Greetings! Today we pushed an update with some improvements to WebRTC, the way we enable voice and video communication. This is primarily a backend stability update-- meaning the Roll20 interface may not look different, but we're improving our voice and video service and streamlining how video and voice data is transmitted between players. However, you will notice we've improved our voice and video "whispering" functionality significantly. How It Works From inside the game, make sure you are using "Roll20 WebRTC" for the Chat Tech in your player settings. Also make sure you are broadcasting and receiving at least audio, or both audio and video. Finally, in order for whispering to work, you will need to have the player avatars showing; make sure the player avatar size is set to something other than "Name Only." Here's an example screen shot: As players join the game, they will automatically connect to the other players. If your game is large, there might be a little bit of a lag while the players join and the game loads for them before you can see and hear each other. Only the GM can start or end a whisper with a player. To start a whisper or add someone to a current whisper, hover over their avatar and click the whisper icon in the upper right corner of their avatar. When the player is added to your whisper, the whisper icon will turn pink (that part is new!) Additionally, the avatars/video for all the other players in the game will fade out and the other players will be muted. Notes: The GM can add more than one player to an active whisper. To remove someone from an active whisper, click the pink whisper icon. To end a whisper entirely, click each player's whisper icon. Development Roadmap This represents a fairly significant update to the stability of WebRTC. After this release cycle, we hope to only have outside code library updates to voice and video on our foreseeable roadmap. Known Issues (Updated Mar 4) If you have a game with a lot of players (more than 10), it's likely that WebRTC will start to have connection issues. If this happens, please let us know in this thread. As with all things related to WebRTC, your local network does have an impact on whether you can connect and maintain the connection. The individual volume slider isn't working terribly well; a future update will improve this. The server load is very high, even after implementing this hotfix. While the performance should be better this weekend than last weekend, we are aware it won't be great and your video/voice connections may drop during your game. We will be able to add another server next week to handle the load. The server capacity was doubled last week, then doubled again before this past weekend when it was clear it was still not sufficient. At peak hours, it only hit about 60% load, which is within acceptable limits. (Updated March 4, 2019)