Final spell update and More! 4.1.0 Github PR: Pull Request Spell updates Added datalists for Wizard
spell level 6-9 and Autofill Level 6 Level 7 Level 8 Level 9 Added datalists and Priest
spells for level 6-7 and auto fill Level 6 Level 7 I have to give a HUGE... bigger than that: HUGE... a big ass! HUGE shoutout to @empireofjade He has helped me so much with the spells! Thanks to him this project has been done in only half a year, instead of 2 years! If you ever come across this LEGENED make sure to send him some good wipes and a thanks! Added Spell slots reset
buttons for Wizard and Priests with multiple options Wizard Priest You can
configure the button how you like, for either
Resetting the counters
across all spell levels
Resetting the counters
for just the spell level you are currently on, for more granular control
For the actual
resetting you can choose how you want to reset:
Set only the cast field
to 0, mechanically memorizing all the same spells again for the new day
Set both the cast and
memorized field to 0, mechanically, get a completely clean mind for
memorizing new spells
Counting down the
memorized field by the number of cast, mechanically only freeing up the
spell slots that have been spent, while keeping the spells that have not
yet been cast. This is By-the-Book. See PHB p. 107 for the description.
Note that for
priest spells, the "Quests"-spells are never reset. This is because quest
spells are often of huge importance and are rarely something that can be cast
more than once. Therefore these are left for the player to manually update. Added Power "slots" reset button This one is a simplified
version of the buttons for Wizard and Priest. As powers are a more fluid concept than spells, this button might be useful or not. It is here for consistency between the spell tabs, and for use for those who like it. Here are some notes on this button
This only works for
powers and only the current tab (because there only is one tab)
This only reset the Uses
/ Cast field, as powers are generally not something that can be changed. Ie. a Paladin can cast Lay on Hands once a day. He does not get to choose a different power instead of Lay on Hands . Some powers might change only on a weekly basis, ie. a Paladins Curse Disease. If the player has access to such a power, manually updating each field might be more useful.
If people find this implementation of the button to be too
limiting and want a more complex button for powers, let me know and I will try and fulfill your needs to the best of my ability
Fields to hold Priest spheres
and datalists for these fields: Major spheres datalists Minor spheres datalists These datalists have been taken from the PHB. I know that some material out there have changed up the spheres for the classes. Feel free to change / input any data you want :) Button to add all available
spells based on the selected sphere This is my magnum opus. Ever since I started my work with the spells, I wanted to add this feature to the sheet. The time has finally come and here it is: Caution: This
operation handling quite a lot of data so give it some time to fully load :) Click adds all spells Wait for spell data to load Due to the complexity of this button, several error messages have been added to help you understand the output from the click: Cause Error message Empty or invalid sphere fields No valid spheres found. Please write or select some spheres No spells found for the selected spheres No spells found for the selected spheres If all the available spells already are on your list All spells already added. The spheres and the button can be hidden by using the checkbox next the text Show Spheres of Influence so that they do not take up space, and create noise for players who either do no play with the system, or who have already clicked the button, and no longer need it (before getting access to the next level of spells) Spells and complexity For all of you who think that the Spells portion of the sheet is getting too complex, I am happy to say that I personally feel "finished" with the entire spell section. So for now, this is as complex as it is going to get :) Spell Bugfixes Syntax errors has been corrected in the autofill data for the following spells: Wizard Priest Flame
arrow, Gust of wind, Illusionary script, Melf's minute meteors, Tongues. Animate
dead, Hold Animal, Prayer, Commune Please remove the spell, and re-add it to get the auto fill data to update correctly :) Changed Priest "Arc" to "Wind" This was always called wind behind the scenes. Just the label in the html was wrong. The fact that nobody noticed, leads me to believe that the "Spell Points"-system is not used by many players Before After Cleaned up Magic Missile spell template. No longer has a popup Before After Only shows the number of missiles actually fired Other various improvement Added more Druid languages to the language datalist Before After Improved magic weapon detection Now the detection of magical plusses on a weapon can be anywhere in the name and is therefore not limited to the very end Before After Weapon autofill is now case insensitive Before After This is all for update 4.1.0 This is all for this update. Hope you like what is coming and can use it. I always love hearing back from all of you with the good, the bad and the new ideas! Keep the feedback coming :)