Riley, Thanks for the response, I've tried to be as descriptive and 'scientific' about this as possible to give you as much info as my intellect allows. In each case I leave the computer to reach a steady state before quickly changing to the activity monitor to screen grab the information. NB my camera doesn't work. 1. Control: Chrome open on forum page. New Roll20 game open on the other tab (as default, no changes to anything). 2. New empty game screen. No zooming, all default settings. Left for approx 3mins to reach steady state. - 30fps - Voice&Video ON 2a. As per 2. but without voice & video. Changed refresh, reconnected and reloaded to make sure change was implemented. Took about 2mins to stabilise temps based on fan speeds. - 30fps - Voice&video OFF 2b. As per 2 [with voice/vid]. but with 60fps. Very quickly heated up and stayed at max fan speeds. - 60fps - Voice&Video ON 2bi. As per 2b. without voice/vid. Marginally slower to heat up compared to 2b. - 60fps - Voice&Video OFF So out of those, the best performing are the 30fps tests (2. and 2a.) by a distance. As i've mentioned before, zooming out to 10% appears to reduce the load on the machine dramatically. So Zooming out for 30fps and 60fps are as follows: 3. As per 2a. zoom out to 10%. As if it's just another tab, so very similar to the Control (1.). - 30fps - Voice& Video OFF 3a. As per 3. but 60fps and with Voice&Video. I left the zoom at 100% to heat things up, but after zooming out to 10% everything cooled down pretty quickly back to levels similar to control (1.) and the 30fps zoomed out (3.). - 60fps - Voice&Video ON So, in conclusion, the level of zoom is the major factor in performance. FPS is significant only when zoomed in at 100%. Video/Voice is unclear as my camera is broken on my laptop and the difference it made to performance is negligible. I could provide more data points at different levels of zoom, but that's more work when I think the trend is pretty clear and warrants some degree of investigation. Is there some kind of inefficiency in rendering the page based on the absolute amount of rendering needing to be done? I really have no idea, only you guys would know more. It would be great to know if anyone else here can replicate these results on other machines possibly? Obviously, the platform can't be used at that zoom level, but I think there's a clear direction for improvement, certainly in my situation. Riley D. said: Adago said: Hi Riley, I've posted several times to this thread and am yet to be able to get any direct response, so I'm hoping for at least an acknowledgement of my situation and what I've noticed is causing me issues. I'm on a mid 2015 macbook pro with integrated GFX which will ramp up to very high CPU and GFX loads resulting in high temps to CPU and GFX and max fan usage immediately. This happens on completely new and empty games as well as ones with content. It also happens irrespective of Voice/Video being on/off. The only thing that seems to remedy this is by zooming all the way out of the map, so I believe it's due to GFX effort in scaling/zooming in. I don't know what processes are involved in this from a technical perspective, but I thought it was quite a useful observation wrt pointing you guys in the direction of the issue. I'd say this was a new issue, but given it's been months since it started, it's now the norm unfortunately and makes the platform unusable really. If you could answer this basic questions about mac related issues and fixes you've been working on, that would be a helpful start: Would you expect turning off video/voice to nominally remedy the mac issues you are currently dealing with? NB my high resource useage is independent of video/voice. See my above response for more data you can give to help with this, but also just noting, if under the Settings, Audio/Video, Chat Tech you choose "None" (the game will reload if you had anything else selected), and you are still seeing that issue, then the Voice and Video for Mac fix we are working on would not solve your problem.