Victor B. said: There's two approaches to delay. 1) To do it the way you are proposing in which "Amiri" goes to the top of the next round but that requires another button into the tracker to sort the initiative order at some point in order to reset to the normal initiative. I have combats with 20 tokens and manually adjusting the initiative order can be time consuming which would be the only recourse if you don't auto-sort or click the turn order sort button 2) By doing nothing in the round, you do NOTHING in the round and therefore lose your turn and go in your normal sequence next round. This is the more typical approach in the many systems I've played. I've rarely run across systems that say if you do nothing in this turn you go first in the next turn. I'm sorry, I may be misunderstanding how delay is supposed to work. I'm not suggesting the first point, though. Say there's 4 tokens in the turn order. Token 1 starts its turn and finishes as normal. Token 2 starts its turn, chooses to delay. The script as it currently works moves token 2 behind token 3, so token 3 starts its turn then finishes. Then token 2's turn starts then finishes as normal. Now it's token 4's turn. If token 4 chooses to delay, this should mean token 1 goes next, then token 4, then 2, then 3, then 1 again, with the remainder of that round going in proper order. Instead, delaying token 4's turn ends the round, and the following round goes in the original order, essentially skipping token 4. I understand there's probably no way to properly delay token 4 in this scenario without changing its initiative value. But it may be a good idea to at least inform users that the last token in turn order can't delay its turn without manually adjusting its initiative. (And I don't know the rules on delaying in other systems, but in Pathfinder at least, it means permanently changing place in turn order. If this is an unusual way for delay to work, there's no need to support it in the script.)