Hey getting parser errors when runing !shaped-statblock-import on the following. AMNIZU Medium fiend (devil), lawful evil Armor Class 21 (natural armor) Hit Points 202 (27d8 + 81) Speed 30 ft., fly 40 ft. STR 11 (+0) DEX 13 (+1) CON 16 (+3) INT 20 (+S) WIS 12 (+1) CHA 18 (+4) Saving Throws Dex +7, Con +9, Wis +7, Cha +10 Skills Perception +7 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities fire, poison Condition Immunities charmed, poisoned Senses darkvision 120 ft. , passive Perception 17 Languages Common, Infernal, telepathy 1 ,000 ft. Challenge 18 (20,000 XP) Magic Resistance. The amnizu has advantage on saving throws against spells and other magical effects. Devil's Sight. Magical darkness doesn't impede the amnizu's darkvision. Innate Spellcasting. The amnizu's innate spellcasting ability is Intelligence (spell save 19, + 11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components: At will: charm person, command 3/day each: dominate person, fireball l/day each: dominate monster,feeblemind ACTIONS Multiattack. The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch. Taskmaster Whip. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 33 (6dl0) force damage. Disruptive Touch. Melee Spell Attack: +11 to hit, reach 5 ft. , one target. Hit: 44 (8dl0) necrotic damage. Poison Mind. The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4dl2) necrotic damage and be blinded until the start of the amnizu's next turn . Forgetfulness (Recharge 6). The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or become stunned for l minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours. REACTIONS Instinctive Charm. When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours. Please help. Shaped Scripts Error Error: Field challenge should have appeared 1 more times