keithcurtis said: Thanks, Steve. It would help public perception a lot if there were any posts from people who do not have problems using the integrated voice/chat. Since this is a bug forum, we naturally only hear about the problems. I don't think I've seen a single positive experience post anywhere on the boards. Is there any data or anecdotal evidence from users who are having a smooth experience? It would go a long way toward improving the tarnished image the WebRTC implementation has developed. That's a Catch-22. Why would people having no issues self report their lack of issues? Instead we have to consider people who it used to work for and now have problems, or people who had problems and decided to self report that the problems cleared up: <a href="https://app.roll20.net/forum/post/4516830/webrtc-v" rel="nofollow">https://app.roll20.net/forum/post/4516830/webrtc-v</a>... <a href="https://app.roll20.net/forum/post/4516830/webrtc-v" rel="nofollow">https://app.roll20.net/forum/post/4516830/webrtc-v</a>... <a href="https://app.roll20.net/forum/post/4365015/webrtc-v" rel="nofollow">https://app.roll20.net/forum/post/4365015/webrtc-v</a>... <a href="https://app.roll20.net/forum/post/4516830/webrtc-v" rel="nofollow">https://app.roll20.net/forum/post/4516830/webrtc-v</a>... There are streams regularly on Twitch where the performers use the integrated video chat. Mark B. said: Or how about the statement above, that the development team knew that their in house solution wasn't going to work for a portion of the user base. I have been following forums on this topic since last fall when it was announced there was going to be a change. Not once was there a warning that the new system would be unusable by any of the people that use roll20. Maybe just admit that the roll20 screwed this whole thing up. Not sure if it is gonna help, but its a start. That's simply not true. Here's a post we made four years ago when we first introduced WebRTC as an option along side the Flash based chat we were using at the time. We were very upfront about the challenges of WebRTC, but it was and still is better than other options. I could take the time to dig through the WebRTC posts, reddit threads, and even our roundtable chat we did with the community where I detailed the limitations of WebRTC and the challenges we're facing but instead I'll just link to our official documentation . TL;DR Due to the nature of WebRTC large games will have issues because of peer-to-peer connections requiring much more bandwidth, a lack of hardware acceleration, only certain browsers support it, the fragility of running code in a browser that has to compete with browser plug-ins, add-ons, Adblock, anti-virus, and more. However it's the service we can provide and for free. Karl V. said: @steve: You should really review whatever metric you are using to come to the conclusion that "WebRTC works for the majority of our users". It is simply not correct. The vast majority of your users have long since shut WebRTC of because it did not work. The development team should not base their decisions on faulty data. I'm very confident in our metrics. We can see the number of connections, day over day, since we run the servers. We know how many of our active users are using video and voice chat. Those percentages have been going up. More players are using integrated chat than ever. Tens of thousands every night. I know that's hard to believe, because you're still having trouble. So, every game you're in has trouble. It only takes one player having a bad experience with the video chat to disrupt an entire game. We understand and we do care. Roll20 has a small development team, but we're more than doubling in size this year. This will allow us to concentrate more resources into improving the integrated chat, but a flawless chat experience isn't going to come quickly. We're facing technical challenges that development teams with hundreds of employees are daunted by. We're working hard on video chat, we will continue to work hard, the service is improving measurably, and I realize it doesn't feel that way, at all, because nothing we've done up till now has helped resolve your issues.