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Pathfinder Second Edition by Roll20 (Q4Y2019)

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Cassie
Roll20 Team
Greetings Pathfinder enthusiast! Time for a new forum posts. All things related to Pathfinder Second Edition can be posted here. The Q3Y2019 post can be found here .  Thanks for all your feedback & help, :) Cassie User Collaboration Team Lead Character Sheet Version v3.042 Feature Requests Tab buttons were replaced with a radio + span option for better accessibility for screen readers Additional label & titles were adjust for accessibility Bug Fixes Inventory number for bulk showing up again. Lore name is using the actual name you have entered instead of "Lore Name" Saving throws are now back on top of skills  Magic traditions should default to Untrained instead of Legendary Spell DC & Spell Attack modifiers should be working again. Version 3.02 Feature Request Critical Strike damage roll can be toggled. See the post nested in this thread for details. Version 3.011 Bug Fixes Drag & Drop NPC bug NPC Spellcaster Sheet Showing PC Checkboxes Version 3.01 Maintenance Refactor SCSS to use nesting Version 3.0 Feature Requests NPC Drag & Drop. Spellcaster npcs have limited support for now. Additional support is coming for those who also have CRB. In Development Additional screen readers support Better tabbing navigation Drag & Drop non-player characters Drag & Drop non-player character spellcasters Incremental deployments for Drag & Drop options (Weapons, Spells, Ancestries...) Charactermancer Prepared spell indicator Black, White, Gray color scheme Alternative crit damage design Report Issue Sheet Issues Template Class(es) /  Subclass : Description of issue :  Try being as detailed as possible when writing a description. Documenting the exact steps you've taken will let us follow the same path in trying to replicate & test the issue. Screenshots: A picture is worth a 1,000 words and a Gif 10,000. Feature Request We kept the initial sheet as trim and slim on features as we could. Our developers had a lot of good ideas but before we spent the time working towards these ideas we wanted to hear from you the users on what you wanted/needed. Let us know what class speciality or other game rules the sheet could support better. If you think another post has a good idea reference that idea and give it a +1. We cannot guarantee every idea will be implemented but we will evaluate each of them. Feature Request Template One-liner  Title : Brief  Description : Try to keep this to a few paragraphs by describing a use case. We'll get more details later. References : Book (Core Rule Book, Bestiary...), page #s
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Bringing these in from the last thread because they still need to be addressed. Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  When Sheet popped out into its own window, dragging items to reorder them does not function. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  Focus Spells are missing the Spell Tradition dropdown. Sheet Issue #3 Class(es) /  Subclass : All Description of issue :  No checkbox to remove display of Innate spells. Sheet Issue #4 Class(es) /  Subclass : All Description of issue :  Shield HP not editable without opening cog menu. Sheet Issue #5 Class(es) /  Subclass : All Description of issue :  Saving Throw and Skill bubbles do not show reference name on mouseover. Sheet Issue #6 Class(es) /  Subclass : All Description of issue :  Sense and Language roll buttons become inactive if you mouse over their text. Sheet Issue #7 Class(es) /  Subclass : All Description of issue :  "Notes" and "description" text should be removed.  They don't conform to your other UI decisions, "notes" are inconsistent, as putting a "note" on a skill won't cause the "note" text to display, but it will on feats.  It's also just ugly clutter. Examples: Sheet Issue #8 Class(es) /  Subclass : All Description of issue :  Action/reaction typing is improperly displayed.  i.e. "0 reaction" Examples:   Sheet Issue #9 Class(es) /  Subclass : All Description of issue :  Maximum Bulk value improperly wrapping. Examples: Sheet Issue #10 Class(es) /  Subclass : Cleric Description of issue :  No Support for Divine Font resource. The following reported issues also need follow-up and to be added to the roadmap: Degree of Success options for non-Save spells (i.e. Tanglefoot, Hydraulic Push). Deadly/Fatal damage dice. Separate Bonuses for Initiative & Perception
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Phenomen
Pro
Translator
@Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. Feature Request #1 One-liner  Title : Editable field on every prepared spell that shows number of uses left Brief  Description : As Prepared caster if you want to view or edit uses for prepared spells you have to press cog and look for that field in the middle of the spell properties. You can't identify what spells you prepared and how many uses left at glance without expanding every single spell. It's extremely slow and destroys any in-game dynamics. If you add a editable field next to spell title it would fix the problem. You can replace spell school column since it's not that useful and you can check it by expanding spell if you need. TLDR:  If you set yourself as Prepared caster, daily uses  editable fields appear next to the spell title replacing spell school column. Feature Request #2 One-liner  Title :  Ability to drag spells from one level to another Brief  Description :  Right now you can only drag and reorder spells inside the same level category. But if you want to heighten spell and place it on higher (or lower) spell slot you have to remove spell from one level category and fill it from the scratch in another. That's very time consuming.
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+6 to this. Me and all my players NEED this Phenomen said: @Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. Feature Request #1 One-liner  Title : Editable field on every prepared spell that shows number of uses left Brief  Description : As Prepared caster if you want to view or edit uses for prepared spells you have to press cog and look for that field in the middle of the spell properties. You can't identify what spells you prepared and how many uses left at glance without expanding every single spell. It's extremely slow and destroys any in-game dynamics. If you add a editable field next to spell title it would fix the problem. You can replace spell school column since it's not that useful and you can check it by expanding spell if you need. TLDR:  If you set yourself as Prepared caster, daily uses  editable fields appear next to the spell title replacing spell school column. Feature Request #2 One-liner  Title :  Ability to drag spells from one level to another Brief  Description :  Right now you can only drag and reorder spells inside the same level category. But if you want to heighten spell and place it on higher (or lower) spell slot you have to remove spell from one level category and fill it from the scratch in another. That's very time consuming.
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Phenomen said: @Toshimo #10 - Divine Font spell is just a regular spell that you add under highest available spell slot during preparation. It's not separate category and does not require special resource. I guess, then, it's more that the "Uses per day" option is not useful, then, although Divine Font is the most obvious offender.  You can set a spell as "x/day" and give it a current and total value, but at the end of the day, when that value is not displayed when you cast, when the value does not decrement, and the only way to see that it even exists or is set is to open the cog page for the spell, it's fundamentally useless.
Popping this over too since it didn't seem to have carried over Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  Crits are rolled improperly. In Pathfinder Second Edition, critical damage is doubled, not rerolled. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  MAP isn't supported. When you try to put any of the roll20 math in the attack fields it gets overriden or it doesn't work. Meaning we can't use nested queries to create MAP penalties for attacks. This is a problem as characters with upwards of 5 weapons need to make 15 attacks now. Which is a painstaking process.
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Feature Request One-liner  Title : Change the way critical damage works on the sheet! Brief  Description : Please, please, please remove the ugly, unnecessary 'crit damage' box on weapon rolls. The entire point of PF2e crits is that they are easy and don't require any extra rolling of dice (outside of deadly/fatal). The current setup makes the weapon roll box larger than it needs to be, and often produces the farcical result of the 'crit rolled' being lower the normal damage roll. This is especially bad as you can't set the weapon to roll different (fatal), or extra (deadly) dice on a critical hit anyway (I am aware of the 'additional damage' feature, but this can't be used to specifically and only effect the 'critical damage' roll). The current sheet attempts to replicate the popular 5e sheets, but the logic is not there. In 5e you roll additional weapon dice on a critical hit, and you always know when a crit will occur (usually only on a 20). The current setup is messy and unnecessary imo.
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Cassie
Roll20 Team
We're working on getting Spells data structure in place so we can populate NPC spells details on drag & drop for anyone who has purchased the core rule book. We've started doing some refactoring and fixing of the spells section to resolve usability issues as well as allow us to do feature request on this section in the future. Still working on the black, white, and gray color scheme mockup. We need to get it approved before we start programming. Version 3.01 Maintenance Refactor SCSS to use Nesting
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Cassie said: We're working on getting Spells data structure in place so we can populate NPC spells details on drag & drop for anyone who has purchased the core rule book. We've started doing some refactoring and fixing of the spells section to resolve usability issues as well as allow us to do feature request on this section in the future. Still working on the black, white, and gray color scheme mockup. We need to get it approved before we start programming. That's great about the spells section, but what news on the rest of the bugs/issues?  Even a known issue list would let us know you are aware of the ones raised so people don't have to re-report the same ones over and over.
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Cassie
Roll20 Team
If its been reported in one of these official threads then it will be added to my backlog for scheduling and tracking. Updates regarding bug fixes and feature requests will continue to be added here as they are completed. Issues that are reported and commented on by multiple people are helpful for determining priority. That's how the critical damage issues got a boost and is now on the list found in the first post on this topic.
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Cassie said: If its been reported in one of these official threads then it will be added to my backlog for scheduling and tracking. Updates regarding bug fixes and feature requests will continue to be added here as they are completed. Issues that are reported and commented on by multiple people are helpful for determining priority. That's how the critical damage issues got a boost and is now on the list found in the first post on this topic. What about MAP (multiple attack penalty) support? This should be an easy fix by simply allowing roll20 math to work in the modifier boxes of attacks. Those who are savvy with roll20 can then easily created queries to support MAP
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Class(es) /  Subclass : Any. Description of issue :  Layout of ranged strikes entries is mangled. Attack modifier and damage appear on the same row as the name of the weapon. Screenshots:
TheJokerPlays said: Popping this over too since it didn't seem to have carried over Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  Crits are rolled improperly. In Pathfinder Second Edition, critical damage is doubled, not rerolled. Sheet Issue #2 Class(es) /  Subclass : All Description of issue :  MAP isn't supported. When you try to put any of the roll20 math in the attack fields it gets overriden or it doesn't work. Meaning we can't use nested queries to create MAP penalties for attacks. This is a problem as characters with upwards of 5 weapons need to make 15 attacks now. Which is a painstaking process. +1 both issues Second issue would also be useful for scaling spell damage by level; OR, implement automated cantrip damage scaling like 5e.
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Pantsworth
Pro
Sheet Author
Can we add alchemy to the character sheet?
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Is there drag & drop working from the CRB to the sheet? EDIT: So I was toying around with the sheet and there is no support for this, so when will it come?
Sheet Issue #1 Class(es) /  Subclass : All Description of issue :  NPC casters are displaying spells twice. The second instance of each spell cannot be removed without deleting the main spell. But adding spells back in just creates another duplicate. The ones on the left is tagged as %{spellroll} while the duplicates on the right are %{npcspellroll}
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Cassie
Roll20 Team
Thanks for reporting that Bobby. I'll get people to look into asap.
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Is there any plan for conditions, like PF1 sheet had? Would be great to select that you were, say, Sickened 2 and it would reflect on your stats. Additionally, support for custom buffs/debuffs.
FEATURE REQUEST Adjustable Bulk Score Field There is currently no way to adjust the encumbered threshold and maximum Bulk you can carry, even though there are feats, spells and abilities that can modify these values, permanently or temporarily (Hefty Hauler, Giant's Stature,  ant haul , enlarge , etc.) On a related note, to handle effects like floating disk or a  bag of holding , it would be useful to have a field that could calculate Bulk without contributing to your overall score.
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Andreas J.
Forum Champion
Sheet Author
Sébastien A. said: Adjustable Bulk Score Field There is currently no way to adjust the encumbered threshold and maximum Bulk you can carry, even though there are feats, spells and abilities that can modify these values, permanently or temporarily (Hefty Hauler, Giant's Stature,  ant haul , enlarge , etc.) On a related note, to handle effects like floating disk or a  bag of holding , it would be useful to have a field that could calculate Bulk without contributing to your overall score. A currently possible workaround is to create an item that have negative weight to increase the amount you could carry before reaching maximum encumbrance.
Andreas J. said: A currently possible workaround is to create an item that have negative weight to increase the amount you could carry before reaching maximum encumbrance. Ah, that's clever! However, that would only work if the item is full, no? Otherwise, it'll negate the Bulk of the equipment carried outside of the item as well. Also, you would still need to calculate by hand the load carried by the item; that could be laborious for some effects like bags of holding that can carry 25-150 Bulk. 
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Please make the format of the actions/reactions/abilities the same as the bestiary ones:  1) Please make Trigger go BEFORE the Effect of the ability 2) Please make both Trigger and the Effect BOLD (currently only Trigger is Bold) 3) Please make the type of the ability (i.e. Reaction/Free Action) BOLD and easy to read (now it is the same as the ability text) 4) Please make the number of Actions (1-2-3) required to pefrorm the ability go RIGHT AFTER the ability (currently it is in the end which is really disturbing, in the Bestiary it goes after the name of the ability and is made of clearly readible icons)
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Feature Request One-liner  Title : Separate Prepared Spells Area. Brief  Description : I wish a prepared caster could type all their possible spells only once for rules referencing, then click to "prepare" them, which would prompt a question of "what level" and "how many", after you chose it, it would then finally fill the actual spellcasting buttons for you, and as you cast them they would be spent(the tracking for the expenditure of the allocated slots could be manual, but duplicating descriptions and better referencing heightening should not). Also, I'm aware that "Prepared Spell Indicator" is in works, but since I don't know exactly what that means, I'm posting my request so I can be clear. Sorry if I'm redundant, great work so far. EDIT: It occurred to me that alternatively, an option like the one suggested by Maelorn would be fine as long as we got a "duplicate spell" button to add them to other levels.
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Stephen said: Is there any plan for conditions, like PF1 sheet had? Would be great to select that you were, say, Sickened 2 and it would reflect on your stats. Additionally, support for custom buffs/debuffs. Feature request: Conditions Add conditions to be able to change rolls and stats accordingly.  References: CRB Just echoing what was asked here.  Would be much easier to click a button and be Sickened 2 then have to try and remember if it is strength checks or abilities saves.would be a very welcome addition. 
Andrew M. said: Stephen said: Is there any plan for conditions, like PF1 sheet had? Would be great to select that you were, say, Sickened 2 and it would reflect on your stats. Additionally, support for custom buffs/debuffs. Feature request: Conditions Add conditions to be able to change rolls and stats accordingly.  References: CRB Just echoing what was asked here.  Would be much easier to click a button and be Sickened 2 then have to try and remember if it is strength checks or abilities saves.would be a very welcome addition.  I'd like to second (or third) this request. As many of the conditions are pretty straightforward numerical penalties, it should be fairly simple to add in. 
Can we get some more information on when the roll20 math becomes available for the sheet? Or if that's planned at all?
Paizo recently Posted an Errata for the Core Rulebook. Any idea if/when Roll20 will be able to make those same changes to the PF2e compendium? My group uses both PDFs and the compendium (which ever's more convenient for what we need) and i've already added comments and strikethroughs to our shared PDF doc. So i'd really like to ensure we're using the most up to date rules on both mediums. <a href="https://paizo.com/community/blog/v5748dyo6sgzq?Core-Rulebook-Errata-Round-1" rel="nofollow">https://paizo.com/community/blog/v5748dyo6sgzq?Core-Rulebook-Errata-Round-1</a>
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Could we get a modifier box for Initiative (not perception, but initiative specifically), to account for the Incredible Initiative Feat? As a workaround, you can create a custom lore skill for Initiative, give it a +2 Item bonus, set it to use Wisdom, and then set Initiative to use that skill.
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Sheet Issue #1 Class(es) /&nbsp; Subclass : Bard, Sorcerer (all casters really) Description of issue : When attempting to edit the amount of spell slots available in the Spell tab, the entire spell level gets removed (as if you clicked on the tick mark that enables/disables the spell level). Spells are not lost, and clicking again re-enables them. I marked this Bard/Sorcerer because prepared casters are unlikely to attempt to use this feature.
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What in God's name is going on <a href="https://i.imgur.com/1zy5CRJ.png" rel="nofollow">https://i.imgur.com/1zy5CRJ.png</a> Edit: I will be more clear here. Everything's effed. The rolls are wrong, the layout is wrong, some stats are gone. All my players are reporting this. Other sheets for other games works fine.
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Kate
Pro
Dawnwalker said: What in God's name is going on <a href="https://i.imgur.com/1zy5CRJ.png" rel="nofollow">https://i.imgur.com/1zy5CRJ.png</a> Seeing the same thing in my game today. Brought a player in to confirm they see it too (they do), and it happens in a newly made game as well.
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Jay
Plus
I'm having the same issue as Dawnwalker in all my 2e games. Both player and NPC sheets are effected. True on Firefox, Chrome,Opra and Edge. No effect on 1e games.
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I'm in the same boat as these other guys. All my sheets are wonky.
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Andreas J.
Forum Champion
Sheet Author
Looks like it's back to normal now. The sheet appeared to momentarily use none of it's CSS. If you exit and then re-enter the campaign, it should be back to normal, that's what just happened to me.
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How do I change rolling for critical damage inside the sheet? I don't see it.
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The update broke it and it got reverted.
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I'm going to guess some sort of hotfix was attempted and that is why my players' sheets are now rubbery and stretchy? They stretch in length as well, I can make them a long horizontal line, things turn out like this:
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Compendium Drag&amp;Drop when?
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Pantsworth
Pro
Sheet Author
Can you set up bulk to handle fractions?&nbsp; I'd like to be able to put say, 0.1 in for items with light bulk and have that tally up correctly. Along those lines, it would be great to have a section in the inventory where we could add containers.&nbsp; Ideally, I'd like to be able to add a section for what's in my backpack, and what is on my bandoleer, bag of holding, etc.
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Andreas J.
Forum Champion
Sheet Author
Pantsworth said: Can you set up bulk to handle fractions?&nbsp; I'd like to be able to put say, 0.1 in for items with light bulk and have that tally up correctly. You should put "l" or "L" in the weight slot, for it to count light bulk. This feature of the sheet is mentioned in the documentation.
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Kinda feel that the updates has slowed a lot. Hope we will get Drag&amp;Drop by EOY.&nbsp;
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Andreas J.
Forum Champion
Sheet Author
Comments posted today in the old thread: Dee Are said: When can we get crits fixed? Just give us the option to remove the critical damage value. This is incredibly confusing to the newer players of my group, and it's kind of silly I still have to keep on saying "It's a left over from the playtest that for some reason after three months they haven't gotten around to fixing. Just ignore it." Royal said: Worse, It's not even a proper leftover from Playtest: With the Playtest sheets, you had a button on your Damage that you'd have to click to roll the remaining dice in a critical hit. which, if it still worked like that, it would be great since its an optional rule in the CRB. It doesn't work like that though, it just rerolls everything and it makes for some incredibly awkward results in the game chat.
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Oh! Thank you! I had not noticed it was the Q3 post, as I had gone there directly through my notifications.
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Tom
Pro
And the playtest is out for the 4 new classes, Oracle, Swashbuckler, Witch and Investigator, so lets hope for some sheet progress real soon, as well as the Charactormancer and getting Age of Ashes AP an option to buy and run as well.&nbsp; Products are out and I don't want PF II to be as lagged behind as PF I was, please :) Dare I even mention the 2 Lost Omen books out as well to, LOL Tom
I am just starting up an Age of Ashes campaign, is there any eta for that AP to be purchased?
Sheet Issue/Request One-liner&nbsp; Title : Remove the double stat usage in spells, it's quite confusing. Brief&nbsp; Description : When determining spell attack modifiers in the current sheet, you insert your spellcasting attribute and your training. In the example, the character is level 4, so MOD is 10 = 4 [CHA] + 2 [Trained] + 4 [Level] . Then, when filling the spell info, you can check the spell attack box, which allows you to insert your spell attack attribute. So, in the example, the spell attack modifier went up to 14 = 10 [Abovementioned MOD] + 4 [CHA] When rolling the spell in chat, you get: The result is 15 [Roll] + 14 [Total MOD] , counting the 4 [CHA] modifier twice. It's easy to not do this but a pain to explain to the players why they don't need to state their attribute in the spells. Sorry if it's a repost and thanks for the hard work!
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Does anyone know how to add in a Fatal Critical dice? The Greatpick crits do a D12, but only does D10 normal, but I can't figure out how to make it do it correctly.
You can't. The best you can do is just create your own macro to do it yourself.
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Liam R. said: You can't. The best you can do is just create your own macro to do it yourself. Ty.&nbsp; Fairly aggravating.
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Andreas J.
Forum Champion
Sheet Author
Cleiton said: One-liner&nbsp; Title : Remove the double stat usage in spells, it's quite confusing. For what it's worth, this is touced on in the sheet documentation : Dropdown Tracker for custom spell attack bonus , should be left as N/A by default, otherwise it will add the selected ability modifier on top of the already calculated Spell Attack in the first field. But I agree that it should be made more obvious this is an extra modifier.