I can not for the life of me figure out how to use !shaped-import-statblock. Here's an example statblock below I can't get to work at all. No errors though it does not generate with the right armor class, no hit points, no skills, Senses, or actions. Kaa the Majestic Gargantuan beast, unaligned Armor Class 15 (natural armor) Hit Points 149 (13d20 + 13) Speed 30 ft., swim 30 ft., climb 30 ft. STR 24 (+7) DEX 18 (+4) CON 12 (+1) INT 16 (+3) WIS 16 (+3) CHA 20 (+5) Saving Throws Str +10, Int +6, Wis +6 Skills Deception +8, Perception +6, Persuasion +8, Stealth +7 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed Senses blindsight 10 ft., passive Perception 16 Languages Common Challenge 8 (3,900 XP) Captivating Presence. Any creature that starts its turn within 30 feet of Kaa must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by Kaa for 1 minute. They can repeat the saving throw at the end of their turn or when they take damage. On a successful save, the creature becomes immune to Kaa's Captivating Presence for 24 hours. Legendary Resistance (3/Day). If Kaa fails a saving throw, they can choose to succeed instead. Magic Resistance. Kaa has advantage on saving throws against spells and other magical effects. Regeneration. Kaa regains 10 hit points at the start of their turn. If they take cold damage, this trait doesn’t function at the start of their next turn. Kaa dies only if they start their turn with 0 hit points and don't regenerate. Actions Multiattack. Kaa makes two attacks: one with their bite and one with their tail. They can't make both attacks against the same target. Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 16 (2d8 + 7) piercing damage. Tail. Melee Weapon Attack: +10 to hit, reach 20 ft. one target. Hit: 20 (3d8 + 7) bludgeoning damage. Constrict. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 18 (2d10 + 7) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained, and Kaa can't constrict another target. Swallow. Kaa makes one bite attack against a Large or smaller creature they are grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside of Kaa, and it takes 28 (8d6) acid damage at the start of each of Kaa's turns. If Kaa takes 30 damage or more on a single turn from a creature inside it, Kaa must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Kaa. If Kaa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. Charm. Kaa targets one humanoid they can see within 30 feet of them. If the target can see Kaa, the target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by them. The charmed target regards Kaa as a trusted friend to be heeded and protected. Although the target isn't under Kaa's control, it takes their requests or actions in the most favorable way it can, and doesn't resist Kaa's attacks. Each time Kaa or Kaa's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Kaa is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Reactions Protective Thrall. When Kaa is hit by an attack, one creature within 5 feet of Kaa that is charmed by them must use its reaction to be hit by the attack instead. Legendary Actions Kaa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kaa regains spent legendary actions at the start of their turn. Attack. Kaa makes one bite attack or one tail attack. Exert Will. One creature charmed by Kaa that they can see must use its reaction to move up to its speed as they direct or to make a weapon attack against a target that they designate. Charm (Costs 2 Actions). Kaa uses Charm.