Advertisement Create a free account

Pathfinder Second Edition by Roll20 (Q4Y2019)

1570554788

Edited 1571158410
Cassie
Roll20 Team
Greetings Pathfinder enthusiast! Time for a new forum posts. All things related to Pathfinder Second Edition can be posted here. The Q3Y2019 post can be found here .  Thanks for all your feedback & help, :) Cassie User Collaboration Team Lead Character Sheet Version 3.01 Maintenance Refactor SCSS to use Nesting Version 3.0 Feature Requests NPC Drag & Drop. Spellcaster npcs have limited support for now. Additional support is coming for those who also have CRB. In Development Additional screen readers support Better tabbing navigation Drag & Drop non-player characters Drag & Drop non-player character spellcasters Incremental deployments for Drag & Drop options (Weapons, Spells, Ancestries...) Charactermancer Prepared spell indicator Black, White, Gray color scheme Alternative crit damage design Report Issue Sheet Issues Template Class(es) /  Subclass : Description of issue :  Try being as detailed as possible when writing a description. Documenting the exact steps you've taken will let us follow the same path in trying to replicate & test the issue. Screenshots: A picture is worth a 1,000 words and a Gif 10,000. Feature Request We kept the initial sheet as trim and slim on features as we could. Our developers had a lot of good ideas but before we spent the time working towards these ideas we wanted to hear from you the users on what you wanted/needed. Let us know what class speciality or other game rules the sheet could support better. If you think another post has a good idea reference that idea and give it a +1. We cannot guarantee every idea will be implemented but we will evaluate each of them. Feature Request Template One-liner  Title : Brief  Description : Try to keep this to a few paragraphs by describing a use case. We'll get more details later. References : Book (Core Rule Book, Bestiary...), page #s
1570578529
Bringing these in from the last thread because they still need to be addressed. Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  When Sheet popped out into its own window, dragging items to reorder them does not function. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  Focus Spells are missing the Spell Tradition dropdown. Sheet Issue #3 Class(es) /  Subclass : All Description of issue :  No checkbox to remove display of Innate spells. Sheet Issue #4 Class(es) /  Subclass : All Description of issue :  Shield HP not editable without opening cog menu. Sheet Issue #5 Class(es) /  Subclass : All Description of issue :  Saving Throw and Skill bubbles do not show reference name on mouseover. Sheet Issue #6 Class(es) /  Subclass : All Description of issue :  Sense and Language roll buttons become inactive if you mouse over their text. Sheet Issue #7 Class(es) /  Subclass : All Description of issue :  "Notes" and "description" text should be removed.  They don't conform to your other UI decisions, "notes" are inconsistent, as putting a "note" on a skill won't cause the "note" text to display, but it will on feats.  It's also just ugly clutter. Examples: Sheet Issue #8 Class(es) /  Subclass : All Description of issue :  Action/reaction typing is improperly displayed.  i.e. "0 reaction" Examples:   Sheet Issue #9 Class(es) /  Subclass : All Description of issue :  Maximum Bulk value improperly wrapping. Examples: Sheet Issue #10 Class(es) /  Subclass : Cleric Description of issue :  No Support for Divine Font resource. The following reported issues also need follow-up and to be added to the roadmap: Degree of Success options for non-Save spells (i.e. Tanglefoot, Hydraulic Push). Deadly/Fatal damage dice. Separate Bonuses for Initiative & Perception
1570603517

Edited 1570612059
Phenomen
Pro
Translator
@Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. Feature Request #1 One-liner  Title : Editable field on every prepared spell that shows number of uses left Brief  Description : As Prepared caster if you want to view or edit uses for prepared spells you have to press cog and look for that field in the middle of the spell properties. You can't identify what spells you prepared and how many uses left at glance without expanding every single spell. It's extremely slow and destroys any in-game dynamics. If you add a editable field next to spell title it would fix the problem. You can replace spell school column since it's not that useful and you can check it by expanding spell if you need. TLDR:  If you set yourself as Prepared caster, daily uses  editable fields appear next to the spell title replacing spell school column. Feature Request #2 One-liner  Title :  Ability to drag spells from one level to another Brief  Description :  Right now you can only drag and reorder spells inside the same level category. But if you want to heighten spell and place it on higher (or lower) spell slot you have to remove spell from one level category and fill it from the scratch in another. That's very time consuming.
1570631689
+6 to this. Me and all my players NEED this Phenomen said: @Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. Feature Request #1 One-liner  Title : Editable field on every prepared spell that shows number of uses left Brief  Description : As Prepared caster if you want to view or edit uses for prepared spells you have to press cog and look for that field in the middle of the spell properties. You can't identify what spells you prepared and how many uses left at glance without expanding every single spell. It's extremely slow and destroys any in-game dynamics. If you add a editable field next to spell title it would fix the problem. You can replace spell school column since it's not that useful and you can check it by expanding spell if you need. TLDR:  If you set yourself as Prepared caster, daily uses  editable fields appear next to the spell title replacing spell school column. Feature Request #2 One-liner  Title :  Ability to drag spells from one level to another Brief  Description :  Right now you can only drag and reorder spells inside the same level category. But if you want to heighten spell and place it on higher (or lower) spell slot you have to remove spell from one level category and fill it from the scratch in another. That's very time consuming.
1570635260
Phenomen said: @Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. I guess, then, it's more that the "Uses per day" option is not useful, then, although Divine Font is the most obvious offender.  You can set a spell as "x/day" and give it a current and total value, but at the end of the day, when that value is not displayed when you cast, when the value does not decrement, and the only way to see that it even exists or is set is to open the cog page for the spell, it's fundamentally useless.
Popping this over too since it didn't seem to have carried over Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  Crits are rolled improperly. In Pathfinder Second Edition, critical damage is doubled, not rerolled. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  MAP isn't supported. When you try to put any of the roll20 math in the attack fields it gets overriden or it doesn't work. Meaning we can't use nested queries to create MAP penalties for attacks. This is a problem as characters with upwards of 5 weapons need to make 15 attacks now. Which is a painstaking process.
1570911948
Feature Request One-liner  Title : Change the way critical damage works on the sheet! Brief  Description : Please, please, please remove the ugly, unnecessary 'crit damage' box on weapon rolls. The entire point of PF2e crits is that they are easy and don't require any extra rolling of dice (outside of deadly/fatal). The current setup makes the weapon roll box larger than it needs to be, and often produces the farcical result of the 'crit rolled' being lower the normal damage roll. This is especially bad as you can't set the weapon to roll different (fatal), or extra (deadly) dice on a critical hit anyway (I am aware of the 'additional damage' feature, but this can't be used to specifically and only effect the 'critical damage' roll). The current sheet attempts to replicate the popular 5e sheets, but the logic is not there. In 5e you roll additional weapon dice on a critical hit, and you always know when a crit will occur (usually only on a 20). The current setup is messy and unnecessary imo.
1571158346
Cassie
Roll20 Team
We're working on getting Spells data structure in place so we can populate NPC spells details on drag & drop for anyone who has purchased the core rule book. We've started doing some refactoring and fixing of the spells section to resolve usability issues as well as allow us to do feature request on this section in the future. Still working on the black, white, and gray color scheme mockup. We need to get it approved before we start programming. Version 3.01 Maintenance Refactor SCSS to use Nesting
1571181409
Cassie said: We're working on getting Spells data structure in place so we can populate NPC spells details on drag & drop for anyone who has purchased the core rule book. We've started doing some refactoring and fixing of the spells section to resolve usability issues as well as allow us to do feature request on this section in the future. Still working on the black, white, and gray color scheme mockup. We need to get it approved before we start programming. That's great about the spells section, but what news on the rest of the bugs/issues?  Even a known issue list would let us know you are aware of the ones raised so people don't have to re-report the same ones over and over.
1571182480
Cassie
Roll20 Team
If its been reported in one of these official threads then it will be added to my backlog for scheduling and tracking. Updates regarding bug fixes and feature requests will continue to be added here as they are completed. Issues that are reported and commented on by multiple people are helpful for determining priority. That's how the critical damage issues got a boost and is now on the list found in the first post on this topic.
1571454493

Edited 1571454537
Cassie said: If its been reported in one of these official threads then it will be added to my backlog for scheduling and tracking. Updates regarding bug fixes and feature requests will continue to be added here as they are completed. Issues that are reported and commented on by multiple people are helpful for determining priority. That's how the critical damage issues got a boost and is now on the list found in the first post on this topic. What about MAP (multiple attack penalty) support? This should be an easy fix by simply allowing roll20 math to work in the modifier boxes of attacks. Those who are savvy with roll20 can then easily created queries to support MAP
1571468008

Edited 1571468027
Class(es) /  Subclass : Any. Description of issue :  Layout of ranged strikes entries is mangled. Attack modifier and damage appear on the same row as the name of the weapon. Screenshots:
TheJokerPlays said: Popping this over too since it didn't seem to have carried over Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  Crits are rolled improperly. In Pathfinder Second Edition, critical damage is doubled, not rerolled. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  MAP isn't supported. When you try to put any of the roll20 math in the attack fields it gets overriden or it doesn't work. Meaning we can't use nested queries to create MAP penalties for attacks. This is a problem as characters with upwards of 5 weapons need to make 15 attacks now. Which is a painstaking process. +1 both issues Second issue would also be useful for scaling spell damage by level; OR, implement automated cantrip damage scaling like 5e.
1571618431
Pantsworth
Pro
Sheet Author
Can we add alchemy to the character sheet?
1571653635

Edited 1571656081
Is there drag & drop working from the CRB to the sheet? EDIT: So I was toying around with the sheet and there is no support for this, so when will it come?
Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  NPC casters are displaying spells twice. The second instance of each spell cannot be removed without deleting the main spell. But adding spells back in just creates another duplicate. The ones on the left is tagged as %{spellroll} while the duplicates on the right are %{npcspellroll}
1571763803
Cassie
Roll20 Team
Thanks for reporting that Bobby. I'll get people to look into asap.