VoltDriver said: Also, even though it is no longer supported, does anyone have a link to the lastest version of CombatTracker, modified by Victor? Thanks. I don't, but I'd really recommend his CombatMaster script instead. I was using CombatTracker up until a few days ago, when it started giving errors every time I tried to move a token. I checked out Victor's CombatMaster script ( <a href="https://app.roll20.net/forum/post/8126152/combatmaster-alpha/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/8126152/combatmaster-alpha/?pagenum=1</a> , see 1st post for GitHub link), and I'm honestly blown away by how much better it is. Conditions are hella easy to add, everything looks more polished, there's a bunch more options (half of which I'll never use but I totally can see how others would want them). I'm really sad I didn't try Master before Tracker. [EDIT] VoltDriver said: Also,
I have an annoying issue where the program regularly crashes when my
players are connected and we are fighting. If I am test fighting alone,
it does not happen. When my players join and I get playing, the program
constantly crashes in the method "handleGraphicMovement", line 497.
Basically, it says it cannot read property "id" of undefined, so it sees
obj as undefined either on line 502 or line 506, but not all the time,
it's something that happens over time. This crash keeps repeating even when I am not in combat. I tried restarting my sandbox several times, to no avail. I think I finally fixed it by just adding this: if(obj == null) return; I added this right after the if(!inFight()) return; This
checks if what it is trying to move is undefined or null, and returns,
as it obviously cannot move the marker to a null object. I'll report on whether this works or not and if it breaks anything else. Also, this was the issue I was facing with Tracker. Using Master, I had no such issues.