0]]}}{{components=V, S, M}}{{duration=Instantaneous}}{{time=[[1]] segment}}{{aoe=[[5]]x[[20]]x[[20]] ft wedge}}{{save=Special}}{{effects=Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from his hand. Up to [[1d6]] creatures within the area are affected in order of increasing distance from the wizard. All creatures above the level of the spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw vs. spell. Blind or unseeing creatures are not affected by the spell. Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less than or equal to the spellcaster's level, are struck unconscious for [[2d4]] rounds; those with Hit Dice or levels up to 2 greater than the wizard's level are blinded for [[1d4]] round(s); those with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned for [[1]] round.}} /fx breath-magic @{target|Caster|token_id} @{target|Victim|token_id} Also the Punch and kick Macros: !sfx song:Punch action:play unique:true volume:25 &{template:2Edefault}{{name=@{selected|token_name}, attacks @{target|token_name} with his KUNG-FU FISTS !}}{{ Right Fist hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) Left Fist hits AC [[ @{THAC0} - ( 1d20 - 2 ) ]] for [[ 1d3 ]] dmg (KO%:[[1d100]]) @{target|token_name}'s A/C : [[@{target|bar2}]] Type of Kung-Fu Fists Attack: [[ 1d9 ]] Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less)}} !sfx song:Kick action:play unique:true volume:25 &{template:2Edefault}{{name=@{selected|token_name}, attacks @{target|token_name} with his Round House Kick !}}{{ Karate Kick hits AC [[ @{THAC0} - ( 1d20 ) ]] for [[ 1d6 ]] dmg (KO%:[[1d100]]) Type of Karate Kick Attack: [[ 1d11 ]] @{target|token_name}'s A/C: [[@{target|bar2}]]. Results: If 5 above the number needed, 'To Hit', opponent is stunned for [[ 1d6 ]] rounds & or: 1: High Kick (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kicks (KO : 8% or less) 11: Head Kick (KO : 10 % or less) }}
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Elena S.
Sheet Author
Okay folks! I've added over 25 spells to the 2Espell wiki page, feel free to head on over and check it out. I also set up a quick template with instructions on how to use it so that y'all can easily add your own macros to the wiki if the urge to do so should hit you. This should make it easy for everyone contributing to have their macros displayed consistently. <a href="https://wiki.roll20.net/AD%26D_2Espell_Macros" rel="nofollow">https://wiki.roll20.net/AD%26D_2Espell_Macros</a>
Gargamond said: Ricky R. said: Gargamond, I think I had those arrow breakage rolls when you were in the Twelve Kingdoms game playing Madara Pon the Monk ! Along with all the Trick Bow Shots in the house rules section ! I was simply using a 1-2 on a D6 for breakage. Then recently saw your Arrow Recovery macro and plugged it into the character sheets with bows. That's the macro I'm going to rewrite. But you don't have to put macros on character sheets. Check out this video. &nbsp; <a href="https://youtu.be/jUEk1Ln3PHM" rel="nofollow">https://youtu.be/jUEk1Ln3PHM</a> Ok, Thanks Garamond, watched the video, and already changed it up to this for the saving throws since, since i only had them already in the DM Macros section, and will do this for the spells as well eventually. Also, Thanks to al e., for the templated Karate Kick and Kung-Fu Punch Macros !
No probs gold, i should add that they were never intended as an elegant solution more of a catch all as that's the most complex they can be and the text is all in one block. &nbsp;i simply made them as a resource to calculate all the variable factors quick and dirty but for things like color spray which Al added effects to a stand alone macro would be preferable, where as i don't think many GM's or even players would want 100+ macros on their screen at any given time just to have say "extension II" as a quick reference.
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Elena S.
Sheet Author
@Robert w. that's part of the beauty of building a spell library into the master collection. Players don't have to add every spell as a token action. They can just type #&lt;SpellName&gt; into the chat box and call the macro from the library.
if you need a starting point for anything inparticular heres my work up. <a href="https://docs.google.com/spreadsheets/d/1TsaLChbq8T" rel="nofollow">https://docs.google.com/spreadsheets/d/1TsaLChbq8T</a>...
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AquaAlex
Sheet Author
Translator
API Scripter
Elena S. said: Okay folks! I've added over 25 spells to the 2Espell wiki page, feel free to head on over and check it out. I also set up a quick template with instructions on how to use it so that y'all can easily add your own macros to the wiki if the urge to do so should hit you. This should make it easy for everyone contributing to have their macros displayed consistently. <a href="https://wiki.roll20.net/AD%26D_2Espell_Macros" rel="nofollow">https://wiki.roll20.net/AD%26D_2Espell_Macros</a> Ok I see you already put link from main AD&D page cool :) Maybe the spell sheet need a way of better show alternate versions of spells and what is different? For spells would be cool to do a macro we can make a token action that then shows the levels of spells available to a character and when he clicks on the level macro he sees all spell macros and then click on the spell name to run macro