Responding to the posts in the previous thread : Thank you all for your great feedback, I'm going to try and provide clarity on as many points raised as possible. Arioch1973 1. (Advanced skills not displaying) The advanced skills should be available, but grouped skills won't be. Support for combat skills on the NPC sheet is our very next feature to be added, and will be followed by the rest of the grouped skills. 2. (Career "Levels") This was an oversight on our part, and will be resolved in our first bug fix! 3. (XP spends) The initial column should offset this for skills and talents for your first career, but this issue persists for Characteristics and for Species advances. For now, you could put these into the 'settings' section (the cogwheel), but better support will be coming soon! 4. (Stealth specialisations) I haven't been able to duplicate this issue. Could you perhaps take me a screenshot of the issue? 5. (Animal training) Which element of this isn't working? Again, a screenshot would be incredible. 6. (Language Magick) This is definitely a bug, and one that we already have a fix in the works for! Hart N : 1. (Personal/Party Goals) I don't know how this slipped through QA, but a fix for this is coming in 1.0.1. 2. (NPC Attacks) This is definitely a bug, a fix will be coming in 1.0.1 (along with an expansion of options in this area) 3. (NPC Talents) This is an intended feature, but our focus was on supporting the Core book first. Definitely keep your eyes out for this! 4. (Species skills & Talents) See my response to Arioch above, but be sure that we're going to resolve this ASAP. We're glad to see it supported too! 😂 ᐰndreas J : 1. Getting documentation on the zendesk is a huge priority! Sorry to have launched without it. Kevin M. : 1. (Language Magick) This is definitely a bug, and one that we already have a fix in the works for! Robert B. : 1. (Critical Hits, Miscast, etc.) This is something we're hoping to add support for as a priority. 2. (NPCs can be overtyped) I'm not quite sure what this means, could you expound for me? Hainen : 1. (Autocalculated values) All of the autocalcuated values should have modification fields (either in the settings tab, or in the settings panel for the individual item). In the case of wounds, you should be able to modify that from the settings tab. Another option would be, in the settings panel for Hardy, write "Wounds +4" (no quotation marks), and this will also adjust, allowing you to track where the modification is being made. LongShadow : 1. (Second sight wrong description) I will put a ticket in to get this resolved ASAP. 2. (Existing Advances) This is a very suprising bug! This was verified to be working repeatedly as we developed the sheet, I'll investigate this immediately. Apologies for this! 3. (Changing career XP cost) This is, honestly, just something that's very hard to track with the sheet. We will be adding some extra functionality to the sheet to make this easier, but for now I would recommend using the XP tracker (it will take negative values, i.e. '-100'. 4. (Tests line on talent drop) This is a great idea, and I will add it to the roadmap!