Jay R. said: Aaron M. said: Hi, this has probably been asked before, but I can't find the answer anywhere. How would one roll multiple enemies into the initiative table after combat has started while keeping everybody else in the initiative order they were previously? I can do it individually but when you have 20-30 tokens you need to roll initiative for it slows down the combat quite a bit. Thanks Aaron. Depends what initiative system you're using. CM offers the option to either use its own initiative system (which I can't speak to, having never used it) or The Aaron's Group Initiative script (which I use, and which you can install from the one-click). To add more baddies after combat has started, select them all and run the !group-init command (you'll want to run !group-init --help to set up the script options first, though.). All monsters you select will add to initiative. I use grouo-init in tandem with Kurt's excellent EncounterHelper script (also available from the one-click). Adding different groups of monsters to combat is easy and efficient once you play around with the options. I'll have a look at all that and see what I can figure out. thanks. now the next question: I am trying to figure out how to get CM to do the concentration rolls, I am using OGL 5e sheet, and I can get CM to assign the correct tokens for the correct amount of time on the targets / caster for concentration spells, and I have set CM to look at bar1 for damage and use the correct stat from the sheet to add to the roll, the only issue is that when I subtract from bar1 it is not asking for a concentration save, or even rolling a concentration save for the token. now I could use the concentration API script but I would prefer to use Combat master if possible.