@Xcentric, I was using the other Standard Savage Worlds community character sheet (which is also fab, but not quite as feature-rich as yours). The variable values for the attributes come across to the attribute tab, but didn't show up (in my tests, I'll probably bite the bullet on my existing campaign today) on the character sheet tab. Easy enough to fix. Yeah - sorry about that. I was using that as the base for my character sheet but when I had some problems I changed some of the names of the fields and never changed them back. I'll make sure that any updates to my current sheet won't break it. :) Firstly, thanks so much for making such an awesome character sheet -- you did great! :) My player buds and I thank you. Thanks. 😀 And you're welcome. 1) I'd love to be able to get the calculate value of the parry and toughness for just display in a macro. It's all explained in this thread . Any insight you can give regarding your sheet (in relation to this) would be super helpful. Apparently, it's theorized that the "!" is the issue. (it's also discussed a bit in this thread above). Do you happen to have, or plan to add, any hidden fields that would help with that? You should be able to get Toughness, but the five main Attributes: Agility: d[[@{agility}]] Smarts: d[[@{smarts}]] Spirit: d[[@{spirit}]] Strength: d[[@{strength}]] Vigor: d[[@{vigor}]] Toughness: [[@{toughnessCur}]] or [[@{toughness}]] Parry is a problem is because I neglected to get rid of the !. I'll need to make some changes to the sheet in the next update to care for that. It'll probably also mean a new field on the sheet, but that shouldn't break anything unless you have a skill that is a d<something>+<something>. One potential problem with the Attributes above is the default value is 4! and so, if a character has a d4, you'll want to select it from the drop down menu so the value changes. I'll fix that in my next update, too. 2) You mentioned hidden fields that allow macros like @{rollVigor}. I couldn't get these to work. Have they been added yet to the official roll20 sheets? Or am I doing something wrong when I try to add them to a macro? Those are already there. I'm guessing you put square brackets around @{rollVigor}, but it already has them, so you shouldn't add them. Here's what the macro should look like: All of those hidden fields are: @{rollAgility} @{rollSmarts} @{rollSpirit} @{rollStrength} @{rollVigor} @{rollUnskilled} @{rollFighting} 3) a little feature request: I'd love to be able to track where the history of all the advances are spent in a separate tab similar to the journal for instance. For now, I will either put them in the character notes or in the Edges, but of course, the skill upgrades and attribute upgrades don't really belong there. Actually, I keep track of all my Advances in the Edges section. LOL - that's why I built it that way. But I can understand that it may not work for everyone. I'll see what I can come up with, but if you have a recommendation for what type of layout you'd like to see that would be cool, too. I will say that the next update may be a while in coming. I'm have no time at the moment. But I will get to all this as quickly as I can.