+1, although I'd rephrase it as "Please enhance compendium search" The limitations of the 5E compendium may be Roll20's choice, since it looks to be structured as a reference tool rather than a tutorial, but that problem is rooted in the 5E books themselves. Try figuring out how stealth really works, the rules are not nicely organized in one place. But they could make it a lot more useful if you could just find things in it better. The index in the paper books is pretty horrible, and nearly anything would be an improvement. But it's hard to call the current compendium search function an improvement on the paper index. I recently purchased the Player Bundle to test out the charactermancer, which I'd not previously used since I have a shelf full of books I don't want to re-buy. And it works for that, sort of. But the compendium in-game, while hardly useless, is crippled by the lack of a good search capability, and that's true whether you're using the SRD, 5E, or anything else. For example: I enter the words "paladin smite" (no quotes) in the in-game compendium search bar. Neither SRD (from my test account in a game using the SRD) or 5E (from my normal account in my new game that has the books shared with it) turn up ANY results. A search on "paladin" turns up three pages in SRD and 14 in 5E, so it definitely knows the content is there. But it's apparently searching by handout title or a really weak set of keywords, rather than content, because "Divine Smite" is described in the Paladin handout, and the various smite spells in the Paladin Spells handouts (both those are alphabetized, but you have to know to look for Searing Smite or Thunderous Smite, etc. in them, because "paladin smite" doesn't find any of that. For a player trying to figure out what this "smite" stuff people are talking about means, before building a paladin character, or a DM trying to quickly assemble an NPC, it's effectively useless. I don't need 14 long handouts, I need the one where my question is answed, preferably highlighted the way keyword-searching in a PDF would work. I use google search on the web for that kind of search, which works well, and also gets me rules discussions on redit and stackexchange as a side effect. But the in-game compendium would be really enhanced with a content-aware seach capability, particularly for more obscure compendium content like adventure modules, that haven't been (illegally) replicated word for word on websites. And that would give me more reason to buy those other books electronically, something I lack today (particularly with the hardcover, unindexed as most are, sitting on my bookshelf). Search is one of the biggest value-adds of electronic media over paper, and really needs a better implementation.