Warlock said: Saul J. said: Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things. I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the Find Familiar spell, or a Beastmaster Ranger's companion. Doesn't really matter. I've just seen a preview of what WoTC is planning for their VTT coming out probably next year. Assuming they deliver on what they are demoing, Roll20 will be a ghost town about a year after that, except for the people who can't afford to buy all the books and modules again (like me). Project Sigil (as they now seem to be calling it unless that's just a temporary working title) has real 3d tokens, buildings, maps, etc., and a lot more than Roll20 has in the way of visual components and flexibility. The video at <a href="https://www.youtube.com/watch?v=s3RqehN6hS0" rel="nofollow">https://www.youtube.com/watch?v=s3RqehN6hS0</a> has a good preview in the second half. The first half is all about the 2024 rules and the books coming out over the next 12 or so months. Doubt. 1) First of all I'm gonna stay here because if I wanted to play video I would stick to Baldur's Gate 3. 2) There were other 3D VTTs before and none of them got as popular as Roll20 or Foundry. 3) It's made on Unreal Engine 5, it uses detailed 3D assets, and as a video game designer, I can tell you, that even with great optimization you probably won't be able to run it smoothly on average collage student laptop. Roll20 is very easily accessible on the other hand. 4) They can still mess it up with microtransactions. WotC's former CEO wanted frontload this VTT with microtransactions on the PLAYER side. So not just DMs, but also players. Didn't mention any details but I can see them locking behind a paywall certain customization options for player miniatures. Well, me and many others prefer tokens and portraits that resemble what we imagine. 5) People choose Roll20 in the first place, not because they want 3D fireworks and complete video game-like automation, but because they can't play with their friends face-to-face for whatever reason. Most of us, that are not as vocal as some of the forum users are, simply want to play RPGs online without any hassle. Roll20 is good at this. It simple, it works for most, it has the bare minimum automation for character sheets and it is very easy to run encounters with. If this wasn't true, we all would be long ago on Foundry that has more automation at the cost of FTUE (First Time User Experience), has higher PC requirements and overall complexity that not everyone wants. If anything, I would argue that this new VTT is greater threat to Foundry than Roll20, because R20 has its very strong niche that only really shares with very lightweight VTTs like Owlbear Rodeo. I agree. I have purchased many books, adventures, tokens, etc.. in Roll20 and I see no reason to change VTTs. However, I do want Roll20 to continue to improve the user experience especially in 5e and other games like Call of Cthulhu and Everyday Heroes.