One-liner Title : Built-in MAP (Multiple Attack Penalty) Brief Description : The Playtest Sheets here on Roll20 already had this option, which basically allows you to just click one of 3 buttons for each attack and it automatically calculates the corresponding MAP for that attack. Note that even if this is -5 and -10 by default; there are weapons traits (Agile), Feats and Class Features that can change these numbers. The sheet should allow to manually change/introduce your MAP, for each Attack. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Inventory Quantity Field Brief Description : Currently the inventory is lacking one of the most basic features: quantity of items. If I carry 8 daggers, there is no field to place that 8 in... Also I would need to manually calculate their Bulk (weight)... Please, just add a Quantity Field and make sure it multiples the listed Bulk accordingly. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Visible UTEML Brief Description : The whole system works on the UTEML Proficiency System of Untrained, Trained, Expert, Master and Legendary. Several Skill Feats and other Features require you to be X (like Expert for example) in order to be able to use them. Is quite annoying that you can't check at first glance if you are Expert in Athletics. Currently you need to open the edit menu, or know what number your Expert would correspond to when looking at the Proficiency Field; which is a little of an annoyance and not immediately obvious when scanning all your Skills. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Ability to turn Criticals ON/OFF Brief Description : The Sheet right now re-rolls all dice for Critical Damage, so you could do a 4 Hit (rolling max on 1d4) and 2 Critical (rolling min on 2d4). Pathfinder 2nd Edition critical rules just tell you to double the number, and that's what I want to do, and is quite annoying having the current criticals (which I won't be using) visible on all my rolls. Give me an option to disable rolling and showing them. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Custom Critical Field on Attacks. Brief Description : Several weapon traits, class feats and abilities; like
the Deadly weapon trait, add extra damage only on criticals, on top
of doubling the damage. I currently don't see any option to manually add extra numbers and dice that only get added on critical strikes. Also, the Fatal weapon trait increases the dice size on crits (from 2d6 to 2d8 for example), would also be nice to have some option for that too. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Slot for Number of Prepared Spells for each individual spell. Brief Description : Unlike 5e, Prepared Casters in Pathfinder prepare the exact number of each spell they want to cast that day. So a Prepared caster could decide to prepare exactly 1 Fireballs and 1 Haste with their two 3th Level Spell Slots. The current sheet has no support for this (adding a number next to each spell to indicate how many times you prepared it). Only having a global "2 out of 2" on your Prepared Spells for the 3th Spell Level doesn't cover the fact that you prepared exactly 1 Fireball and 1 Haste. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Armor Class, Armor Field instead of Repeated Proficiency Brief Description : When you open the Armor Class section to edit, you have all of the armor options (Unarmored, Light Armor, Medium Armor, Heavy Armor)... but then, on top, you have a field called Rank where you have to fill again with the same value (Untrained, Trained, Expert, Master, Legendary) for the armor you are wearing... It would be more elegant if instead of being called "Rank" it was called "Armor", and if instead of the UTEML system, you filled with "Unarmored, Light, Medium or Heavy" and it automatically used the values you listed bellow. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Unarmed Weapon Proficiency Brief Description : The Wepaon Proficiency field doesn't have an Unarmed Strikes field, and it desesperately needs one... All of my players were forced to add it manually. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Action Symbols (or at least Number of Actions Field) Brief Description : The whole system is based on the 3-Action Economy system, were all players (and enemies) have 3 Actions by default to spend on the actions or activities they want to perform on their turns. Many of these activities cost 2 or 3 Actions, most notably Spells. My players are forced to manually add ASCII symbols in front of the Feats or Spell Names to mark somehow how many actions they cost to perform... We really need at the very least a field to list the number of actions necessary for each Spells, Feat and even Attacks. Ideally this would show up using the Economy Symbols instead of a plain number. Please notice that we also need the field to work for Free Actions (F, 0, Empty Square Symbol) and Reactions (R, Arrow Symbol). ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Support for "L" Bulk. Brief Description : Allow us to type "L" (as is the language the system uses) for objects of Light Bulk instead of "0.1". I wouldn't know if the Sheet currently supports this because of the lack of a "Quantity" field to mark down that I'm carrying 10 of the L-bulk object. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Weapon Specialization Damage Brief Description : When you reach certain levels, your Weapon Proficiency starts giving you Flat Damage to your attacks. This is gained at different levels for different classes, and some increase this number even higher further (like Barbarians). It would be nice to have a Field to add this damage when we unlock it withing the Weapon Proficiencies part of the Sheet, so it gets automatically added to all our attacks based on the proficiency they use. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Automatically Calculated Spell DC. Brief Description : Your Spell DC in Pathfinder is the same for all of your Spells (barring multiclassing). Is quite annoying that after manually filling your Spell CD and Magical Traditions with your UTEML in the Spells Sheet, when you add a spell of that tradition, you have to manually fill the same fields (like marking again that you are Trained and use WIS) on each-individual-spell... If I have all the Druid spells listed, and I increase my Proficiency to Expert, I would have to manually edit all the spells to Expert... At this point, not filling the DC field of the spell (and telling the GM what my DC is) would be more practical... but if I don't flag that DC, the spell doesn't show needing a save at all. The current Field could still be there, and Flagged/Used when you need exceptions (because you have a different DC because of Multiclassing or something else), but the Spells should know to use your DC by default. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Simplified Monster Sheets Brief Description : I have been needing these for 2 weeks now... I refuse to prepare monsters with the current Character Sheets... I need an option to generate (or switch) sheets in "Monster Mode" with just the very few fields they use. ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- One-liner Title : Automatically Re-Calculate your Level/Proficiencies. Brief Description : Everything in Pathfinder 2nd Edition is based on the UTEML Proficiency system, which also happens to include your level in the equation (except for Untrained). So when you go up a level, everything you are at least trained in goes up by 1... Currently the Sheet does a good job at acknowledging this, but it won't update the numbers unless you also happen to be editing at least 1 field (same for the HP). It should do the calculations automatically when you type in a new level, even if you are not editing any field.