Hi, I suggest changing the READ ME in github as saying to install the one in the master folder and not the ones in the 0.3.0 folder. I installed the ones in the 0.3.0 and thought I updated but still got the "Error: No attribute or sheet field found for character_id -LihzL_-V9KakPo3SL7x named character_sheet". Now that I have the good one (for anyone looking, it is this one <a href="https://github.com/vicberg/Combattracker/blob/master/combattracker.js" rel="nofollow">https://github.com/vicberg/Combattracker/blob/master/combattracker.js</a> ), I do not have the error anymore and it works great with tokenmod, really well done Victor B.!! - EDIT: had to reset CombatTracker with the chat menu and re-import again, first time status setup wouldn't open, second time worked - Worked a little on my conditions, and wanted to share for anyone picking the better Victor B. version, here is my exported status setup : {"conditions":{"blinded":{"name":"Blinded","description":"<p>A blinded creature can’t see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.</p>","icon":"bleeding-eye","number":0,"favorite":false,"duration":"0","direction":"0","override":false},"charmed":{"name":"Charmed","description":"<p>A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>","icon":"broken-heart","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"deafened":{"name":"Deafened","description":"<p>A deafened creature can’t hear and automatically fails any ability check that requires hearing.</p>","icon":"edge-crack","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"frightened":{"name":"Frightened","description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.</p> <p>The creature can’t willingly move closer to the source of its fear.</p>","icon":"screaming","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"grappled":{"name":"Grappled","description":"<p>A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.</p> <p>The condition ends if the Grappler is <i>incapacitated</i>.</p> <p>The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.</p>","icon":"grab","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"incapacitated":{"name":"Incapacitated","description":"<p>An incapacitated creature can’t take actions or reactions.</p>","icon":"interdiction","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"invisibility":{"name":"Invisibility","description":"<p>An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.</p> <p>Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.</p>","icon":"ninja-mask","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"paralyzed":{"name":"Paralyzed","description":"<p>A paralyzed creature is <i>incapacitated</i> and can’t move or speak.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"pummeled","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"petrified":{"name":"Petrified","description":"<p>A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</p> <p>The creature is <i>incapacitated</i>, can’t move or speak, and is unaware of its surroundings.</p> <p>Attack rolls against the creature have advantage.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>The creature has Resistance to all damage.</p> <p>The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</p>","icon":"frozen-orb","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"poisoned":{"name":"Poisoned","description":"<p>A poisoned creature has disadvantage on Attack rolls and Ability Checks.</p>","icon":"chemical-bolt","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"prone":{"name":"Prone","description":"<p>A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.</p> <p>The creature has disadvantage on Attack rolls.</p> <p>An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.</p>","icon":"back-pain","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"restrained":{"name":"Restrained","description":"<p>A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.</p> <p>Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.</p> <p>The creature has disadvantage on Dexterity saving throws.</p>","icon":"fishing-net","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"stunned":{"name":"Stunned","description":"<p>A stunned creature is <i>incapacitated</i>, can’t move, and can speak only falteringly.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p>","icon":"fist","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"unconscious":{"name":"Unconscious","description":"<p>An unconscious creature is <i>incapacitated</i>, can’t move or speak, and is unaware of its surroundings.</p> <p>The creature drops whatever it’s holding and falls prone.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>","icon":"sleepy","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"raging":{"name":"Raging","icon":"strong","description":"You are raging! The effect of your rage depends on your features.","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"blessorbane":{"name":"BlessOrBane","icon":"radioactive","description":"You are under a magic spell, substract or add the number of dice on the spell to your attacks or saving throws","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"concentrating":{"name":"Concentrating","icon":"stopwatch","description":"Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your Concentration. The DC equals 10 or half the damage you take, whichever number is higher. You lose Concentration on a spell if you are incapacitated or if you die.","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"marked":{"name":"Marked","icon":"archery-target","description":"You are marked!","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"readying":{"name":"Readying","icon":"sentry-gun","description":"You decide of an action happening as a reaction to a specific trigger, it can be one of the three actions: main action, movement or bonus action. When the trigger occurs, you can choose to ignore it and wait for another trigger. Readying a spell requires Concentrating and a casting time of 1 action. If your concentration is broken, the spell dissipates without taking effect. Remember that you have only one reaction per round.","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"dodging":{"name":"Dodging","icon":"half-haze","description":"Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"boosted":{"name":"Boosted","icon":"all-for-one","description":"Your damages, AC or actions are boosted by an effect, spell or feature.","number":0,"duration":"0","direction":"0","override":false,"favorite":false},"debuffed":{"name":"Debuffed","icon":"broken-skull","description":"Your damages, AC or actions are debuffed by an effect, spell or feature.","duration":"0","direction":0,"override":false,"favorite":false}},"config":{"command":"condition","userAllowed":true,"userToggle":true,"sendOnlyToGM":false,"showDescOnStatusChange":true,"showIconInDescription":true,"showConditions":"All","clearConditions":false}} It has correct apostrophes, all conditions are (0,0,N,N). And here is the tokenmod macro (must be installed for the macro to work) with it : !token-mod ?{Status|Concentrating, --set statusmarkers#!stopwatch|Readying, --set statusmarkers#!sentry-gun|Dodging, --set statusmarkers#!half-haze|BlessOrBane, --set statusmarkers#!radioactive|Marked, --set statusmarkers#!archery-target|Raging, --set statusmarkers#!strong|Boosted, --set statusmarkers#!all-for-one|Debuffed, --set statusmarkers#!broken-skull|-,|Prone, --set statusmarkers#!back-pain|Grappled, --set statusmarkers#!grab|Paralyzed, --set statusmarkers#!pummeled|Restrained, --set statusmarkers#!fishing-net|Stunned, --set statusmarkers#!fist|Invisibility, --set statusmarkers#!ninja-mask|Poisonned, --set statusmarkers#!chemical-bolt|Incapacited, --set statusmarkers#!interdiction|Blinded, --set statusmarkers#!bleeding-eye|Charmed, --set statusmarkers#!broken-heart|Deafened, --set statusmarkers#!edge-crack|Frightened, --set statusmarkers#!screaming|Petrified, --set statusmarkers#!frozen-orb|Unconscious, --set statusmarkers#!sleepy|-,|Clear All, --set statusmarkers#-stopwatch#-sentry-gun#-half-haze#-radioactive#-archery-target#-strong#-all-for-one#-broken-skull#-back-pain#-grab#-pummeled#-fishing-net#-fist#-ninja-mask#-chemical-bolt#-interdiction#-bleeding-eye#-broken-heart#-edge-crack#-screaming#-frozen-orb#-sleepy|Clear Status, --set statusmarkers#-stopwatch#-sentry-gun#-half-haze#-radioactive#-archery-target#-strong#-all-for-one#-broken-skull|Clear Conditions, --set statusmarkers#-back-pain#-grab#-pummeled#-fishing-net#-fist#-ninja-mask#-chemical-bolt#-interdiction#-bleeding-eye#-broken-heart#-edge-crack#-screaming#-frozen-orb#-sleepy}