Persephone said: Zack B. said: Oh, have the button in the reminder for the start-of-round banner? That'd be neat. I'll work on that. Thanks! I don't think you can customize the round start banner. You can set any condition to run a macro when it's added to a token, and also set that macro to be repeated on that token's turn, all via the Add API button in that condition's settings. EDIT: I went to double check how I have my persistent damage conditions set up, I forgot I've actually been using the Message option for the reminder. It's a bit easier than the macro I suggested. I have one condition for each damage type, so you'll need to do that first for the macro below to work. This also lets multiple persistent damage types exist on one token. Here's a few examples: I have the following command set up as a macro so I can apply the condition, specify the damage type and whatever dice/static number it deals. This creates a message with clickable buttons for the damage roll and flat check. !cmaster --add,condition=persistent ?{Damage type|bleed|fire|acid|electricity|poison|cold|force|negative|positive|mental|sonic|good|evil|chaotic|lawful|piercing|slashing|bludgeoning} damage,duration=10,direction=-1,message=[**?{Damage dice|1d6} ?{Damage type} dmg**](`/w gm &{template:rolls} {{charactername=Persistent Damage}} {{roll02_name=Damage}} {{roll02=[[?{Damage dice}]]}} {{roll02_type=damage}} {{roll02_info=?{Damage type}}}) at end of turn then [**DC 15 flat check**](`/r 1d20) to recover The duration is set to 10 rounds by default since persistent damage usually ends on its own after 1 minute with no successful flat checks. Activating the macro gives you two queries: If you have turn announcements enabled in the script then on each of the token's turns, you'll see the conditions listed with clickable buttons like so: Clicking 'DC 15 flat check' rolls 1d20 and clicking '1d6 bleed dmg' gives you this: It's... it's beautiful. Thank you for this. Where did you get the condition symbols, by the way? I thought I had read that there was some trouble with custom ones. Though I've read about 100 pages of forums today, that may have been in a previous update.